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sgt.hoot

GRAW2 MOD GRAW 2 MOD

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i made first mod lmao just change all the stuff in rendere settings:

<render_config>

<d3d_device

adapter = "NVIDIA GeForce 7600 GT"

adapter_num = "0"

driver = "nv4_disp.dll"

resolution = "800 600"

windowed = "false"

refresh_rate = "60"

/>

<render_settings>

<variable name="adapter_num" value="0"/>

<variable name="anti_aliasing" value="edge_smooth"/>

<variable name="aspect_ratio" value="1.3333334"/>

<variable name="brightness" value="1"/>

<variable name="dynamic_lights" value="true"/>

<variable name="effect_quality" value="high"/>

<variable name="environment_detail" value="0.5"/>

<variable name="max_anisotropy" value="16"/>

<variable name="post_effect_quality" value="high"/>

<variable name="shadow_map_size" value="2048"/>

<variable name="shadow_quality" value="high"/>

<variable name="show_all_res" value="true"/>

<variable name="texture_quality" value="high"/>

<variable name="texture_quality_backdrop" value="high"/>

<variable name="texture_quality_buildings" value="high"/>

<variable name="texture_quality_buildings_bump" value="high"/>

<variable name="texture_quality_buildings_low" value="high"/>

<variable name="texture_quality_characters" value="high"/>

<variable name="texture_quality_default" value="high"/>

<variable name="texture_quality_effects" value="high"/>

<variable name="texture_quality_ground" value="high"/>

<variable name="texture_quality_ground_bump" value="high"/>

<variable name="texture_quality_gui" value=""/>

<variable name="texture_quality_lightmaps" value="high"/>

<variable name="texture_quality_no_lod" value="high"/>

<variable name="texture_quality_plants" value="high"/>

<variable name="texture_quality_player_vehicles" value="high"/>

<variable name="texture_quality_props" value="high"/>

<variable name="texture_quality_props_bump" value="high"/>

<variable name="texture_quality_props_high" value="high"/>

<variable name="texture_quality_silhouettes" value="high"/>

<variable name="texture_quality_sky" value="high"/>

<variable name="texture_quality_vehicles" value="high"/>

<variable name="texture_quality_weapons" value="high"/>

<variable name="texture_quality_weapons_third" value="high"/>

</render_settings>

</render_config>

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naw runs fineon my machine BTW U CAN PORT THE WEAPONS OVER TO GRAW 1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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:yes: You gotta respect & admire a guy that downloads a demo and then doesn't play the game; just starts tweaking the files! :thumbsup:

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:whistle: itll take a long time to figure out how to port the weapons but the games are structured almost identically

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:whistle: itll take a long time to figure out how to port the weapons but the games are structured almost identically

You need to look harder , when you say the game is nearly structured identically, I think you did not look at the code closely.....

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Should have just release a patch for GRAW 1 to this 1.5b, still, that doesn't make the money does it.

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Should have just release a patch for GRAW 1 to this 1.5b, still, that doesn't make the money does it.

Not with the additions I'm seeing here. They added way too much to be considered a patch, or an expansion.

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lol it was never possible to do in the first 1 but i will take a look in the xmls

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can you tell me where that xml resides? I've messed with the graw 1 xml render settings but cannot seem to find this file in the graw 2 demo.

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i have no idea where the menu xml is

so how do you do the render mod? that's the xml i cant find.

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can you tell me where that xml resides? I've messed with the graw 1 xml render settings but cannot seem to find this file in the graw 2 demo.

Yeah It's under program/ghostrecon2demo/data/settings

So it's In Data Then settings.

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big salute to y'all modders who haven't played the demo and modding it already!

life-blood of any game :thumbsup:

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Hi all!

I'm just tying to fugure out how to port GRAW2 weapons in GRAW1.

Is it possible? How? Which file should I mouve and where?

I've just managed to extract GRAW2 buddle.

Cheers

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Content is built in the same way as GRAW 1, and also structured the same (so you should be able to move stuff there).

Scripts are very very VERY different though.

(We ditched a lot of the old script code and built it up from that... also, a lot has happened in the engine... )

But if you're used to the graw 1 file structure... you should feel right at home.

:D

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big salute to y'all modders who haven't played the demo and modding it already!

life-blood of any game :thumbsup:

I'm too busy enjoying the game rather than learning the code!

@Brimstone: Yeah, it was like a flashback for me. The code seems much cleaner as well. The amount of new scripts is astonishing. It explains why explosions look so bad-ass.

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Thanks for that quick reply! :thumbsup:

I'm very new to all those things actually.

I've just tried to add the following files exctracted from graw2 buddle to graw1/local/etc :

-gui

-lib

-sb_templates

-object

-strings

-texture

-units

It actually didn't work.

I've then tired to add some content from Graw2 graw1 originals folders but it didn't worked as well.

:hmm:

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Whoever programs at GRIN:

Thank you so much for giving the mounted weapons a different string!

I'm currently working to see how I can port my Effects Mod to GRAW2.

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agent smith im sorry to tell u it WONT work i tried adding the reduced sepia effects mod and got a weird crash and had to reinstall and re patch plus i need list of files required for porting graw2 skins to graw1

plus i got the graw2 skins to work in graw..sortta errr the gloves shoed fine but the unis were blue and yellow but the textures on them were superb :D(i call it mah pimp suit :D)

Edited by sgt.hoot

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plus i got the graw2 skins to work in graw..sortta errr the gloves shoed fine but the unis were blue and yellow but the textures on them were superb :D(i call it mah pimp suit :D)

Pictures please :D

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agent smith im sorry to tell u it WONT work i tried adding the reduced sepia effects mod and got a weird crash and had to reinstall and re patch plus i need list of files required for porting graw2 skins to graw1

Porting doesn't necessarily mean that I'll do a simple copy and paste since both GRAW1 and GRAW2 use the same engine. It'll just be easier to mod because I've worked with the engine before and know what to expect.

I already wrote some test code but can't find a server with anti-cheat turned off to test my code.

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