sgt.hoot Posted June 7, 2007 Share Posted June 7, 2007 i made first mod lmao just change all the stuff in rendere settings: <render_config> <d3d_device adapter = "NVIDIA GeForce 7600 GT" adapter_num = "0" driver = "nv4_disp.dll" resolution = "800 600" windowed = "false" refresh_rate = "60" /> <render_settings> <variable name="adapter_num" value="0"/> <variable name="anti_aliasing" value="edge_smooth"/> <variable name="aspect_ratio" value="1.3333334"/> <variable name="brightness" value="1"/> <variable name="dynamic_lights" value="true"/> <variable name="effect_quality" value="high"/> <variable name="environment_detail" value="0.5"/> <variable name="max_anisotropy" value="16"/> <variable name="post_effect_quality" value="high"/> <variable name="shadow_map_size" value="2048"/> <variable name="shadow_quality" value="high"/> <variable name="show_all_res" value="true"/> <variable name="texture_quality" value="high"/> <variable name="texture_quality_backdrop" value="high"/> <variable name="texture_quality_buildings" value="high"/> <variable name="texture_quality_buildings_bump" value="high"/> <variable name="texture_quality_buildings_low" value="high"/> <variable name="texture_quality_characters" value="high"/> <variable name="texture_quality_default" value="high"/> <variable name="texture_quality_effects" value="high"/> <variable name="texture_quality_ground" value="high"/> <variable name="texture_quality_ground_bump" value="high"/> <variable name="texture_quality_gui" value=""/> <variable name="texture_quality_lightmaps" value="high"/> <variable name="texture_quality_no_lod" value="high"/> <variable name="texture_quality_plants" value="high"/> <variable name="texture_quality_player_vehicles" value="high"/> <variable name="texture_quality_props" value="high"/> <variable name="texture_quality_props_bump" value="high"/> <variable name="texture_quality_props_high" value="high"/> <variable name="texture_quality_silhouettes" value="high"/> <variable name="texture_quality_sky" value="high"/> <variable name="texture_quality_vehicles" value="high"/> <variable name="texture_quality_weapons" value="high"/> <variable name="texture_quality_weapons_third" value="high"/> </render_settings> </render_config> Quote Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted June 7, 2007 Share Posted June 7, 2007 Nice. That's a little high settings for the 7600 Is it not? Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 7, 2007 Author Share Posted June 7, 2007 naw runs fineon my machine BTW U CAN PORT THE WEAPONS OVER TO GRAW 1!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Quote Link to comment Share on other sites More sharing options...
Cangaroo.TNT Posted June 7, 2007 Share Posted June 7, 2007 You gotta respect & admire a guy that downloads a demo and then doesn't play the game; just starts tweaking the files! Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 7, 2007 Author Share Posted June 7, 2007 itll take a long time to figure out how to port the weapons but the games are structured almost identically Quote Link to comment Share on other sites More sharing options...
viiiper Posted June 7, 2007 Share Posted June 7, 2007 itll take a long time to figure out how to port the weapons but the games are structured almost identically You need to look harder , when you say the game is nearly structured identically, I think you did not look at the code closely..... Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 7, 2007 Share Posted June 7, 2007 I'm extracting the .bundle right now as I type this. Quote Link to comment Share on other sites More sharing options...
thr0tt Posted June 7, 2007 Share Posted June 7, 2007 Should have just release a patch for GRAW 1 to this 1.5b, still, that doesn't make the money does it. Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 7, 2007 Share Posted June 7, 2007 Should have just release a patch for GRAW 1 to this 1.5b, still, that doesn't make the money does it. Not with the additions I'm seeing here. They added way too much to be considered a patch, or an expansion. Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 7, 2007 Author Share Posted June 7, 2007 heh i said almost i got half the graw 2 skins to work in graw 1 Quote Link to comment Share on other sites More sharing options...
cajun47 Posted June 8, 2007 Share Posted June 8, 2007 make a graw 2 mod that will play [Ghost Recon] music. Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 8, 2007 Author Share Posted June 8, 2007 lol it was never possible to do in the first 1 but i will take a look in the xmls Quote Link to comment Share on other sites More sharing options...
bwana Posted June 8, 2007 Share Posted June 8, 2007 can you tell me where that xml resides? I've messed with the graw 1 xml render settings but cannot seem to find this file in the graw 2 demo. Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 8, 2007 Author Share Posted June 8, 2007 i have no idea where the menu xml is Quote Link to comment Share on other sites More sharing options...
bwana Posted June 9, 2007 Share Posted June 9, 2007 i have no idea where the menu xml is so how do you do the render mod? that's the xml i cant find. Quote Link to comment Share on other sites More sharing options...
Halli~SPARTA~ Posted June 9, 2007 Share Posted June 9, 2007 can you tell me where that xml resides? I've messed with the graw 1 xml render settings but cannot seem to find this file in the graw 2 demo. Yeah It's under program/ghostrecon2demo/data/settings So it's In Data Then settings. Quote Link to comment Share on other sites More sharing options...
Cpl Ledanek Posted June 9, 2007 Share Posted June 9, 2007 big salute to y'all modders who haven't played the demo and modding it already! life-blood of any game Quote Link to comment Share on other sites More sharing options...
PIC Posted June 9, 2007 Share Posted June 9, 2007 Hi all! I'm just tying to fugure out how to port GRAW2 weapons in GRAW1. Is it possible? How? Which file should I mouve and where? I've just managed to extract GRAW2 buddle. Cheers Quote Link to comment Share on other sites More sharing options...
GRIN_Brimstone Posted June 9, 2007 Share Posted June 9, 2007 Content is built in the same way as GRAW 1, and also structured the same (so you should be able to move stuff there). Scripts are very very VERY different though. (We ditched a lot of the old script code and built it up from that... also, a lot has happened in the engine... ) But if you're used to the graw 1 file structure... you should feel right at home. Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 9, 2007 Share Posted June 9, 2007 big salute to y'all modders who haven't played the demo and modding it already! life-blood of any game I'm too busy enjoying the game rather than learning the code! @Brimstone: Yeah, it was like a flashback for me. The code seems much cleaner as well. The amount of new scripts is astonishing. It explains why explosions look so bad-ass. Quote Link to comment Share on other sites More sharing options...
PIC Posted June 9, 2007 Share Posted June 9, 2007 Thanks for that quick reply! I'm very new to all those things actually. I've just tried to add the following files exctracted from graw2 buddle to graw1/local/etc : -gui -lib -sb_templates -object -strings -texture -units It actually didn't work. I've then tired to add some content from Graw2 graw1 originals folders but it didn't worked as well. Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 9, 2007 Share Posted June 9, 2007 Whoever programs at GRIN: Thank you so much for giving the mounted weapons a different string! I'm currently working to see how I can port my Effects Mod to GRAW2. Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted June 10, 2007 Author Share Posted June 10, 2007 (edited) agent smith im sorry to tell u it WONT work i tried adding the reduced sepia effects mod and got a weird crash and had to reinstall and re patch plus i need list of files required for porting graw2 skins to graw1 plus i got the graw2 skins to work in graw..sortta errr the gloves shoed fine but the unis were blue and yellow but the textures on them were superb (i call it mah pimp suit ) Edited June 10, 2007 by sgt.hoot Quote Link to comment Share on other sites More sharing options...
MrFunkY Posted June 10, 2007 Share Posted June 10, 2007 plus i got the graw2 skins to work in graw..sortta errr the gloves shoed fine but the unis were blue and yellow but the textures on them were superb (i call it mah pimp suit ) Pictures please Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 10, 2007 Share Posted June 10, 2007 agent smith im sorry to tell u it WONT work i tried adding the reduced sepia effects mod and got a weird crash and had to reinstall and re patch plus i need list of files required for porting graw2 skins to graw1 Porting doesn't necessarily mean that I'll do a simple copy and paste since both GRAW1 and GRAW2 use the same engine. It'll just be easier to mod because I've worked with the engine before and know what to expect. I already wrote some test code but can't find a server with anti-cheat turned off to test my code. Quote Link to comment Share on other sites More sharing options...
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