Jump to content

GRAW2 MOD GRAW 2 MOD


Recommended Posts

i made first mod lmao just change all the stuff in rendere settings:

<render_config>

<d3d_device

adapter = "NVIDIA GeForce 7600 GT"

adapter_num = "0"

driver = "nv4_disp.dll"

resolution = "800 600"

windowed = "false"

refresh_rate = "60"

/>

<render_settings>

<variable name="adapter_num" value="0"/>

<variable name="anti_aliasing" value="edge_smooth"/>

<variable name="aspect_ratio" value="1.3333334"/>

<variable name="brightness" value="1"/>

<variable name="dynamic_lights" value="true"/>

<variable name="effect_quality" value="high"/>

<variable name="environment_detail" value="0.5"/>

<variable name="max_anisotropy" value="16"/>

<variable name="post_effect_quality" value="high"/>

<variable name="shadow_map_size" value="2048"/>

<variable name="shadow_quality" value="high"/>

<variable name="show_all_res" value="true"/>

<variable name="texture_quality" value="high"/>

<variable name="texture_quality_backdrop" value="high"/>

<variable name="texture_quality_buildings" value="high"/>

<variable name="texture_quality_buildings_bump" value="high"/>

<variable name="texture_quality_buildings_low" value="high"/>

<variable name="texture_quality_characters" value="high"/>

<variable name="texture_quality_default" value="high"/>

<variable name="texture_quality_effects" value="high"/>

<variable name="texture_quality_ground" value="high"/>

<variable name="texture_quality_ground_bump" value="high"/>

<variable name="texture_quality_gui" value=""/>

<variable name="texture_quality_lightmaps" value="high"/>

<variable name="texture_quality_no_lod" value="high"/>

<variable name="texture_quality_plants" value="high"/>

<variable name="texture_quality_player_vehicles" value="high"/>

<variable name="texture_quality_props" value="high"/>

<variable name="texture_quality_props_bump" value="high"/>

<variable name="texture_quality_props_high" value="high"/>

<variable name="texture_quality_silhouettes" value="high"/>

<variable name="texture_quality_sky" value="high"/>

<variable name="texture_quality_vehicles" value="high"/>

<variable name="texture_quality_weapons" value="high"/>

<variable name="texture_quality_weapons_third" value="high"/>

</render_settings>

</render_config>

Link to comment
Share on other sites

:whistle: itll take a long time to figure out how to port the weapons but the games are structured almost identically

You need to look harder , when you say the game is nearly structured identically, I think you did not look at the code closely.....

Link to comment
Share on other sites

Content is built in the same way as GRAW 1, and also structured the same (so you should be able to move stuff there).

Scripts are very very VERY different though.

(We ditched a lot of the old script code and built it up from that... also, a lot has happened in the engine... )

But if you're used to the graw 1 file structure... you should feel right at home.

:D

Link to comment
Share on other sites

big salute to y'all modders who haven't played the demo and modding it already!

life-blood of any game :thumbsup:

I'm too busy enjoying the game rather than learning the code!

@Brimstone: Yeah, it was like a flashback for me. The code seems much cleaner as well. The amount of new scripts is astonishing. It explains why explosions look so bad-ass.

Link to comment
Share on other sites

Thanks for that quick reply! :thumbsup:

I'm very new to all those things actually.

I've just tried to add the following files exctracted from graw2 buddle to graw1/local/etc :

-gui

-lib

-sb_templates

-object

-strings

-texture

-units

It actually didn't work.

I've then tired to add some content from Graw2 graw1 originals folders but it didn't worked as well.

:hmm:

Link to comment
Share on other sites

agent smith im sorry to tell u it WONT work i tried adding the reduced sepia effects mod and got a weird crash and had to reinstall and re patch plus i need list of files required for porting graw2 skins to graw1

plus i got the graw2 skins to work in graw..sortta errr the gloves shoed fine but the unis were blue and yellow but the textures on them were superb :D(i call it mah pimp suit :D)

Edited by sgt.hoot
Link to comment
Share on other sites

agent smith im sorry to tell u it WONT work i tried adding the reduced sepia effects mod and got a weird crash and had to reinstall and re patch plus i need list of files required for porting graw2 skins to graw1

Porting doesn't necessarily mean that I'll do a simple copy and paste since both GRAW1 and GRAW2 use the same engine. It'll just be easier to mod because I've worked with the engine before and know what to expect.

I already wrote some test code but can't find a server with anti-cheat turned off to test my code.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...