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luger

horrendous online connectivity

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i've never sat for 15-20 minutes trying to get into a game before. after quite a few server is locked (where's the symbol that tells me that before hand?) i finally get into a server and as soon as the game launches, i'm one of the lucky ones to get booted. try a few more (server is full here, locked here, game session no longer available there) i get into yet another game that launches, and again disconnected as soon as i start moving.

not to mention the fact that every single person is a 1.

i know it's not that long after release, but they really need to iron this crap out. the game is great once you get playing, but the online interface is just absolutely horrendous.

hell, i feel like i'm back to GRAW PC when it first came out. and that, my friends, is very sad.

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The game seems incredibly stable to me, especially for right out of the box.

Your issue is with the host of your games, or your NAT. If your NAT isn't "open" prepare yourself for all kinds of comm and connection issues.

For hosting, most try to host a larger room than they SHOULD since they don't take into consideration their upload speed. "I have 5 meg download, I should be able to host a room!" You hear that a lot on forums. However, the UPload speed for any 5 services offering a 5 meg download can be DRASTICALLY different. It's that upload speed that really determines IF you should host and if you do, HOW MANY you should try to hold.

In GRAW, I knew I couldn't hold but 3-4 people (including me) in a co-op mission. In Vegas, I can hold 8 solid with no issues. So you know what? In GRAW I'd host 3 and in Vegas 8. No more. Most don't understand that or limit their rooms to the size they can actually hold. This isn't the black box, the 360 games demand a lot more.

Also, sounds like you're playing ranked rooms (or trying to ;))

Since the hosts name shows up on the search list, people are setting up private ranked rooms. You go in there, you get immediately booted. They want their friends in there, not you and me. If the hosts name is taken off the search list, ranked games might be used the way they're intended to be. Until then, stick to the regular games and games with friends. I share your frustration.

Best cure: a good friends list.

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The game seems incredibly stable to me, especially for right out of the box.

Your issue is with the host of your games, or your NAT. If your NAT isn't "open" prepare yourself for all kinds of comm and connection issues.

For hosting, most try to host a larger room than they SHOULD since they don't take into consideration their upload speed. "I have 5 meg download, I should be able to host a room!" You hear that a lot on forums. However, the UPload speed for any 5 services offering a 5 meg download can be DRASTICALLY different. It's that upload speed that really determines IF you should host and if you do, HOW MANY you should try to hold.

In GRAW, I knew I couldn't hold but 3-4 people (including me) in a co-op mission. In Vegas, I can hold 8 solid with no issues. So you know what? In GRAW I'd host 3 and in Vegas 8. No more. Most don't understand that or limit their rooms to the size they can actually hold. This isn't the black box, the 360 games demand a lot more.

Also, sounds like you're playing ranked rooms (or trying to ;))

Since the hosts name shows up on the search list, people are setting up private ranked rooms. You go in there, you get immediately booted. They want their friends in there, not you and me. If the hosts name is taken off the search list, ranked games might be used the way they're intended to be. Until then, stick to the regular games and games with friends. I share your frustration.

Best cure: a good friends list.

Comm issues and being dropped as the game loads....xbox freezing all the time.....fix this crap now otherwise you will lose many gamers. The game itself is great....but the headaches that I just mention frustrate gamers who will go and play elsewhere....soon!!!!!!!!!!

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[quote name='Raw Kryptonite'

Comm issues and being dropped as the game loads....xbox freezing all the time.....fix this crap now otherwise you will lose many gamers. The game itself is great....but the headaches that I just mention frustrate gamers who will go and play elsewhere....soon!!!!!!!!!!

Clearly *I'm* not fixing anything. LOL

However, I don't see any of that. Hasn't locked up, no dropping...had someone with comm issues in the lobby when they first came in, but when in game it cleared up and stayed that way.

Sounds like you may have NAT issues, IMO. There is a notice on ubi forums that they're looking into what you describe though. Most of it's on the players end, IMO. This is still one of the most bug-free out of the box games that I've seen so far.

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I have frozen a couple of times ... but it would be hard to say that it is a GARW2 issue vs. a 360 issue for me (Unlike GRAW where I went through 3 discs ... )

I ahve also had rooms where comms issues develop. Usually it occurs with a full room after some people leave and new ones join. We had one ver strange occurance on Cladera with random teams - peopel could hear their team members from the prior game even though they were no longer on the same team.

Once things like comms start to crash I close the room and start a new one - but that has only been necessary after a a numbe rof matches.

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Only problem I have had is getting dropped here and there but unplugging my headset has helped a lot. Sucks but whatever it takes to get to play ya know.....

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i cant believe the old adage from ghost recon 1 xbox when the host used to say "no talking during the load" is still alive and kicking nearly 4 years on :rofl:

anyway methinks a high ping issue is to blame for getting dropped and maybe as youve said talking in the load lags out the connections

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1.make sure your upload/download speeds and ping times are comparable(www.speedtest.net)(www.pcpitstop.com for ping test)

2.when using a router. make sure it is xbox-live compliant(NAT settings open)

3.pick friends who have excellent connections

4.make sure the host can hold what he says he can hold.(400-500kbps up =8-10plyrs),(500-600=10-12plyrs),(700-800=14-16).

5.that don't work. call xbox

Edited by ITI SERPICO IVI

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If you are trying to host Coop misisons you can cut the player #'s that Serpico posted in half due to all the AI, Vehicles etc.

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Ah..I'm not hosting many games, so that shouldn't be a problem. I am playing mostly ranked games, and while I do find myself being ejected from some games, other games, I'm disconnected, dropped, what have you, not kicked from the server.

It's nost just me, I'm surprised here that some of you don't see the almost inevitable disconnect of at least one or two players as soon as you start moving. It almost always happens in the servers I'm in. There's no way these people are leaving, either. I'm sure they get, "This game session is no longer available," even as the first engagments of the round commence.

As for the interface, you guys have to agree with me there. Where is the filter that lets me pick a map? Or the filter that lets me turn off passworded or full servers? I'm tired of re-searching for servers just because my first choice was locked. I know a lot of Live games don't have filters like that, but even Vegas's online interface is way better than what I've seen here. Why can't we get all the choices PC players get? No other game has done it yet, GRAW 2 could have been the first.

I'd like to play less ranked games and more player matches, but I mean, few of the players on my friends list have moved from Gears and Vegas to GRAW 2, so unless I find a clan of decent, enjoyable players, looks like I'm stuck lone gunning it out for ranked pts and achievments.

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I have some incompatability issues with a couple of regular players - when they join my room they often have comm issues and lag that canlead to disconnect. We are not sure why this is as both of us have "Open" NAT settings. We are on differentproviders butit is frustrating. This also tends to end up with more issues developing and I end up shutting down the room and rebooting.

Personally I wish MS would release a "360 Router" whose settings could be controlled (as well as tested) from the 360 dashboard. I think that beyond "Open" NAT settings there are some provide/hardware combos that seem incompatible for whatever reason.

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I have some incompatability issues with a couple of regular players - when they join my room they often have comm issues and lag that canlead to disconnect. We are not sure why this is as both of us have "Open" NAT settings. We are on differentproviders butit is frustrating. This also tends to end up with more issues developing and I end up shutting down the room and rebooting.

Personally I wish MS would release a "360 Router" whose settings could be controlled (as well as tested) from the 360 dashboard. I think that beyond "Open" NAT settings there are some provide/hardware combos that seem incompatible for whatever reason.

We can talk about NAT issues and router set-ups all day....I only have these issues with GRAW 2.......stop making excuses and fix the problem..thats all..... :thumbsup:

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We can talk about NAT issues and router set-ups all day....I only have these issues with GRAW 2.......stop making excuses and fix the problem..thats all..... :thumbsup:

:wall: fix your own problem! Seems to be that you are the only one complaining about the issue... :ph34r::thumbsup::devil:

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We can talk about NAT issues and router set-ups all day....I only have these issues with GRAW 2.......stop making excuses and fix the problem..thats all..... :thumbsup:

Look, with the very limited computer knowledge I have it is clear to me that different games and host services have all sorst of different methods of utilizing your internet connection to communicate game informaiton. I am also certain that there are a bazillion reasons why each game developer chooses different methods, ports, and structure in what they have put together for their specific game.

For whatever reason GRAW2 utilizes certain aspects of your internet connection to communicate this game information....that conflicts with some setting you have.

Just because you are having problems doesn't mean GRAW2 is broken or designed poorly. Even if you have a wicked fast connection doesn't mean you won't have problems with various games.

I personally had problems getting into certain rooms in other games. I had my router checked and sure enough, one of the default settings in my router kept some port closed. Once open I had zero problems. As I see it you have three choices:

1. Try to find the problem YOU have with YOUR ROUTER and fix it....or

2. Put up with these annoying features.....or

3. Go buy a deck of cards and play soltaire (move on).

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I have some incompatability issues with a couple of regular players - when they join my room they often have comm issues and lag that canlead to disconnect. We are not sure why this is as both of us have "Open" NAT settings. We are on differentproviders butit is frustrating. This also tends to end up with more issues developing and I end up shutting down the room and rebooting.

Personally I wish MS would release a "360 Router" whose settings could be controlled (as well as tested) from the 360 dashboard. I think that beyond "Open" NAT settings there are some provide/hardware combos that seem incompatible for whatever reason.

We can talk about NAT issues and router set-ups all day....I only have these issues with GRAW 2.......stop making excuses and fix the problem..thats all..... :thumbsup:

Since I can host 16 person rooms and14 of the 16 have no issue then I doubt it is purely a GRAW2 issue. If you have had no connection or comms issues in other games you are very lucky - I have seen connection and comms issues in GoW, CH, Rb6 and CoD3, Midway to name a few.

Is every issue a "User" issue? No. But likewise they are not all game/developer issues either. I suspect that they can make changes to the online code that will help address connection problems but it will not fix everyones. In the mean time it makes sense to try and ensure players are doing everything they can to generate the cleanest connections possible.

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We can talk about NAT issues and router set-ups all day....I only have these issues with GRAW 2.......stop making excuses and fix the problem..thats all..... :thumbsup:

:wall: fix your own problem! Seems to be that you are the only one complaining about the issue... :ph34r::thumbsup::devil:

wow.....maybe you should check out the official website......then grow a brain... :thumbsup:

http://forums.ubi.com/eve/forums/a/tpc/f/3...13/m/2961065245

http://forums.ubi.com/eve/forums/a/tpc/f/3...13/m/3501026935

Also...here is the offical word from Ubisoft.......now, you go fix your own problems...one at a time!!!

Just to let everyone know here is a list of issues the dev team is currenlty looking into.

Nowhere maps issues

Player dropping issues

Lag

Missing game types

Remember some bugs/issues take longer to fix than others. So if we can ask that you be patient, then it will make things move along a bit faster Also this is not a confirmed list of whats to come in the next patch, it's just a quick update to let you know that we are looking into the problems and will hopefully provide an answer soon.

This message has been edited. Last edited by: Ubi_Rickas, Mon March 19 2007 10:21

Edited by ReapeR eXe

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"Missing game types" .. LOL - I guess Ubi didn't talk to Serellan about that one ;)

"Co-Op Exfiltration is a game mode that we were working on late in the dev process for possible future inclusion in DLC or another platform of the game. We have so many game modes that this description accidentally leaked into the blog. So now you have a sneak peak of some things possibly to come Smile . Hope that clears things up; and players enjoy the hundreds of other co-op game mode combinations available in GRAW2.

--------------------------

Christian "Serellan" Allen

Creative Director, GRAW2 Xbox 360 Online

Red Storm Entertainment"

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Since I can host 16 person rooms and14 of the 16 have no issue then I doubt it is purely a GRAW2 issue. If you have had no connection or comms issues in other games you are very lucky - I have seen connection and comms issues in GoW, CH, Rb6 and CoD3, Midway to name a few.

As far as I know, last night is the first time I've had comm problems in a GRAW2 room. I've been in your rooms plenty of times before, so I don't think it's between us. My ping is horribly high though, so maybe this game is more sensitive to that? Don't know.

Still, I'm not seeing this as a huge issue. I know they're working on it and that's good enough for me. I love Rainbow, but the proximity voice and comm issues on there were much worse. Don't even start with BF2MC. It's something to be fixed, which they are working on. Not so bad to get worked up over while waiting for a patch. Most games are in much worse shape when they come out than this one.

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I've had the occasional drop, but for the most part the connectivity issues are better than GRAW1.

If you're talkin' ranked, that's a whole 'nuther issue.

It's not a tech issue, it's an as$hole issue.

Pardon my french, but I was able to achieve a 6-7 rank in GRAW1, but after an hour of frustration I'm about to ignore ranked play in GRAW2. I've resisted filing a lot of negative feedback tonight. Only because I'm not sure if I'm disco'd by the host, or it's a legitimate network error...

Forcing random teams was a good idea, but one of the reasons I ranked up in GRAW1 is 'cause people assume you're a chump if you're ranked <3(easy cannon fodder). In that regard, the rank system worked in my favor.

I can't even get/stay in a Sharpshooter ranked match, much less LMS or Siege.

I'm just going to assume they're scared. :devil:

Okay, I'll shut up. 0:)

edit:

I've had very few issues playing custom games or unranked games with randoms. It's just ranked games that're raising my blood pressure.

Edited by naib

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Well I have to say.....I think the run speed is too fast in the first GRAW also. (Just for you wingshot) :P

But really this guy isn't the only person having this problem. I know I have seen many people complain about the same thing on the IGN boards. I get the drops as well so I know what this guy is talking about.

I have checked my upload and download speeds and they are better than decent. I don't have this problem with any other game....ever. You guys can blame the hardware tell you're blue in the face but the fact is if no other 360 games have this issue.....the "it's a hardware problem" isn't even a decent argument.

On top of that it's the same exact problem many had with GRAW 1 so obviously it's something about the game.

I made these topics way before GRAW 2 came out:

http://www.ghostrecon.net/forums/index.php?showtopic=41530]link

This one also:

link

I don't see why everyone is so quick to give the devs a pass on this issue...Ghost Recon games have had network issues for a long time and this is nothing new. Maybe not everyone is having this problem but a good number of people are so just because some of you guys aren't having issues doesn't mean no one else is.

All that said I have found a way around the problem and do love this game.

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Just to clarify - I think the Dev's can improve the situation ... just liek patches in CH, GoW and RB6 fixed a lot of the comms/connection issues that were initially laid at the feet of the players and their hardware/connections.

It sounds like Ubi/RSE is looking into it and I know for afact that some of the programmers have experienced it first hand.

That being said it doesn't hurt for the players to check there settings every so often to ensure that nothing has changed that would hamper their gaming enjoyment.

And Brain thinks the movement in GRAW was too fast anyways ... ;)

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i personally have not had any issues. and usually people who join my room don't either. i have a decent speeds and a pretty good router. d-link makes a gaming router called apptly the GAMERLOUNGE. it's a bit pricey($149-$179) for a router but it is designed for gaming. it lets you prioritize gaming packets over regular ones. i have it, and if you're into gaming you should look into it.

http://games.dlink.com/products/?pid=370&#DGL-4300

DGL-4300_unit_package_main.jpg

Edited by ITI SERPICO IVI

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Over the past few nights I have noticed that the comms isuses and connection issues get worse as peopel leave theroom and new ones jump in.

It almost seems that comm "channels" are not reallocated when a person leaves the room.

We have also had instances where a person can not be heard or only heard by a few people in th elobby but can be heard by all of histeam in the game. When the match is over the lobby comms may or may not be corrected.

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