viiiper Posted March 9, 2007 Share Posted March 9, 2007 GRAW SERVER RUNNING 1.35 DEDICATED. Anyone had this error or can GRIN explain it it happens every time a particular custom map is played and the cycle moves to another map. The crash log on the dedicated server says the map that is being loaded is the problem but it's a stock GRIN map ie: tdm01, tdm09 etc.... THe map plays both sides and then the next map is loaded (or tries to load) Crash in application version: p6 - 19 oct 17.42 [VideoPlayer] Failure accessing d3d device SCRIPT STACK data\lib\setups\setup.dsf(0) data\levels\tdm05\tdm05.dsf(0) =========== Crash in application version: p6 - 19 oct 17.42 [VideoPlayer] Failure accessing d3d device SCRIPT STACK data\lib\setups\setup.dsf(0) data\levels\tdm09\tdm09.dsf(0) Could it be that the video card is out of memory ? or something else.. GRIN ?? I'm asking a question... thx Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted March 9, 2007 Share Posted March 9, 2007 We are starting to see the same thing with our dedicated server with custom maps. 2 in particular confrontation and tirania aldea. I find this strange since supposedly the dedicated server shoudln't need d3d api's. If anyone can provide any informtion on this it would be helpful. This started happening around the March 8th and has been the main reason for server crashes since. Crash in application version: p6 - 19 oct 17.42 [VideoPlayer] Failure accessing d3d device SCRIPT STACK data\lib\setups\setup.dsf(0) data\levels\custom_levels\tirania aldea\tirania aldea.dsf(9) Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted March 10, 2007 Share Posted March 10, 2007 I think I'm narrowing it down. after deleting the one map and then adding a new custom one, the server still crashes. But it crashes on the same slot in the rotation rather than the same map. So, it's crashing on the 5th map every time. I am testing the server with a reduced number of maps to see if it's related to the number of maps loaded or perhaps it's related to total size of maps loaded. I'm not sure. I'll post back as I find out more. Quote Link to comment Share on other sites More sharing options...
viiiper Posted March 10, 2007 Author Share Posted March 10, 2007 Do not fear Flimflam we are working on the problem at the BDA, your welcome on TS to chat. BDA 2007 SERVER no pwd 66.29.71.168:8962 We have eliminated many things and are hopefully close to a solution, but we know one thing it's not the slot position. It is defiantly tied to certain maps and it crashes the server with an error log referring to the next map in rotation (being loaded) but the problem is always the map that was played previously. It also seems to be tied into version 1.35 (editor) and how is makes maps or the game engine it self on how it deals with maps. Grin in their wisdom as usual make changes and do not inform us (there customers) of all the new features that worked in previous versions and now do not work. I will update this thread when we get to the bottom of GRINS modifications. viiiper john p.s. interesting fact is the error log when written too shows the error on line (9) of the next map Crash in application version: p6 - 19 oct 17.42 [VideoPlayer] Failure accessing d3d device SCRIPT STACK data\lib\setups\setup.dsf(0) data\levels\custom_levels\test135\test135.dsf(9) Which when you look at the dsf file involved is: 1)import Application, World, Underlay, Global; 2)import Math, Sound; 3)import setups.Setup; 4)import utils.dev.editor.WorldHolder; 5) 6)object _world; 7) 8)init() { 9)Setup.start_loading_video(); <----------- We have used 3 diffrent dedicated standalone servers to isolate this problem and it seems to be with 1.35, we fresh installed graw on one and patched to 1.35 with the same results. Quote Link to comment Share on other sites More sharing options...
viiiper Posted March 11, 2007 Author Share Posted March 11, 2007 OK after over 30 Hrs of multi testing of decompiled map files I have found our problem and maybe yours: The mentioned fault strangely originals from the file ZONES.XML which can be found in an unbundles map in ....data\levels\custom_levels\map_name\xml The offensive line in this file is <borders tl="x y z" br="x y z"/> Where x y z are values that mark out the boarder that defines the region that will become the mini map. It seems that this line was required in earlier versions of the GRAW EDITOR. I hope this helps you FLIMFLAM and anyone else that experiences this error log crash listing SOLUTION: remove/remake this line from the file ZONES.XML The maps we were testing with the problem were all TDM, but this does not mean that the problem is limited to TDM only. example of working zones.xml <zones> <zone name="alpha" base="1"> <center pos="0 0 80000"/> <rect corner1="-22400 -15000 0" corner2="-18100 -16800 0"/> </zone> <zone name="bravo" base="2"> <rect corner1="-9400 -800 0" corner2="-6800 -3400 0"/> </zone> </zones> example of none working zones.xml <zones> <borders tl="-26000 -1000 5000" br="-6700 -17300 5000"/> <zone name="alpha" base="1"> <rect corner1="-22400 -15000 0" corner2="-18000 -16900 0"/> </zone> <zone name="bravo" base="2"> <rect corner1="-9400 -800 0" corner2="-6800 -3400 0"/> </zone> </zones> alternate working zones.xml <zones> <borders tl="-26000 -1000 5000" br="-17300 -6700 5000"/> <center pos="0 0 80000"/> <zone name="alpha" base="1"> <center pos="0 0 80000"/> <rect corner1="-22400 -15000 0" corner2="-18100 -16800 0"/> </zone> <zone name="bravo" base="2"> <rect corner1="-9400 -800 0" corner2="-6800 -3400 0"/> </zone> </zones> REMEMBER the values quoted in the above examples are unique to one map, it's the general layout we are talking about. best regards viiiper john. p.s. if there is an alternate solution from GRIN, I'd like to here it... Are they limits to the Boarders statement in terms of value or sign + / - (can all four X,Y values be negative) ? Does the "center pos" statment in ZONES.XML mean anything in TDM etc.... Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted March 11, 2007 Share Posted March 11, 2007 (edited) That makes complete sense. But let me throw a wrench in it for a second. Since I have noticed the crash at loading of the map in slot 5, the server has been regularly crashing at about 3 hour intervals. I had been removing what I thought were offending maps. I haven't attempted to remove the map in slot 4. The last thing I did this afternoon was remove the last 3rd of the map rotation from the list. (about 9 or 10 maps) while preserving the same first 2/3rd's. Guess what, no crash. Last I checked it was on map 7 or 8 of the rotation. Perhaps this is indicative of 2 separate issues, but by chance have you tried reducing the rotation in half or so to see if it stabilizes? I'm going to do some more testing tomorrow and see what is going on and see if I can reproduce it reliably. Edited March 11, 2007 by FI_FlimFlam Quote Link to comment Share on other sites More sharing options...
viiiper Posted March 11, 2007 Author Share Posted March 11, 2007 Like you said Flimflam, you problem may be a combination of issues which is showing up. This thread was to answer the logged crash in the "crashlog.txt" of the error: [VideoPlayer] Failure accessing d3d device If your crashlog shows no error or it shows a different error this may be a totally different fault to that one I listed. From what you have posted, it sounds like there is an issue with a map or maps in the last third of your cycle. Our cycles are normally around 6 - 8 maps. do you have a crash log "ENTRY "for the time the crash happened? viii Quote Link to comment Share on other sites More sharing options...
FI_FlimFlam Posted March 11, 2007 Share Posted March 11, 2007 (edited) yes - every single time. The only difference was the map name indicated if I removed what I mistakenly thought was a bad map. EDIT: Scratch that - we had 2 full map rotations and then it began again sometime this morning. Again on the 5th map. I have removed the 4th map to see if it is the culprit according to your testing. I'll let you know how it goes. Edited March 11, 2007 by FI_FlimFlam Quote Link to comment Share on other sites More sharing options...
viiiper Posted March 12, 2007 Author Share Posted March 12, 2007 [VideoPlayer] Failure accessing d3d device, ERROR LOG I have noticed that the Boarders command line in the ZONES.XML makes a problem of this type when values are all negative I don't know the exact details but if you push the XY values into a default -X +Y and +X -Y things work to prove the point make a std zones.xml for your problem map and insert. See if it cures this.... mine did and now the problem of not going too negative so that the mini map overlay is correct. Quote Link to comment Share on other sites More sharing options...
tristan73 Posted January 30, 2008 Share Posted January 30, 2008 I am reeiving the same error messages now on server death2nobodee. Never had these errors before, seems to be random maps in cycle and I have tried changing cycle. Nothing has changed on server other than implementation of new cutsom maps, did anyone get to the bottom of this error? Deathbringer200 Quote Link to comment Share on other sites More sharing options...
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