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Giampi

Tom Clancy's Ghost Recon: Blood Oil

405 posts in this topic
:shifty: Mmm, another campaign in Iraq ? Edited by thales100

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negative. Something a bit more near and dear to Giweda's heart (and home).

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Sounds definetely cool, considering the great modders that i imagine will be in the project (Giweda, Cobaka, etc ...) .

:))

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:thumbsup: Cool, this is one that I can't wait to try out, just knowing who is involved. :ph34r:

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negative. Something a bit more near and dear to Giweda's heart (and home).

Partially negative: the heart of GiWeDa is in one country, the home in a different one...

OT: in Eritrea there is no oil :ph34r:

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Yea Lighty, we all got together in the wee hours of the morn right after we read that and hopped all over that idea. Do you have a development thread in place and a team assembled? Gee, we're all pretty fast , eh? Oh, and how close is that first map guys? Almost ready for early BETA look and scripting? hmmmmm. On a more serious note, there is plenty of room for one mod that concentrates on a single issue with regards to oil and another that concentrates on a more wide spread basis....hopefully they will both come to be nice new additions to the game...

mig :ph34r:

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it's ok if ur after any more gr8 ideas let me know....i've got hundreds of them.

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The year is 2011 and the Ghosts are sent to Nigeria where....

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The year is 2011 and the Ghosts are sent to Nigeria where....

I thought we were sending them to Texas! :D

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The year is 2011 and the Ghosts are sent to Nigeria where....

I thought we were sending them to Texas! :D

cometakelg.jpg

:charge:

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Hi everybody

Just a cauple of pics from this project, featuring the Refinery map. More content to be advanced soon!

remadenb4.th.jpg screenshot8jc8.th.jpg

Edited by bigbluesoul

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hi guys! (both you in the team & others) :)

here comes some screenies of some MEND rebels.

(mind you these are not the final product.) just a rough first ones.

mendpic1.jpg

mendpic2.jpg

/ingeloop

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i also must mention that the wizard, mr cobaka has been involved here.

solving the problem with the protruding ears :D

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