Lipoff Posted November 14, 2006 Share Posted November 14, 2006 Is it possible to change the player and teammate models to the NPC Marine models? Quote Link to comment Share on other sites More sharing options...
GRIN_Wolfsong Posted November 14, 2006 Share Posted November 14, 2006 (edited) Is it possible to change the player and teammate models to the NPC Marine models? Yes. Just change which model should be used for them. 1. Extract bundle into folder called mod and set content file as usual. 2. Find: C:\Program Files\Ubisoft\Ghost Recon Advanced Warfighter\local\mod\units\beings\u_usa.xml C:\Program Files\Ubisoft\Ghost Recon Advanced Warfighter\local\mod\units\beings\u_teammates.xml 3. Open u_usa.xml and find a line where the us marine models are used (line 87 for example). 4. Copy entry: <model file="/beings/us_marine/us_marine.xml"/> 5. Open u_teammates.xml and replace all entries in the list bellow with the one copied earlier. <model file="/beings/ghost_lead/ghost_lead.xml"/> <model file="/beings/ghost_brown/ghost_brown.xml"/> <model file="/beings/ghost_kirkland/ghost_kirkland.xml"/> <model file="/beings/ghost_allen/ghost_allen.xml"/> And now you have the marine model for all teammates in all modes. EDIT: I may break somewhere in case some animations aren't available for that model or something like that, but it worked for as far as I tested it. Haven't got to much knowledge on how the models in GRAW are setup. Edited November 14, 2006 by Wolfsong Quote Link to comment Share on other sites More sharing options...
NoQuarter Posted November 14, 2006 Share Posted November 14, 2006 (edited) U.S. Marine skinned Ghosts Extract the u_teammates.xml and edit the following model file entries (3 edits for each character) <model file="/beings/ghost_lead/ghost_lead.xml"/> <model file="/beings/ghost_brown/ghost_brown.xml"/> <model file="/beings/ghost_kirkland/ghost_kirkland.xml"/> <model file="/beings/ghost_allen/ghost_allen.xml"/> to <model file="/beings/us_marines/us_marines.xml"/> or whatever shell you want to use. Path: Ghost Recon Advanced Warfighter/local/english/units/beings/u_teammates.xml This has not (to my knowledge) been tested in MP, yet. Edit: You beat me to it. Edited November 14, 2006 by noquarter Quote Link to comment Share on other sites More sharing options...
Lipoff Posted November 16, 2006 Author Share Posted November 16, 2006 (edited) Thanks a lot guys! Edited November 16, 2006 by Lipoff Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted November 18, 2006 Share Posted November 18, 2006 hey could you change the blackhawk mini gunners and pilots to ghosts? or wood there be some kinda thing with the anims that would make it crash? Quote Link to comment Share on other sites More sharing options...
PenguinGeneral Posted November 18, 2006 Share Posted November 18, 2006 extract data\units\beings\u_blackhawk_crew.xml put it in Ghost Recon Advanced Warfighter\local\english\units\beings change For door gunners change <model file="/beings/us_marine/us_marine.xml"/> to <model file="/beings/ghost_lead/ghost_lead.xml"/> For Pilots change <model file="/beings/us_helo_pilot/us_helo_pilot.xml"/> and <model file="/beings/us_helo_pilot2/us_helo_pilot2.xml"/> to <model file="/beings/ghost_lead/ghost_lead.xml"/> and <model file="/beings/ghost_lead/ghost_lead.xml"/> save changs and your done! note: im running a custom skin Quote Link to comment Share on other sites More sharing options...
Commander Outcast Posted November 19, 2006 Share Posted November 19, 2006 thx, ill use that when i get on tommarow Quote Link to comment Share on other sites More sharing options...
sgt.hoot Posted May 30, 2007 Share Posted May 30, 2007 (edited) yeah i just am editing when u say to edit the ghost lead does that change ur main charactor to a us marine because i h8 the space suits and bf2 is broken so i got no modern combat games!!! i cant get on till 3 pm so i wanna know if it does change the main charactor aka mitchell Edited May 30, 2007 by sgt.hoot Quote Link to comment Share on other sites More sharing options...
militaryman1225 Posted September 19, 2009 Share Posted September 19, 2009 (edited) i got the ghosts to become the marines, but how to you change the helmet on the marines to on of the ones from the bp_weapons pack v5.0? EDIT after trying to change the marines to the mex sf sniper model i get this error: Crash in application version: grpcrc1.35 data\lib\units\types\weapons\bulletweapon.dsf(-1): cant find member: zoom_pressed in type <Statsblock:husk_data> SCRIPT STACK data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) data\lib\units\types\weapons\bulletweapon.dsf(0) what does it man and how do i fix it? Edited September 25, 2009 by militaryman1225 Quote Link to comment Share on other sites More sharing options...
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