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Sniper Cannon Mod - Anti-materiel weapons

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tankbusterrk3.th.jpg

Tank Buster:Since when do Russian MBTs come with anti-gravitational devices...JK!

What type of damage model are you going to use for the flame-thrower, and what is the effective range?

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tankbusterrk3.th.jpg

Tank Buster:Since when do Russian MBTs come with anti-gravitational devices...JK!

What type of damage model are you going to use for the flame-thrower, and what is the effective range?

lol, HEHEHE ... :lol:

Ill use special wound decals to create the "burn effect" on soldiers, when you toast them. The two pictures show the same soldier: on the first, killed by a M4, on the second, toasted by the flamethrower.

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The effective range of the portable flamethrower will be 7 meters, with a blast radius of 3.5 meters.

On tanks, max range of 16 meters with a blast radius of 8 meters.

tank4ds3fm1.jpg

tankzv2aj1.jpg

:FIREdevil:

Edited by thales100

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congrats Sniper Cannon Team! Great success! Hey Thales' all ya need now = the number of rounds available to Player platoon is less than......hehe

play on.

mig :ph34r:

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congrats Sniper Cannon Team! Great success! Hey Thales' all ya need now = the number of rounds available to Player platoon is less than......hehe

play on.

mig :ph34r:

Yeah, cool , it would be great to have this warning with the cannons. Im glad you liked the mod mig, cant wait to blow up those beautiful toys youll have in P2 with the 20mm ... :snipe:

Edited by thales100

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congrats Sniper Cannon Team! Great success! Hey Thales' all ya need now = the number of rounds available to Player platoon is less than......hehe

play on.

mig :ph34r:

Yeah, cool , it would be great to have this warning with the cannons. Im glad you liked the mod mig, cant wait to blow up those beautiful toys youll have in P2 with the 20mm ... :snipe:

Same here.

:snipe:

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hello i have been looking forward to this mod and am having a problem loading it, i have it downloaded and have tried unzipping it but after that i can't get it installed, dont have much experience with zip files any ideas would be greatly appreated . thanks.

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hello i have been looking forward to this mod and am having a problem loading it, i have it downloaded and have tried unzipping it but after that i can't get it installed, dont have much experience with zip files any ideas would be greatly appreated . thanks.

U just have to open the zip file and extract it into the MODS folder (which is where u installed Ghost Recon)

Of course to play it u have to activate it in-game after installing it :D

Edited by bati_gol_20

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hello i have been looking forward to this mod and am having a problem loading it, i have it downloaded and have tried unzipping it but after that i can't get it installed, dont have much experience with zip files any ideas would be greatly appreated . thanks.

Yeah, thats just like Big said, you can also do this: unzip the file anywhere in your PC, , then youll have a folder called "Sniper Cannon", right click this folder, choose "cut", then go to your .... \Red Storm Entertainment\Ghost Recon\Mods folder, and paste it there.

Then start the game, choose "options", then "Mods", select "Stalker_Zero`s Sniper Cannon" (on the left), and click "activate", then "accept", and enjoy ! :thumbsup:

You must check also if "Stalker_Zero`s Sniper Cannon" is at top priority. This means the lowest item is your options-mods screen. If it isnt, select it (by clicking once on it) and click the "increase priority" option.

Any doubt please post here sktrbssmn, ill help you till you get it working.

:thumbsup:

Edited by thales100

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:thumbsup: Mods looking good guys, good job to all :whistle: even if the H&K didnt make it in lol

Oh well maybe the Aliens will feel its wrath ;)

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:thumbsup: Mods looking good guys, good job to all :whistle: even if the H&K didnt make it in lol

Oh well maybe the Aliens will feel its wrath ;)

Hey Hammer12, thanks, well im trying to make the model, but im going :wall: , thats me after only two nights of work :

test.gif

Anyway it will be in this mod in patch 1.1, with the flamethrower, two RPGs and some few adjustments. That weapon is awesome, and your textures do the job, hehe :thumbsup: .

:P

Edited by thales100

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:thumbsup: Mods looking good guys, good job to all :whistle: even if the H&K didnt make it in lol

Oh well maybe the Aliens will feel its wrath ;)

Hey Hammer12, thanks, well im trying to make the model, but im going :wall: , thats me after only two nights of work :

test.gif

Anyway it will be in this mod in patch 1.1, with the flamethrower, two RPGs and some few adjustments. That weapon is awesome, and your textures do the job, hehe :thumbsup: .

:P

no probs m8, you got it there, use it when and were evey :thumbsup:

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hello, and thanks for the responses, i have the files extracted i think, i am showing a sniper cannon folder in my ghost recon mod folder. but nothing has showed up as to run or install the mod and it is not showing up in my games options as being able to activate the mod. i am sure i am doing some thing wrong lol i know just enough to be dangerous with some things with my puter. thanks again.

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OK, do this: delete the "Sniper Cannon" folder in your GR mod folder. Then extract the "SniperCannonMod" zip file anywhere in your PC. Then youll have a folder called "Sniper Cannon". Right click this folder, choose "cut", then go to your .... \Red Storm Entertainment\Ghost Recon\Mods folder, and paste it there.

Then start the game, choose "options", then "Mods", select "Stalker_Zero`s Sniper Cannon" (on the left), and click "activate", then "accept", and enjoy !

In case this doesnt work, please post again ok, the most important for us is that you play it.

:)

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the folder should look a this, if u open the Actor Folder

Red Storm Entertainment\Ghost Recon\Mods\Sniper CAnnon\Actor

ok?

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the folder should look a this, if u open the Actor Folder

Red Storm Entertainment\Ghost Recon\Mods\Sniper CAnnon\Actor

ok?

Thx ita :thumbsup: , please ppl any doubt post here so we can help.

:snipe:

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Hey all. Had a busy week. Finally had time to check this thread today. Thales, please let me know if that guy sktrbssmn was able to get the mod working ok?

I want to make sure that we have all satisfied customers. :thumbsup:

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:D Patch 1.1 is almost ready, changes :

1-Some few adjustments in the firing sounds, icons, etc...

2-Adjustments in the reticles of 2 rifles.

3-New firing sound to the .50 machine gun of the tanks (more realistic).

4-One new specialist (heavy weapons).

5-New weapons to the specialist above: RPG-7, RPG-7 TBG, Flamethrower and H&K GMG.

6-Two new specialists (jungle spotter and desert spotter), replacing "regular spotter" 1 and 2.

7-New kits to the jungle spotter, including the 0A93 and the SA80SD.

8-New kits to the urban sniper, including the hecate sd.

9-New explosion effects.

Im working on the model of the H&K GMG :wall: , as soon as i get it done :whistle: , ill release the patch.

:thumbsup:

Edited by thales100

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Wonderful Mod, I have spent to much time at the comp because of this one :D

I have one problem though that I hope someone can help me with.

:wall: When I auto-pick my team, I get multiples of the same name. :wall:

Any suggestions please.

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Wonderful Mod, I have spent to much time at the comp because of this one :D

I have one problem though that I hope someone can help me with.

:wall: When I auto-pick my team, I get multiples of the same name. :wall:

Any suggestions please.

Cool, im glad you are enjoying Sniper Cannon Mod Waitahatoa, im at work now, asa i get home ill make some tests and post here the result, if something needs to be changed ill do it in the patch 1.1 . Thanks for the feedback.

thales100 :thumbsup:

Edited by thales100

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if im not wrong here, the thing that causes multiple name thing can

be that the kits names are not named as the orig. ones.

for example: rifleman-01.kit, rifleman-02.kit and so on.

i might be on thin ice here... <_< but it can be it.

/ingeloop

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