Johnny Hazard Posted October 18, 2006 Share Posted October 18, 2006 Ok guys I'm almost done. I have some minor issues to attend to and then I will render my little baby in a higher resolution (medium 3 pass). It's a [GR] Co-Op map with pretty tough resistense. It's NOT a solo map! Well you can try but be prepared to die alot. The backgrund is following. Your helitransport has been shot down by SAM's and you have crashed in the middle of a rebel infested ghetto very near a rebel base. You and your team have to fight your way thru the maze of a mexican ghetto and somehow get pass the rebel base. If you only could get airsupport, but with the rebels SAM's in the neighbourhood that seams not possible. Here are some screenies in low res (draft 3 pass), I will provide better later. Quote Link to comment Share on other sites More sharing options...
DeUcEsWiLd Posted October 18, 2006 Share Posted October 18, 2006 Looking good so far. Another [GR] Coop map is always welcomed! Quote Link to comment Share on other sites More sharing options...
Fred Posted October 18, 2006 Share Posted October 18, 2006 Woot nice , can ' t wait to play it !!! Quote Link to comment Share on other sites More sharing options...
Nutlink Posted October 18, 2006 Share Posted October 18, 2006 I LOVE that last pic.....can't wait to see this map in action! Quote Link to comment Share on other sites More sharing options...
Enos Pork Posted October 18, 2006 Share Posted October 18, 2006 I've already tested it and I like it a lot! It's quite claustrofobic and you need to cover your team when advancing since the enemy can hit you from both left and right and patroling units can flank you. You might get cornered by a tank or pinned down by a sniper and have your team mates to take them out. Go Johnny! Go! Quote Link to comment Share on other sites More sharing options...
Zebb Posted October 18, 2006 Share Posted October 18, 2006 Looks good mate.. Quote Link to comment Share on other sites More sharing options...
sui317 Posted October 18, 2006 Share Posted October 18, 2006 looks pretty scary Quote Link to comment Share on other sites More sharing options...
Johnny Hazard Posted October 20, 2006 Author Share Posted October 20, 2006 Some more mood pictures. Very soon to be release, I just finished the final beta and if it's ok I'm going to give it a good rendering! Quote Link to comment Share on other sites More sharing options...
BPR_MiK Posted October 20, 2006 Share Posted October 20, 2006 Nice.. Quote Link to comment Share on other sites More sharing options...
silent_op Posted October 20, 2006 Share Posted October 20, 2006 This is looking so good. I hope you can release it this weekend or maybe today... silent_op Quote Link to comment Share on other sites More sharing options...
Johnny Hazard Posted October 20, 2006 Author Share Posted October 20, 2006 This is looking so good. I hope you can release it this weekend or maybe today... silent_op Thanx, well I runned into a strange bug after adding some extra props. But thats solved. It was a couple of "gate_arms" that blocked the path and shrewed my aigraph. So mapper, do check your pathing after adding props and stuff. The map didn't crash but the vehicles didn't move correctly. I have tried to find a solution for the "second run CTD" but it didn't work (removing every group and vehicles and start up). So you can only run it once then you have to change map or use the "change_map" command to re-run it again. Very enoying. So I might render it to night so I can release it late Saturday or early Sunday. (GMT+1). Quote Link to comment Share on other sites More sharing options...
silent_op Posted October 20, 2006 Share Posted October 20, 2006 I think you should try asking RavenousNC about how to go about fixing the "CTD after one round" issue. His Closed Casket [GR] map runs smoothly on the Phoenix Soldiers server (round after round). silent_op Quote Link to comment Share on other sites More sharing options...
Johnny Hazard Posted October 20, 2006 Author Share Posted October 20, 2006 Right now I got a more serious problem. I included three texture sets to get the right statics, but when I tried to render in medium resulution I ran out of memory. So I has been cutting it down to just two sets, I hope that will do the trick. Still have to check that I haven't missed someting, would realy hate to find any checkerboard textures after a long rendering! Quote Link to comment Share on other sites More sharing options...
Bonehead Posted October 20, 2006 Share Posted October 20, 2006 Good luck, looking forward to this one, great lighting and detail! Quote Link to comment Share on other sites More sharing options...
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