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Server info screen show incorret kills and deaths. It shows kills in death count and deaths as your kills.

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Prone bug with Pistols on a ramp looking down does not let you aim all the way down.

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Mission Norad on the Line;

Antiveros/bad guy takes off with his Blackhawk per script....followed by some artillery blowing off a side of a building.

Except this time, I have the Heat-seeking missile, I blow up his Blackhawk:

downantiverosmd8.th.jpg

consequently, the no artillery rains down on us leaving the building undamaged:

undamagedbuildinggv6.th.jpg

So does this qualify as a bug? Just pointing out an observation as experienced by Freshmixture :)

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first crash in a while:

playing siege on BDA's server.

round started.

ran around for about 5 seconds and crash.

map was avenues.

my kit: scar-L (silencer, GL, scope), silenced mp5, grenades

Crash in application version: grpcrc1.30

data\lib\units\extensions\inventory.dsf(-1): cant find member: slot_name in type <destroyed c++class>

SCRIPT STACK

data\lib\units\types\weapons\eglm.dsf(0)

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Crashed yesterday in [GR] Co-op Recon mode on map JDH. I entered the Extraction Zone( I believe I was the trigger and first in the zone)and crashed with the following Log:

Wed Sep 13 12:32:37 2006

Crash in application version: grpcrc1.30

data\lib\script_network\multiplayerstatistic.dsf(-1): cant find member: _id in type <void>

SCRIPT STACK

data\lib\script_network\multiplayerstatistic.dsf(0)

data\lib\managers\statisticmanager.dsf(0)

data\lib\script_network\gametype\gametype.dsf(0)

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patched to GRAW mp3 error:

Crash in application version: grpcrc1.30

data\lib\script_network\networkmanager.dsf(-1): cant find member: server_standalone in type <Statsblock:global>

SCRIPT STACK

data\menu\menu.dsf(0)

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PATCH 1.3

during play on com station

Also had this one which is GL releated ????

MAP: COM STATION

weapon: Scar H + GL + silencer

==============================

Crash in application version: grpcrc1.30

data\lib\units\extensions\inventory.dsf(-1): cant find member: slot_name in type <destroyed c++class>

SCRIPT STACK

data\lib\units\types\weapons\eglm.dsf(0)

=============================

viii

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patched to GRAW mp3 error:

Crash in application version: grpcrc1.30

data\lib\script_network\networkmanager.dsf(-1): cant find member: server_standalone in type <Statsblock:global>

SCRIPT STACK

data\menu\menu.dsf(0)

I got a couple of mods installed. Is that the reason why it crashes? Do I need to reinstall the entire game? how do I save my "Saves?"

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Crash in application version: grpcrc1.30

data\lib\units\extensions\inventory.dsf(-1): cant find member: slot_name in type <destroyed c++class>

SCRIPT STACK

data\lib\units\types\weapons\eglm.dsf(0)

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Did a fresh install, patched it from 1.16 to MP3 and STILL!

Crash in application version: grpcrc1.30

data\lib\script_network\networkmanager.dsf(-1): cant find member: server_standalone in type <Statsblock:global>

SCRIPT STACK

data\menu\menu.dsf(0)

What's up with that? :wall:

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In MP after tossing the last grenade, I still have a grenade in hand...

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Crashlog from GRAW Co-op(LAN) 3 AI 1 player, Map: Strongpoint, Crash at Resupply point attempting to change kits

Crash in application version: grpcrc1.30

data\lib\units\extensions\inventory.dsf(-1): cant find member: _data in type <void>

SCRIPT STACK

data\lib\units\extensions\hudinventory.dsf(0)

data\lib\units\extensions\hudinventory.dsf(0)

data\lib\units\extensions\hudinventory.dsf(0)

data\lib\units\extensions\hudinventory.dsf(0)

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I am running a 3200+ athalon 64

gforce 6600 gt

1 gig memory

I have updated my vidio card and it doesnt help at all. Can you?

Crash in application version: grpcrc1.30

data\lib\managers\groupmanager.dsf(-1): cant find member: activate in type <GroupUnitHusk>

SCRIPT STACK

data\lib\managers\eventmanager.dsf(0)

data\lib\managers\eventmanager.dsf(0)

data\lib\managers\eventmanager.dsf(0)

data\lib\managers\worldmanager.dsf(0)

data\lib\managers\worldmanager.dsf(0)

data\lib\managers\worldmanager.dsf(0)

data\lib\managers\areamanager.dsf(0)

data\lib\managers\areamanager.dsf(0)

data\lib\managers\worldmanager.dsf(0)

data\lib\setups\setup.dsf(0)

data\levels\mission05_ogr\mission05_ogr.dsf(0)

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Crash in application version: grpcrc1.30

data\lib\managers\groupmanager.dsf(-1): cant find member: activate in type <GroupUnitHusk>

SCRIPT STACK

data\lib\managers\eventmanager.dsf(0)

data\lib\managers\eventmanager.dsf(0)

data\lib\managers\eventmanager.dsf(0)

data\lib\managers\worldmanager.dsf(0)

data\lib\managers\worldmanager.dsf(0)

data\lib\managers\worldmanager.dsf(0)

data\lib\managers\areamanager.dsf(0)

data\lib\managers\areamanager.dsf(0)

data\lib\managers\worldmanager.dsf(0)

data\lib\setups\setup.dsf(0)

data\levels\mission05_ogr\mission05_ogr.dsf(0)

Got the same message in a different context:

Crash in application version: grpcrc1.30

data\lib\managers\groupmanager.dsf(-1): cant find member: activate in type <GroupUnitHusk>

SCRIPT STACK

data\lib\managers\eventmanager.dsf(0)

data\lib\managers\eventmanager.dsf(0)

data\lib\managers\eventmanager.dsf(0)

data\lib\managers\eventmanager.dsf(0)

data\lib\managers\eventmanager.dsf(0)

data\lib\managers\worldmanager.dsf(0)

data\lib\setups\setup.dsf(0)

data\levels\mpc01\mpc01.dsf(0)

2) Steps to reproduce

Random bug. Connected to an [GR] cooperative server using GameSpy. Ready to play, awaiting for a single player to press the 'start' button, I decided to abort: pressed ESC, clicked Abort, and got the above crash log.

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Crash in application version: grpcrc1.30

data\lib\units\extensions\inventory.dsf(-1): cant find member: _weapon in type <void>

SCRIPT STACK

data\lib\units\extensions\hudinventory.dsf(0)

data\lib\units\extensions\hudinventory.dsf(0)

data\lib\units\extensions\hudinventory.dsf(0)

data\lib\units\extensions\hudinventory.dsf(0)

While loading out CPT Mitchell before inserting to 'Ready for Bear' SP mission. HAD selected SCAR-L, M8 Compact w/silencer. Realized that I wanted the sniper rifle for this mission through the resupply at CP1, so went to change primary to sniper rifle. when I first single-clicked the M99 that message popped-up. Hadn't equipped any other teammates yet. Had just finished mission, 'Mayday! Mayday!' and gone straight on with next mission.

O/T: the [GR] COOP mode gametype has GREATLY improved my play in SP on the 'Mayday! Mayday!' mission. I'm MUCH more familiar with the layout of the map, and thought to take a different approach to the two M109 SP howitzers. It proved VERY successful. Great learning tool, that [GR] COOP mode...

Back on-topic: the system...

AMD Athlon 64 X2 4200+

2*GeForce 6800GT

2GB RAM

Asus A8N-SLI mobo

ForceWare v91.47

Ageia driver v2.5.1

SLI enabled

All graphics settings low, resolution 1024*768@60

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Crash in application version: grpcrc1.30

data\lib\units\extensions\hudtacticalmap.dsf(-1): cant find member: _team in type <void>

SCRIPT STACK

data\lib\units\extensions\hudtacticalmap.dsf(0)

data\lib\units\extensions\hud.dsf(0)

In Ready for Bear. Right after CP at gate to Chapultapec, went left and sent team right. They identified and engaged 2 hostiles while I approached the HEMTT before coming into view of the .50 gunner. I hit <TAB> to open TacMap to give an order to the team. TacMap never came up. THIS crash log came up instead.

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When playing siege online when ever the enemy takes the base I get dropped along with others. I have here the bug crash info that I'll include in this post. Some nights go by without it happening and other nights I happens too much for me to even play anymore, restarting my PC does nothing. Also sometimes when I shoot a 203 grenade at a person or wall it crashes to desktop. P4 3Ghz 630, BFG 7800GTX 256MB ver.91.47, 2 GB's of Ram PC4200, SoundBlaster Audigy 2 ZS, Antec 480W PSU, WIN XP Home latest Dx updates, no overclocking! As this new patch has removed old bugs- crashes to desktop and given us new one's.

Crash info: grpcrc 1.30-data/lib/units/extensions/inventory.dsf [-1] : cant find member: slot_name in type <destroyed c++class>

SCRIPT STACK data/lib/units/types/weapons/eglm.dsf[0] :wall:

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GRAW V1.3 This problem started first with mission 3 Guardrail XI. After I get killed and it goes to the Game Over screen it freezes. Now it's doing it on some of the missions after this one. I can use the Esc key to get back to the load screen but the game is suppose to take you there after the Game Over screen comes up. :(

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This MUST be the buggiest game I have ever paid money for. What a piece of CRAP.

Faulting application graw.exe, version 0.0.0.0, faulting module graw.exe, version 0.0.0.0, fault address 0x002b2821.

OR

Faulting application graw.exe, version 0.0.0.0, faulting module ntdll.dll, version 5.1.2600.2180, fault address 0x00010a0a.

With plenty of:

Fault bucket 289176625.

About 100 times in two days, single player, updated to the latest and greatest 1.3 version.

3 Ghz pentium

2GB mem

Xfi SB [updated drivers]

GeForce 9700 GT [updated drivers]

Running it at 1280 OR 800 LOW makes no difference in number of crashes either.

From reading these forums I do not get any more confinced that this game works at all, but I am more then ready to be surpriced. What do you got to say ubisoft support?

Cheers,

mokum

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This MUST be the buggiest game I have ever paid money for. What a piece of CRAP.

No this about it. GRAW has given me more CTD's PC Lockups etc. than all my other games + mods ever did. Makes one wonder what kind of testing they used before turning this monster loose. :(

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