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"still trying to make it stick to walls and such" - Cool

"the amount of blood would need to be lowered to make it

more realistic." - how do you mean realistic? ;):P

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yes, i knew.

i'm trying something else, different impacts for each gun and body part.

with somewhat realistic behavior. You can make some pretty complex

fx setups with mini physx and deflections.

Go right ahead :) , I'm sure Agentsmith and you will be able to work together or share info for this one :grin1:

(BTW gj on the effects mod AgentSmith,I am currently using it on sp and coop with my bro, hope to see more from you both!)

Edited by Beers

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http://img58.imageshack.us/img58/9914/0017oj.jpg

http://img73.imageshack.us/img73/3378/0021zh.jpg

http://img77.imageshack.us/img77/7021/0030eq.jpg

still trying to make it stick to walls and such.

the amount of blood would need to be lowered to make it

more realistic.

any suggestions?

u'd need to throw about 5 humans in a giant blender to obtain the ammount of blood in those screenshots lol :o

its pretty to look at tho, that would be awesome if u lowered it a bit and got it to stick to walls

Edited by aCid

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http://img58.imageshack.us/img58/9914/0017oj.jpg

http://img73.imageshack.us/img73/3378/0021zh.jpg

http://img77.imageshack.us/img77/7021/0030eq.jpg

still trying to make it stick to walls and such.

the amount of blood would need to be lowered to make it

more realistic.

any suggestions?

u'd need to throw about 5 humans in a giant blender to obtain the ammount of blood in those screenshots lol :o

its pretty to look at tho, that would be awesome if u lowered it a bit and got it to stick to walls

the screenshots are no longer what it looks like now, that was only

a test.

i'll try to upload some new screens or a movie.

since i'm not an expert on impact damage, i'm still strugling to

get the amount of blood just right.

does anyone know if the padding of the ghosts contain steel or metal plates?

what would penetrate this? only the barrett?

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update: http://img441.imageshack.us/img441/5313/grawbloodfx8bn.jpg

added metal sparks to show the difference between head shot/helmet shot,

apart from the amount of blood. The sparks are not that big realtime, they last only like .15sec

the idea was to have blood pouring from the wound for an extra sec or so,

but it seems the particles do not track the object but continue to spawn at

the point of impact.Don't know if this is possible through scripting

added metal sparks,some dust and pieces of cloth as debris

from bullet impact on padding.Don't know if the padding contains

metal plates or not.Also added blood, because each hit

does some damage,the amount of blood is too much for a normal

bullet as it would probably not penetrate the metal, but there seems to be

no difference between .50/12.7/7.62/5.56/9mm hits, if i remove the blood theres none

for the barrett impact.Still trying to figure this one out.

also wanted to have the blood spray at the opposite of the impact,

so if you shoot someone in the back of the head, the blood should spray

at the front, atleast i think thats how it should work?

Don't even know if its possible. Modifying particle offsets does not

seem to work, or i could be changing the wrong values...

if you get shot you see your own blood spray in front, not all the time,

depends on where you get hit, but its kinda cool.

no luck so far to get the blood to stick to something.

suggestions?

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looking great :grin1:

altho i think a .50 barret would do a little more than make sparks on that helmet :shifty:

the blood looks nice but when its on the ground it looks a little grainy. keep up the work :thumbsup:

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first test version 0.1 available at http://www.mytempdir.com/778592

if you do not have a physx card, you'll need to change

novodex="hardware" to novodex="software" in your context.xml

running physx in software can cause mild to heavy framedrops,

depending on your system and the amount of action going on.

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Hey!

Some good work there!

I've changed the "novodex" setting as requested and am getting some fairly noticable framerate drops when there is a lot of stuff going on whereas before everything was fine.

Do you have anymore suggestions for reclaiming my lost FPS?

Excellent job!! :thumbsup:

Thanks!

------

- OOPS - My mistake...

I now realize that changing it to "software" CAUSES the FPS drop - I should read a little more carefully. My bad.

If you do figure out how to solve the FPS drop however, I'd be more than interested in using your mod!

Thanks!

Edited by SN271

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Hey!

Some good work there!

I've changed the "novodex" setting as requested and am getting some fairly noticable framerate drops when there is a lot of stuff going on whereas before everything was fine.

Do you have anymore suggestions for reclaiming my lost FPS?

Excellent job!! :thumbsup:

Thanks!

------

- OOPS - My mistake...

I now realize that changing it to "software" CAUSES the FPS drop - I should read a little more carefully. My bad.

If you do figure out how to solve the FPS drop however, I'd be more than interested in using your mod!

Thanks!

Hi....

why the effects in "slow motion"????????

faster....plz.

Lady

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Hi....

why the effects in "slow motion"????????

faster....plz.

Lady

No idea! :whistle:

if you do not have a physx card, you'll need to change

novodex="hardware" to novodex="software" in your context.xml

running physx in software can cause mild to heavy framedrops,

depending on your system and the amount of action going on.

Edited by Vth_F_Smith

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Slow motion?

If you're referring to the use of quotes I apologize for the misuse, just wanted to use them for reference even though it was just the single word being defined.

Your first post and you're already acting like a gramatically perfect "ASS". I think putting "ASS" is quotes is proper as I'm trying to emphasize how ass-like your post is. Better?

I'm just here trying to help out if I can and hopefully learn a lot more so please lighten up.

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-more agressive enemies

Hehe, you work on the enemy ai and I work on the ghosts ai - let's join forces (or Grin)! :lol: Edited by Vth_F_Smith

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GROOVY.

I'm glad the performance issues are getting squared away for I just have to use this mod. :)

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just noticed some crashes on certain missions,

remove or rename group_manager.xml in (local\english\lib\managers\xml)

and the group_manager.bin

that should solve the problem.

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