mirr Posted June 25, 2006 Share Posted June 25, 2006 http://img58.imageshack.us/img58/9914/0017oj.jpg http://img73.imageshack.us/img73/3378/0021zh.jpg http://img77.imageshack.us/img77/7021/0030eq.jpg still trying to make it stick to walls and such. the amount of blood would need to be lowered to make it more realistic. any suggestions? Quote Link to comment Share on other sites More sharing options...
Toniezz Posted June 25, 2006 Share Posted June 25, 2006 "still trying to make it stick to walls and such" - Cool "the amount of blood would need to be lowered to make it more realistic." - how do you mean realistic? Quote Link to comment Share on other sites More sharing options...
Agent Smith Posted June 25, 2006 Share Posted June 25, 2006 Uhh..... I already did this, with more features. http://www.ghostrecon.net/forums/index.php?showtopic=36257 Quote Link to comment Share on other sites More sharing options...
mirr Posted June 27, 2006 Author Share Posted June 27, 2006 Uhh..... I already did this, with more features. http://www.ghostrecon.net/forums/index.php?showtopic=36257 yes, i knew. i'm trying something else, different impacts for each gun and body part. with somewhat realistic behavior. You can make some pretty complex fx setups with mini physx and deflections. Quote Link to comment Share on other sites More sharing options...
Beers Posted June 27, 2006 Share Posted June 27, 2006 (edited) yes, i knew. i'm trying something else, different impacts for each gun and body part. with somewhat realistic behavior. You can make some pretty complex fx setups with mini physx and deflections. Go right ahead , I'm sure Agentsmith and you will be able to work together or share info for this one (BTW gj on the effects mod AgentSmith,I am currently using it on sp and coop with my bro, hope to see more from you both!) Edited June 27, 2006 by Beers Quote Link to comment Share on other sites More sharing options...
aCid Posted June 27, 2006 Share Posted June 27, 2006 (edited) http://img58.imageshack.us/img58/9914/0017oj.jpg http://img73.imageshack.us/img73/3378/0021zh.jpg http://img77.imageshack.us/img77/7021/0030eq.jpg still trying to make it stick to walls and such. the amount of blood would need to be lowered to make it more realistic. any suggestions? u'd need to throw about 5 humans in a giant blender to obtain the ammount of blood in those screenshots lol its pretty to look at tho, that would be awesome if u lowered it a bit and got it to stick to walls Edited June 27, 2006 by aCid Quote Link to comment Share on other sites More sharing options...
mirr Posted June 28, 2006 Author Share Posted June 28, 2006 http://img58.imageshack.us/img58/9914/0017oj.jpg http://img73.imageshack.us/img73/3378/0021zh.jpg http://img77.imageshack.us/img77/7021/0030eq.jpg still trying to make it stick to walls and such. the amount of blood would need to be lowered to make it more realistic. any suggestions? u'd need to throw about 5 humans in a giant blender to obtain the ammount of blood in those screenshots lol its pretty to look at tho, that would be awesome if u lowered it a bit and got it to stick to walls the screenshots are no longer what it looks like now, that was only a test. i'll try to upload some new screens or a movie. since i'm not an expert on impact damage, i'm still strugling to get the amount of blood just right. does anyone know if the padding of the ghosts contain steel or metal plates? what would penetrate this? only the barrett? Quote Link to comment Share on other sites More sharing options...
tilliboy Posted June 28, 2006 Share Posted June 28, 2006 http://img58.imageshack.us/img58/9914/0017oj.jpg http://img73.imageshack.us/img73/3378/0021zh.jpg http://img77.imageshack.us/img77/7021/0030eq.jpg still trying to make it stick to walls and such. the amount of blood would need to be lowered to make it more realistic. any suggestions? Ultraviolence splatter gore oriented screenshoots Quote Link to comment Share on other sites More sharing options...
mirr Posted June 29, 2006 Author Share Posted June 29, 2006 update: http://img441.imageshack.us/img441/5313/grawbloodfx8bn.jpg added metal sparks to show the difference between head shot/helmet shot, apart from the amount of blood. The sparks are not that big realtime, they last only like .15sec the idea was to have blood pouring from the wound for an extra sec or so, but it seems the particles do not track the object but continue to spawn at the point of impact.Don't know if this is possible through scripting added metal sparks,some dust and pieces of cloth as debris from bullet impact on padding.Don't know if the padding contains metal plates or not.Also added blood, because each hit does some damage,the amount of blood is too much for a normal bullet as it would probably not penetrate the metal, but there seems to be no difference between .50/12.7/7.62/5.56/9mm hits, if i remove the blood theres none for the barrett impact.Still trying to figure this one out. also wanted to have the blood spray at the opposite of the impact, so if you shoot someone in the back of the head, the blood should spray at the front, atleast i think thats how it should work? Don't even know if its possible. Modifying particle offsets does not seem to work, or i could be changing the wrong values... if you get shot you see your own blood spray in front, not all the time, depends on where you get hit, but its kinda cool. no luck so far to get the blood to stick to something. suggestions? Quote Link to comment Share on other sites More sharing options...
aCid Posted June 29, 2006 Share Posted June 29, 2006 looking great altho i think a .50 barret would do a little more than make sparks on that helmet the blood looks nice but when its on the ground it looks a little grainy. keep up the work Quote Link to comment Share on other sites More sharing options...
Hacksaww Posted June 30, 2006 Share Posted June 30, 2006 Man, that's brutal. Quote Link to comment Share on other sites More sharing options...
philkilla Posted June 30, 2006 Share Posted June 30, 2006 A barrett turns full-grown men into chunks. Quote Link to comment Share on other sites More sharing options...
aheartz Posted July 1, 2006 Share Posted July 1, 2006 Will you be making this mod available online once you are done? Quote Link to comment Share on other sites More sharing options...
mirr Posted July 2, 2006 Author Share Posted July 2, 2006 first test version 0.1 available at http://www.mytempdir.com/778592 if you do not have a physx card, you'll need to change novodex="hardware" to novodex="software" in your context.xml running physx in software can cause mild to heavy framedrops, depending on your system and the amount of action going on. Quote Link to comment Share on other sites More sharing options...
SN271 Posted July 2, 2006 Share Posted July 2, 2006 (edited) Hey! Some good work there! I've changed the "novodex" setting as requested and am getting some fairly noticable framerate drops when there is a lot of stuff going on whereas before everything was fine. Do you have anymore suggestions for reclaiming my lost FPS? Excellent job!! Thanks! ------ - OOPS - My mistake... I now realize that changing it to "software" CAUSES the FPS drop - I should read a little more carefully. My bad. If you do figure out how to solve the FPS drop however, I'd be more than interested in using your mod! Thanks! Edited July 2, 2006 by SN271 Quote Link to comment Share on other sites More sharing options...
LadyDiana Posted July 3, 2006 Share Posted July 3, 2006 Hey! Some good work there! I've changed the "novodex" setting as requested and am getting some fairly noticable framerate drops when there is a lot of stuff going on whereas before everything was fine. Do you have anymore suggestions for reclaiming my lost FPS? Excellent job!! Thanks! ------ - OOPS - My mistake... I now realize that changing it to "software" CAUSES the FPS drop - I should read a little more carefully. My bad. If you do figure out how to solve the FPS drop however, I'd be more than interested in using your mod! Thanks! Hi.... why the effects in "slow motion"???????? faster....plz. Lady Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted July 3, 2006 Share Posted July 3, 2006 (edited) Hi.... why the effects in "slow motion"???????? faster....plz. Lady No idea! if you do not have a physx card, you'll need to change novodex="hardware" to novodex="software" in your context.xml running physx in software can cause mild to heavy framedrops, depending on your system and the amount of action going on. Edited July 3, 2006 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
SN271 Posted July 3, 2006 Share Posted July 3, 2006 Slow motion? If you're referring to the use of quotes I apologize for the misuse, just wanted to use them for reference even though it was just the single word being defined. Your first post and you're already acting like a gramatically perfect "ASS". I think putting "ASS" is quotes is proper as I'm trying to emphasize how ass-like your post is. Better? I'm just here trying to help out if I can and hopefully learn a lot more so please lighten up. Quote Link to comment Share on other sites More sharing options...
mirr Posted July 4, 2006 Author Share Posted July 4, 2006 v0.2 at http://www.mytempdir.com/783748 added some performance tweaks, fx and some custom ai. ai is not fully tweaked yet. Quote Link to comment Share on other sites More sharing options...
mirr Posted July 7, 2006 Author Share Posted July 7, 2006 v0.3 http://www.mytempdir.com/789379 -bigger performance increase, most of the framedrops should be gone (not all) -added a new shotwound decal -decals stay on dead bodies -more agressive enemies Quote Link to comment Share on other sites More sharing options...
Vth_F_Smith Posted July 7, 2006 Share Posted July 7, 2006 (edited) -more agressive enemies Hehe, you work on the enemy ai and I work on the ghosts ai - let's join forces (or Grin)! Edited July 13, 2006 by Vth_F_Smith Quote Link to comment Share on other sites More sharing options...
SN271 Posted July 7, 2006 Share Posted July 7, 2006 GROOVY. I'm glad the performance issues are getting squared away for I just have to use this mod. Quote Link to comment Share on other sites More sharing options...
mirr Posted July 7, 2006 Author Share Posted July 7, 2006 just noticed some crashes on certain missions, remove or rename group_manager.xml in (local\english\lib\managers\xml) and the group_manager.bin that should solve the problem. Quote Link to comment Share on other sites More sharing options...
mirr Posted July 11, 2006 Author Share Posted July 11, 2006 v0.4 http://www.mytempdir.com/797698 -ai changes -effect tweaks -larger view distance Quote Link to comment Share on other sites More sharing options...
jonelo Posted July 13, 2006 Share Posted July 13, 2006 v0.4 http://www.mytempdir.com/797698 -ai changes -effect tweaks -larger view distance http://www.megaupload.com/?d=BBC3UMB4 Very interesting . Quote Link to comment Share on other sites More sharing options...
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