Cpl Ledanek Posted May 2, 2006 Share Posted May 2, 2006 I haven't played the demo, but just curious. Some ppl are concerned that the NV will removed/effects off if we mess around with the Post Effect. Does this demo have a night mission? I haven't seen a screenshot from anyone thats why I was asking. Or is dynamic like if you leave the demo running for awhile, it will eventually turn night, this way you'll have an advantage. Thanks Quote Link to comment Share on other sites More sharing options...
Pave Low Posted May 2, 2006 Author Share Posted May 2, 2006 (edited) Nope, no night in the demo (just a couple of dark corners/alleys) But from the screenshots there are night mission(s) in the retail Edited May 2, 2006 by Pave Low Quote Link to comment Share on other sites More sharing options...
Trident-za Posted May 2, 2006 Share Posted May 2, 2006 I actually liked the post-effects in the demo The screenshots with the PEs turned off look very unreal to me. With it on... I don't know how to explain it, it just seems more real to me. I have a feeling, though, that the real character of the post-effects will only be noticeable when we get to see more maps and different times of day. Quote Link to comment Share on other sites More sharing options...
Pave Low Posted May 2, 2006 Author Share Posted May 2, 2006 I have a feeling, though, that the real character of the post-effects will only be noticeable when we get to see more maps and different times of day. Yes, it will vary from map to map You guys need to get away from the old static light. If the sun is orange the HDR will make stuff orange - if it is bleak yellow/white it will make stuff pale. The Church map is very orange and so is two other CO-OP / SP missions. Others not. Each mission and MP level got different settings. Forget about coloring the texture much - when modding think of how the material will react with the sun setting it is used in. IF you put a guy in direct sun light - he will shine. If he is in a shadow he will be colored say bluish from the radiosity bounce. Quote Link to comment Share on other sites More sharing options...
FuryTM Posted May 2, 2006 Share Posted May 2, 2006 Here is some more tweaking info: http://www.tweakguides.com/GRAW_1.html Quote Link to comment Share on other sites More sharing options...
SAF_Night Scope Posted May 2, 2006 Share Posted May 2, 2006 The older one looks badass. Perhaps it would have stayed that way had people not complained that it looked too bright. Now we have others (or maybe the same people) saying it is too yellow. It would be cool if you could scale it to your tastes with a slider, but I guess that won't happen. ← Yep, exactly what I thought. Pretty much everyone was complaining about how bright it was when it was white. Now it's a yellow, darker (comparatively) tone, and people are complaining about that too. I agree that it looks more natural with the old lighting, but I don't have a problem with the current lighting... I think it looks good too. Quote Link to comment Share on other sites More sharing options...
LT.INSTG8R Posted May 2, 2006 Share Posted May 2, 2006 Hey if they didnt use this oddball Deferred Lighting technique that killed the AA I would have ZERO issues with it....I think it looks great but at the cost of Anti-Aliasing I dont know if its totally worth it. Quote Link to comment Share on other sites More sharing options...
Sgt.cot Posted May 3, 2006 Share Posted May 3, 2006 Both look good if you ask me. But ill have to say ON because it gives you that mexican feeling like many others said. And what are the specs of these screenshots? I really need a new video card, and this looks very very nice. ← Quote Link to comment Share on other sites More sharing options...
Hellcat Posted May 3, 2006 Share Posted May 3, 2006 ON - Hell Yeah! The GRIN art direction for the game was Black Hawk Down. ...Check... Quote Link to comment Share on other sites More sharing options...
AW Shinobi Posted May 8, 2006 Share Posted May 8, 2006 Well, I am now playing the full game with post effects ON, and I'm loving it! Doesn't look yellowy at all - it looks very realistic. Actually, if I were to look out my window right now *looks out the window*, then I could barely see the difference. (If it wasn't for this AA problem, of course... ) Quote Link to comment Share on other sites More sharing options...
.:GoRaNStEin:. Posted May 8, 2006 Share Posted May 8, 2006 About what Mexico City Look u talking? I cant see that look on these pics : http://homepage.mac.com/helipilot/PhotoAlbum31.html I vote for Post Effects, because they give us a Black Hawk Down The Movie Feel, not Mexico City Look Daammmiiiit! Quote Link to comment Share on other sites More sharing options...
REC0N Posted May 8, 2006 Share Posted May 8, 2006 The game actually looks more real when its off. Quote Link to comment Share on other sites More sharing options...
jonelo Posted June 9, 2006 Share Posted June 9, 2006 (edited) Not post effect, not HDR, not deferred shading, not shaders, not realistic illumination Edited June 9, 2006 by jonelo Quote Link to comment Share on other sites More sharing options...
th33f. Posted June 9, 2006 Share Posted June 9, 2006 8 pages and no one asked this! which setting keeps the characters from blending in with the map best??? i've been playing MP with no PE, and i think lack of lighting really slows down your reaction. hand grenades look so similar to the rest of the street trash on maps, it's impossible to determine where they land and i usually run right into the explosions. of course, it helps my FPS, but even at 75 frames per second i sometimes look straight at a still enemy and don't realize it untill he fires. i agree with whoever said the game gets a cartoony look without PE. it just feels like a 2D scene at times! as soon as i get my liquid cooled 1900xtx i'm switching to low or medium. hopefully when i get the second one for crossfire i'll be able to keep the frames at a playable level on high. so, regardless of looks, i seem to be able to see a bit better with PE. now if only we could get a slightly wider FOV... Quote Link to comment Share on other sites More sharing options...
Damolee Posted June 9, 2006 Share Posted June 9, 2006 I always set it to Low on MP, it gives a good balance between the two. Can be perceived slightly unfair considering you get less sunglare obscuring your view. Quote Link to comment Share on other sites More sharing options...
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