zeroalpha Posted August 25, 2004 Share Posted August 25, 2004 OK, I have had a chance to play the X-BOX version of GR2 and talked to some of the Dev team I will answer any questions that I am able to. Some aspects can not be discussed until 16th sep. fire away Link to comment Share on other sites More sharing options...
Crimson Posted August 25, 2004 Share Posted August 25, 2004 Did you cry before/during/after playing the game? Link to comment Share on other sites More sharing options...
ZJJ Posted August 25, 2004 Share Posted August 25, 2004 OK, I have had a chance to play the X-BOX version of GR2 and talked to some of the Dev team I will answer any questions that I am able to. Some aspects can not be discussed until 16th sep. fire away Why didn't you tell me you were going? Some friend you are! What feature did you like least about GR2? Link to comment Share on other sites More sharing options...
Cobblers Posted August 25, 2004 Share Posted August 25, 2004 Personally, you should be shot for even waiting for us to ask questions before you add content! Come on, keep us out of our misery!!!! Link to comment Share on other sites More sharing options...
GRT Posted August 25, 2004 Share Posted August 25, 2004 Did you cry before/during/after playing the game? ... My Question..howd the guns feel? Did they have the GR1 feel with the ret and everything? Link to comment Share on other sites More sharing options...
ScarfaceSAS Posted August 25, 2004 Share Posted August 25, 2004 (edited) You might not be able to answer some of these ?s since it was only a demo, but... 1-Where was it on the realism/gameplay scale? GR-----------RvS---------CS 2-Were there team commands in the demo? If so were they like the GR style of team commands(command map dealie) or more like RvS(hold down spacebar, etc), or maybe something totally different? One last ? 3-what was the max. size of each team? 3 like GR, 4 like RvS, something else? Thanks Edited August 25, 2004 by ScarfaceSAS Link to comment Share on other sites More sharing options...
zeroalpha Posted August 25, 2004 Author Share Posted August 25, 2004 Did you cry before/during/after playing the game? if you had ever seen me try to play an X-Box you would be the one in tears (of laughter, give me my mouse and key board!) Link to comment Share on other sites More sharing options...
zeroalpha Posted August 25, 2004 Author Share Posted August 25, 2004 Why didn't you tell me you were going? Some friend you are! What feature did you like least about GR2? only got conformation the night before!!!! from what i saw there was very little to dislike, we will still have to wait for the PC version to see GR2 in its full glory Link to comment Share on other sites More sharing options...
zeroalpha Posted August 25, 2004 Author Share Posted August 25, 2004 Personally, you should be shot for even waiting for us to ask questions before you add content! Come on, keep us out of our misery!!!! will be in the next hour! Link to comment Share on other sites More sharing options...
zeroalpha Posted August 25, 2004 Author Share Posted August 25, 2004 Did you cry before/during/after playing the game? ... My Question..howd the guns feel? Did they have the GR1 feel with the ret and everything? better looking but same feel Link to comment Share on other sites More sharing options...
zeroalpha Posted August 25, 2004 Author Share Posted August 25, 2004 You might not be able to answer some of these ?s since it was only a demo, but... 1-Where was it on the realism/gameplay scale? GR-----------RvS---------CS 2-Were there team commands in the demo? If so were they like the GR style of team commands(command map dealie) or more like RvS(hold down spacebar, etc), or maybe something totally different? One last ? 3-what was the max. size of each team? 3 like GR, 4 like RvS, something else? Thanks It very much had the GR feel to it team commands similar to RVS - you look at an area and can select appropriate commands, hold, flank, recce etc X-Box single player = 4 man team Link to comment Share on other sites More sharing options...
ScarfaceSAS Posted August 25, 2004 Share Posted August 25, 2004 You might not be able to answer some of these ?s since it was only a demo, but... 1-Where was it on the realism/gameplay scale? GR-----------RvS---------CS         2-Were there team commands in the demo? If so were they like the GR style of team commands(command map dealie) or more like RvS(hold down spacebar, etc), or maybe something totally different? One last ? 3-what was the max. size of each team? 3 like GR, 4 like RvS, something else? Thanks It very much had the GR feel to it team commands similar to RVS - you look at an area and can select appropriate commands, hold, flank, recce etc X-Box single player = 4 man team Sweet, just what I was hoping for. Appreciate it ole wise one. Link to comment Share on other sites More sharing options...
Matt03 Posted August 25, 2004 Share Posted August 25, 2004 Any insider info for the PC? Yes or no will suffice. Link to comment Share on other sites More sharing options...
Biro Posted August 25, 2004 Share Posted August 25, 2004 What's up with 16th September? Link to comment Share on other sites More sharing options...
NYR_32 Posted August 25, 2004 Share Posted August 25, 2004 What's up with 16th September? Legal issues relating to content that can be released....if he tells us about things that are not allowed to be realesed until then he can be sued...not to mention this site/Rocky. Link to comment Share on other sites More sharing options...
Hatchetforce Posted August 25, 2004 Share Posted August 25, 2004 It has been stated you can recover weapons from fallen enemies, but can you do likewise from fallen Team members? Could you comment on the hit detection to include enemies that seem to withstand a headshot? Are the kits unrealistically limited as in GR1? In this regard I mean in GR1 if you chose a pistol, then there were no grenades. Pick extra ammo, then no pistol etc. Link to comment Share on other sites More sharing options...
deleyt Posted August 25, 2004 Share Posted August 25, 2004 1) Did the dev-team reveal anything about an SDK? 2) How did the foliage/grass/trees look? cardboard-cutouts again? Swaying? 3) Did you get a sore thumb of holding down the automatic-fire button? Or was it the index-finger? Link to comment Share on other sites More sharing options...
Calgar99 Posted August 25, 2004 Share Posted August 25, 2004 Well can you us what was your personal fave moment when playing the demo??? Link to comment Share on other sites More sharing options...
biffs Posted August 25, 2004 Share Posted August 25, 2004 was the map linear or big and open? Link to comment Share on other sites More sharing options...
~NkOgNiTo~ Posted August 25, 2004 Share Posted August 25, 2004 Do you still love me? really though, Sart wants to know if there are any missions with exploding hummers in them. Link to comment Share on other sites More sharing options...
Zantar45 Posted August 25, 2004 Share Posted August 25, 2004 1.How does it look when you use OTS and are aiming with a sniper rifle? 2.Can you select your team mates weapons? 3.Is there wounding that affects your movement? 4.Any uber weapons? (GR1- SA80/OICW) Link to comment Share on other sites More sharing options...
zeroalpha Posted August 25, 2004 Author Share Posted August 25, 2004 Any insider info for the PC? Yes or no will suffice. cant comment, SORRY but i am very hopefull!!!! Link to comment Share on other sites More sharing options...
zeroalpha Posted August 25, 2004 Author Share Posted August 25, 2004 It has been stated yoo can recover weapons from fallen enemies, but can you do likewise from fallen Team members? Could you comment on the hit detection to include enemies that seem to withstand a headshot? Are the kits unrealistically limited as in GR1? In this regard I mean in GR1 if you chose a pistol, then there were no grenades. Pick extra ammo, then no pistol etc. it looks like enemy weapon pick up only but will try for conformation hit detection should be better lower limb, upper limb, body + head. Head should = dead! 4 kit slots to fill Link to comment Share on other sites More sharing options...
zeroalpha Posted August 25, 2004 Author Share Posted August 25, 2004 1) Did the dev-team reveal anything about an SDK? 2) How did the foliage/grass/trees look? cardboard-cutouts again? Swaying? 3) Did you get a sore thumb of holding down the automatic-fire button? Or was it the index-finger? sdk - cant comment foliage blew me away!!!!!!!!!!! index Link to comment Share on other sites More sharing options...
zeroalpha Posted August 25, 2004 Author Share Posted August 25, 2004 Well can you us what was your personal fave moment when playing the demo??? getting shot because i was too busy loving the graphics!!!!!!!!!!! grass is soooo cool Link to comment Share on other sites More sharing options...
Recommended Posts