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Found 3 results

  1. =PL=Winters

    Maps from WR5 factory

    Hey folks, I'm made some new content just to refresh if I still remember doing it plus I finally managed to make proper material blending on meshes 10 years to late 1. This one I called El Passo. Closed landscape with tunnels. With Nowhere vibe for sure, quick small map meant to be played on tdm and dm. more screenshots: https://imgur.com/a/vynS9Mh 2. This one just lame port of de_dust and de_dust2 textures, just to have some fun with it. So its Counter Strike 1.6 vibe, small map meant to be played on tdm or dm whatever more screenshots: https://imgur.com/a/F7mYxeW Cheers, WinteR5
  2. Ok, maybe I'm missing something obvious, maybe not. Here's the situation: I added a really nice m98 bravo and the model, textures, helper points, weapon motion type set to bolt action, and weapong positioning seems to work fine. The problem is when I switch to the secondary weapon, like a m9, my m98 dissapear. Cannot see it in the third person view. What am I missing? cheers Ext
  3. Ok, I'm new in this community, this is my firts post and by the way I'm new at english too, so please forgive my grammar. Having said that, I'll go straight to the question: Can I use other games weapons sfx files (other than ghost recon franchise) to make new weapon sound effects for ghost recon? I'm asking this because I was mixing a ton of sounds and will love to make my mod public. I don't know where is the crossing line about this topic so if any kind sir can answer me I will appreciate it a lot. thanks. ExT
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