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Palyarmerc

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About Palyarmerc

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  • Birthday 03/03/1969

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    Cotswolds, England

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    palyarmerc
  1. Brettzies No Weapons, Skins Only....
  2. Is this the TacMap Solution we have been looking for...?? I have discovered that there wasn't ever that much wrong with GRAW The graphics, physics, ballistics, tactics, blah, blah, blah...it's all there ! My main gripe was the lack of a tactical map we could share in Co-Op Multiplayer, but I'm hoping that's been fixed, thanks to BSR Vhladd's OGR Mod Y'see, with enemy AI so ferocious, to achieve an advantage in No-Respawn-Never-Played-Before-Maps Ghost Recon gave you the command map and sensors. It was nice to have an in-game equivalent of being able to say to your buddy " Hey, there'
  3. coop_crashsite_rain is now ready for release. Rain Animations and Sound Effects Download Link: coop_crashsite_rain Mission Author: Black Ghost Map Author: GRIN File Size: 1.8 Mb Version: 2.0 REQUIRES: RainSounds (language mod) Folder (2Mb) Required to play these rain missions Just extract all files to your game folder read-me instructions included start the mission using the context-rainsounds.bat Also, the default coop_crashsite had no fire or smoke at the crashsite not sure if it's cos it causes a problem in MP coop, but I have put the fires back in M
  4. Was actually disappointed hosted recently with no people joining me. Server name? NO RESPAWN Was it the block capitals do you think? Hmmmm I played coop_crashsite got thru to the end 99 kills and was wiped out by the enemy helos (well, distracted and shot by AI) The silenced weapons work well. You can take out plenty without alerting nearby enemies. Slow and steady, you get to enjoy the scenery, and GRAW2 does come with a deathcam, so sitting it out isn't that painful. As far as campaigns go, your Team AI work wonders, always having the first-drop on tangoes if they are position
  5. I didn't get a sound mod folder in the zip. I'm guessing it's your rego_number.xml with a list of your maps for the english folder. Where can I get that?
  6. Add Rain to any map... here's a link to a demo Special thanks to: Radiator for his _rego community sounds project (and wiki tutorial !!) Brettzie for illustrating his method (by my reverse-engineering his mod) Xdxxdy for showing us this is possible Using an un-bundled mission modifier (simply creating eg, mission05 folder inside the english/levels folder) I Included these 3 folders (4 files) for the Rain Anim (from Xdxxdy's calavera example) english/effects/e_rain.xml english/objects/rain.diesel english/objects/rain.xml english/units/u_rain.xml Copy a misson xml/worl
  7. I've added another thing. The info is html, parsed from an online masterlist...hope it stays online til I learn query protocols A link on the IP redirects to an individual server output page. (it does work but...) Unfortunately my webhost is currently blocking the ports, but the list is viewable. No link to an uploaded version yet, but will be included in v2.5
  8. Update of changes: Centered all fields, removed stats for Zeus, C4 and Adats (redundant) Changed kill / death ratio, swapped for weapon Accuracy Map Images for Server Viewer, Map Statistics, Maps Played Added Medal System (next job is an option to remove them) Added Offline Server Image and Table (my current server is blocking mine, it does work) Added Longest player shot and CQB distance average Optimized for co-op graw2_stats_v2.4(feel free to report any problems or changes you'd like) example output (latest version changes linked at bottom of page)
  9. Gone about as far as I can with it for now. Single file uploads only, but the HTML tables are all centered and the medals and percentages all work ok. The Medals are kind of a fixed feature, but you could always set the scoring out-of-range to disable awarding them. Links above are the same, now updated. I'll work more on it if we play the marathon, if Red Sabre doesn't distract us that is
  10. I had trouble connecting with the FTP function. I know you can't host local server and FTP to Windows, I wonder if a web host has a similar problem connecting to it's own FTP server? I was too scared to use the executable, not being able to see the code inside. Also, I want to be able to administer which logs get uploaded, and not just upload all post game results. Truth? Too scared to test it, lol Gonna try to change the ftp2.php to just have a multiple file POST from the server, reading a local folder and renaming files as it uploads. I'm getting close to how i'd like it, so I'll
  11. OK so I've managed to get it working a little bit. We need Jody to return and look at what I've done to re-work anything I missed. So, if you know PHP,MySQL and CSS you should be OK. Fixed the SQL file install Fixed some PHP errors (not Jody's, just out-dated code) Some table layout modification The server viewer is on a seperate page to speed up stats viewing. It still works good. The FTP upload is removed until I understand it better, so only uploading of individual game_log.xml's allowed. Not sure this isn't just for COOP, and TUG Teams one handles PvP better, but not sure if th
  12. I could release a community version of v2.0. I'm guessing the code works for some people. I have also attempted to do some PHP renaming, text alterations and layout, but it's really up to the individual. And you really need to know about MySQL and PHP to get it to work, most people who use this software can do that no probs. What might be easier is I'll just post the code elements of v2 that I altered (it wasn't much) and anyone wanting help will find it here since Jody created a link in the program to this thread. The SQL was the main problem... but only involved removing all the '
  13. Had a bit o' trouble with this - the TUG team one had too many errors to fiddle with (maybe later) Apart from the sql (which any good sql host should be able to find a work-around for installing tables) Basically finding modern examples of SQL table insert and equally, fixing PHP deprecated code. I'm doing a lot of this lately, so sorry for digging this up, but someone might need it one day.... I had to modify the first few lines of the stats/index.php where it said.. // if (isset($_GET['cat'])) { $cat = $_GET['cat'];} // was changed to (courtesy of StackOverflow PHP help) $cat =
  14. Currently woking on a Grid Map Overlay. Just need to create a decent overlay png. Don't forget this idea has uses in other games. A friend suggested it's usefulness in IL2 Cliffs of Dover, for showing players which buildings had been destroyed at an airfield. Gotta think outside the box. http://nomandown.co.uk/tacmapup/gallery.php
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