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aethalin

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About aethalin

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  1. aethalin

    CENTCOM MOD

    Hiya, Excellent, congratulations on the release of CENTCOM, I am delighted that it is finally here. I can’t wait to see all the work that was put into it. Well done to Jay and the rest of the team, I was honoured to have a part in it, even though miniscule. Thank you letting me participate with the mod Jay, it was an enjoyable experience. Hopefully, I will see you all in game sometime. Well when I can get myself into a shooter mood, albeit a tactical shooter. As always take care, be safe, and farewell aethalin
  2. aethalin

    Show me your Weapons!

    Hiya, Nice work everyone, very nice . Hmmmm Prozac I am not, but that could be for the new mod purchance . The biggest crit that I have for the piece may lighting related. It is giving it a rusted appearance other than the normal look. Also on the top image near the back the normal map is a bit overdone. It looks more like a drip of paint then a discrepency in the metal. The pock marks are a nice touch, but as Snow suggested a bit much. Although toning down the bump in that area, and a bit more subtle additions should help. Either with the spec map using blemishes or scratches as you said. Overall very nicely done sir . I can't wait to see what happenes with OE2. Nice work as usual Snow wow that is a lot things on that gun. The only crits other than it looks to pristine and new to me . Back where the collapsable stock is attached seems to detract from the rest of the gun. It doesn't seem as refined. It almost feels as though it part of another model. The RAS itself almost has the same feeling, but the detail added makes it more cohesive. Maybe because it is a bit more "grainey" that the base part of the model. Overall though fantastic work sir . It is my biggest area of fault in my texture work, making a object look new, so I commend you Nice work on the model Snared_gambit. i don't know much about the gun itself, so I can't really critique if it is correct. The model itsellf looks sound, and most of the smooth groups came out well. There are still some areas that could be refined. On the grip right by the trigger guard, front area of the trigger guard, and the front lower part of the gun. the last may be part of the perspective. Over all nice work, have you decided on a texture yet? Oh and it is good to come to a site and learn the subtle nuances about guns from everyone. It is great for reference. I have never known so much about guns till I came to this site. And to think I only started to learn about guns for my Shadowrun campaign Great work as usual everyone, as always take care, be safe, and farewell aethalin ^._.^ meow!
  3. aethalin

    Show me your Weapons!

    Hiya, Yeap Snow don't you just love those easy fixes . If only everything could be so easy .... Good work as always, you think that you may breech into other models as well? As always take care, be safe, and farewell aethalin ^._.^ meow!
  4. aethalin

    Show me your Weapons!

    Hiya, Nice work up to date for everyone . I have been to busy to pop out heh. . I also like the second version Snow. The first version is very nice, but the second is just bit different than the norm. The only big criticism I have is the buttstock area. It doesn't seem quite cohesive with the rest of the texture, especially the adjustable cheek rest. It is not a glaring inconsisitency, but it does detract a bit from the gun as a whole. Other than that top notch work as usual . As always take care, be safe, and farewell aethalin ^._.^ meow!
  5. Hiya, I agree Sup, that texture is rather glaringly repetitious. It is not horrid per say, and I do understand where you are coming from Bo, but I don't know that area just seems bad. Everquest 2 had this same issue everywhere, and yes to me it is rather annoying. I am not the biggest graphics hound, since I still love most of the DOS games compared to what is shoveled out now . I do think that there is a way to get are=ound this, but it would be more work. Utilising ground markers trash objects to break the composition a bit. yeah I know it is a bit nagging, but some of us are a bit mroe obsessive/ compulsive than others. Other than the repeating textures the screens don't look to bad at all. Good luck with it, always take care, be safe, and farewell aethalin ^._.^ meow!
  6. aethalin

    Official StarForce Feed Back Thread

    Hiya, Yay! Now it might even appear on my buy list now . I will still wait to see though, since I only buy games that I feel deserve compensation now. I am glad that finally they are drifting away from that draconian copy protection. If you want more information check out the Stardock site to see how "honorable" the Starforce guys with companies that don't support antiquated methods. They are a good company that made a couple fantastic turnbased space strategy games. As always take care, be safe, and farewell aethalin ^._.^ meow!
  7. aethalin

    A photshop question and issue

    Hiya, Yeah I do the dsame thing Element. I am up to 39 on my last max save heh. I don't generally do it with PSD's, since they tend to be quite large how I work. The big problem I have is when riggin, sometimes max will crash if I try to save. It seems a couple people have had this issue. It does at least have the nice autoback heh, that helps a great deal. Unless it corrupts the save, which it sometimes does, but not much to be really annoyed with it. I guess that it is something we have to live with. At least it is easier sometimes, than when I do my traditional art, since you can really hit undo . As lawys take care, be safe, and farewell aethalin ^..^ meow!
  8. aethalin

    A photshop question and issue

    Hiya, thakns for the information Element. I tried that also, but to no avail. I guess that I was just screwed from the start. the texture is looking better on this run anyway. Maybe my computer was just trying to tell me the other one sucked . Oh well we live and learn I guess. I definately know what you mean with max, especially when the save is corrupted. It tends to happen sometimes when I am rigging for some odd reason. I think Max and Photoshop just love toying with us, those evil buggers. Thanks again for the tip. As always tak care, be safe, and farewell aethalin ^._.^ meow!
  9. Hiya, Ok I don't know if this was the best place to put this, but I thought that it might work. I am working on gun model for some one, and I have had a issue that I have never had before. I was wondering purchance if anyone had this happen. I was working on a texture, and I had to many programs running, so I saved and rebooted. After everything was loaded, I started Photoshop up again, and I loaded up the PSD file , that I was working on. A few of the top most layers that I was painting earlier vanished. The only thing that I could think of is that the layers that were missing were from the recent save. I made sure that I saved a couple times before I restarted. Photoshop will give you a prompt to save if you shut down any if you didn't save. I didn't get this message. Has this happened to anyone before, or I did just screw up somehow before I logged? Sorry to bug, but I don't want this to happen again. I have already lost 6 or so hours of work. I also tried to export the save to Painter to see if i was something with photoshop, and that didn't work either. I am at a loss, and I am hoping this is a one time thing. Is there something that I coupd have hit before exiting that caused this, or could it not have saved properly, when I thought it did? Thanks again, as always take care, be safe, and farewell aethalin ^._.^ meow!
  10. aethalin

    Show me your Weapons!

    Hiya, Very nice work Whisper, actually fantastic work sir . I have a couple questions if you do not mind answering. Do you have to go off another uvw map, or do you have others make sure the uvw coordinates are set to where the least amount of seems could happen in the most detailed spots, or is it just simple trial and error. As in going from Painter or photoshop with texture, and keep testing in max, so the seems are not so pronounced? Very nice work again though. I actually enjoy the desert one the best, since it seems to be more used. It has more of the realistic look I love. The colours are nice and very consistant. It does seem to be a limited palette, but one that works quite well. I really like the clip for some reason. The silencer is noce, but does not seem as good as the rest of the texture. I hope your LA85 works well in the engine Snow, and that is really nice if the engine goes off of polys instead of tris. I hope working the contrast a bit helped. I completely understand about not having time to do all you want. I have been trying to buy some time no one is selling any heh. I do wish that they would have a extra set of hand positions in many of the games. It would make it so much easier to work with. I haven't had that many issues yet that is, but I have mostly went from my own modeled arms exported into engines themselves. Sorry to ramble on seem to happen when I tired, or well just about all the time really heh. As always take care, be safe, and farewell aethalin ^._.^ meow!
  11. aethalin

    Show me your Weapons!

    Hiya, Yeah photo textures can do that. I agree Prozac, sometimes they can take even longer than hand painting it. Sometimes a nice balance of handpainted and photos can work well. Now I mostly just use hand painted now, since I feel more comfortable with them. I do generally build my palette from photos in Painter. With most of the brushes you can get very nice renditions of photo work. Now if I could learn more about photoshop and painter maybe I could get to near photo quality . Don't you just love those lovely new monitors, that you don't find out, until you have it home. The contracts is off greatly . I feel your pain Snow. Yeah the grip does seem to be off a bit, as with everyone else said, maybe fix the somooth group or add a few more polys to the area. The gun looks nice it just needs a bit more work, especially in comparison to some of your newer ones . The grip and the contrast of the texture does take away from it being a great gun. I know that the enigine has a contrast issue, so it might look a bit off in there, or really nice. As always take care, be safe, and farewell aethalin ^._.^ meow!
  12. aethalin

    Show me your Weapons!

    Hiya, Hey Snow some of it was from my overly dark monitor . The contrast from the green composite areas to the black metal body seems a bit too harsh. The handle's contrast also seems a bit harsh. It is mostly because of the sharp highlight on the front edge. The texture itself is very nice, but could use a bit more wear and tear. I know I love the worn look for some reason heh. Maybe make the green a bit darker, and show a bit more wear, from either the oils from hands or scratches. Although, I would think just having the base green a bit darker and having the black metal a bit lighter should help alot. It is good so far, but from what I seen of your newer textures, you can make it better. It might just be my monitor, since it shows either very bright or very dark heh. Nice scope Prozac, have you started to texture your M-24 yet? As always take care, be safe, and farewell aethalin
  13. aethalin

    Show me your Weapons!

    Hiya, Nice work so far Snow . I am assuming you still have a bit to do on the texture, but it is coming along nicely. Nice sope also keep up the good work. As always take care, be safe, and farewell aethalin ^._.^ meow!
  14. aethalin

    Show me your Weapons!

    Hiya, Nice work Snow and Whisper, that is a quite nice camo texture and a nice model . Are you going to have different camo versions, or just stick with the woodland version? Nice work though. As always take care, be safe, and farewell aethalin ^._.^ meow!
  15. aethalin

    Show me your Weapons!

    Hiya, DOH! that is not good, but heh I think taht we all have made about the same mistake one time or another . Hmmm mipmap problem could be how the engine is seeing the file, maybe they are to close to being the same file name wise. Also it could be how it was exported. I know sometimes Max loves to export a file wierd . It still looks good, so I will just have to see it in game instead of screens . Unfortunately it happens to much. Does the engine change the contrast much? Well good job anyway, I wish that I was working as fast right now . Ever have those times where you over work areas of a texture to death, and know you are doing it, but continue just the same? This is a good thread, hopefully there will be one for the vehicle area and figure modeling . It gives a good amount of inspiration and reference, and you cna never have to much reference. As awlays take care, be safe, and farewell aethalin ^._.^ meow!
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