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wombat50

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Everything posted by wombat50

  1. I have a good start on winterizing several maps from Origmiss. I have received permission to use a topnotch campaign from "a blast from the past". I only wrote him today and he replied back promptly much to my surprise.
  2. This is my readme file so far: SPR Reprise is a version of Jack57's campaign named Saving Pilot Ryan which he made in 2004. It is set in Colombia and is a seven mission campaign against drug cartels. Requires: Desert Siege and Island Thunder patched to version 1.4. Installation: Unzip the downloaded archive and place the SPR Reprise folder in your Mod Folder. Activate with a higher priority than Desert Siege and Island Thunder. -There is a choice for Female Voice. Either censored or with expletives. Unzip the archive in the sound folder that you prefer. -Changed several Male Voice responses. -Changed a few ambient sounds -Stock weapons in some cases have been altered with different sounds, minor zoom increase and other minor attributes adjustments. -All but M05 Embassy have been textured as winter maps. -Changed the images in the map_shot files. -Changed skyboxes -Changed camo pattern for the specialists in the campaign -Changed the OPFOR characters to match the winter environment. -Changed Main Menu and Shell Background images Credits: Jac57 Author of the original campaign ApexMods Quick Browsing Mod Frostbite rs_winter_garm_m11_body_FB.rsb Character texture P2 CommandoCrazy's Jodit Haile winter character
  3. I'm not sure how unlockedheroes are supposed to work after the campaign is completed. They work fine progressing through the campaign. If a mission is won a specialist is unlocked and available in the next mission. However, when the campaign is complete the unlocked specialist are not available in the missions from the completed campaign. The game has written to the file designated as the s_unlockedhero.xml in the .MIS file. Is this as it should be or I'm missing something?
  4. 010 Editor is the required hex editor for using the templates Alex has made for GR. I have poked around with turning a lit map into an unlit map but I really have no clue how it would be done. When I fixed 30 or so maps that had vegetation tagging errors Alex had found the issue and told me what to look for and replace it with. I have no idea how long he researched the issue but it was a fairly easy fix he came up with. As I have said before he was the brains and I only did the leg work. Using the map template with the 010 Editor allows me to make a list of textures contained in a .map file. Very handy when using the lighting tool as all textures must be present in the appropriate folder for the lighting tool to work correctly. A missing texture will result in a model having no texture when playing the game.
  5. If anyone knew it would be AlexKimov. 👍
  6. Fairly satisfied so far. I thought there might have been something I was missing so I wanted to double check with you. Thanks.
  7. LMAO I have been wanting to ask if changing the color of the sun and ambient light in the outdoor room is about all that can be done with the Lighting Tool to help turn a day map into night. If I can get it to write new darkmaps they usually have burn marks/artifacts in them that leave unsightly lines in some of the map textures. Most of the time asking for it to write new darkmaps is CTD on a map that is already lit. In addition, I darken the ground dm, use a night skybox and adjust the fog to help darken it. I have on occasion darkened the existing darkmaps too.
  8. I have put the P2 version in as the first specialist to unlock in the campaign. 🙂
  9. Testing and tweaking. I will probably get my friends to help me test on our Sunday game days at least a couple of times. I will add some other content besides the campaign missions and retextured maps but not sure how much. Some Russian and Female Voice along with some weapon sounds for the original game weapons. I am adding my reskinned ghost characters for people only running DS, IT and this mod. I don't think it should be any problem for people wanting to run their favorite character and weapon mods with it.
  10. wombat50

    Slow machine

    If you have two sticks of RAM take one out for a test. If you have 4 RAM slots try the RAM in different slots. Seems most motherboards don't come with a system speaker anymore but if yours has one are you getting any beep codes. My motherboard did not come with a system speaker so I bought a couple for 4 or 5 dollars. Honestly was not much help to me. Not a techie so what I have said may not help.
  11. 5Kurz Go to Origmiss/ textures and copy the file m11_groundcover.rsb, then paste it in your mod. Open in Photoshop and fill the alpha channel with black. Cheers, wombat
  12. I knew about the first mod but had not heard of the second one by Firestar, Thanks die.
  13. wombat50

    Photo Corner

    That's great Alex. We see them on the place once in awhile. Red and grey fox. The grey foxes came by several years ago when the cherries were ready to pick. They would stand on there hind legs to reach what they could. Another year the cedar waxwings came by, about 50 and ate all the cherries up in a couple of days.
  14. wombat50

    Dropbox is a Disgrace

    A note about Google Drive. I uploaded Richard's FPW view executables to Google Drive about a week ago and someone notified me awhile later that the link was broken. Pretty harsh what Dropbox has done Apex. I hope you get it sorted out.
  15. I bought this new release for PC the first part of November. Over a 100 GB download. 😮 Enjoying it so far although I have had had allot of CTD and from what I have read this is not uncommon. Followed Rockstar's recommendation and got the latest AMD graphic drivers and good so far. :crossing fingers: Can be grindie and allot of time spent riding a horse but there are a couple of methods to fast travel. Unexpected trouble at every turn.
  16. wombat50

    Red Dead Redemption PC Screenshots

    Recent screenshots as a slideshow.
  17. wombat50

    Ghost Recon: Heroes Unleashed

    A good deal of experience is needed to become a competent mission maker. Getting there is laborious, drudgery, full of researching and disappointment. I have made a few and they were passable but they took so much time. There are no shortcuts, no copy and paste in the broad sense. Everything is long hand so to speak. Other then that it is easy. 😉
  18. wombat50

    Ghost Recon: Heroes Unleashed

    Checked a couple of maps I've lit to see if the ground map corresponds with character shadows. 🙂
  19. The .zip file contains 5-6 .exe files is probably the reason. But how they are detected in a .zip file is beyond me. Tried both links just now and it is as you say.
  20. wombat50

    Ghost Recon: Heroes Unleashed

    Will do.
  21. Available in Quick Missions and multiplayer co-op as "Alpha Sqd The Leader GR 1.4" which I have added to in a small way. Requires Desert Siege and Island Thunder patched to 1.4 Winter Swamp.7z Contains a readme with instructions.
  22. wombat50

    Ghost Recon: Heroes Unleashed

    I never understood what layer range did and what were the best settings for it.
  23. The link in the post above yours worked for me but I uploaded it to My Google Drive anyway. https://drive.google.com/file/d/11BvtDu8cFfZqNN_g60aOX_hGbB4vOIEs/view?usp=sharing I'm not use to using Google Drive so I hope the link works. And I'm not familiar how to use Richard's First Person Weapon Mod. I have played too long without it to ever get use to it but I find nothing wrong with it. Just preference.
  24. wombat50

    Leopard II Tank

    I have not seen one but I would not doubt there is one out there.
  25. I first noticed this on D01 Beach map way back when but other maps as well in Frostbite and Centcom maps. The sky box associated with d01_beach_sky_moon.rsb is oddly d01_beach_sky. You look at the moon and it appears to be drawn on a black piece of poster board and tacked on the wall. Sticks out like a sore thumb. I have fixed it, sort of. I tried alpha channels and kept getting a ghosting artifact. Usual settings for alpha blend or alpha test did not work. So I took the color of the sky and filled in around the moon replacing the black. (16 12 16 RGB) Decent result and the one I ended up using. Tried taking the clone stamp tool and drawing from the skybox again replacing the black around the moon. It looked great in PhotoShop had a few stars in it, but had artifacts in game. So I settled on the second method. Ingame: It is found in Origmiss/ Textures as moon.rsb and in MP1/Textures and MP2/Textures as d01_beach_sky_moon.rsb d01_beach_sky_moon.rsb RSE took pains to blend in a similar moon in the C05 skybox .
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