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wombat50 last won the day on December 24 2018

wombat50 had the most liked content!

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About wombat50

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    Ghost - 1st Class

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  1. Thinking of buying an old computer as a dedicated GR server for testing purposes only. Does the server pc require a video card or will onboard graphics work? Found an old Dell Optiplex 790 with a Intel i5 2400 cpu which I think is enough but it has onboard graphics. Friends I play with each use a laptop but I know jack about laptops. One friend started out hosting with a computer that was slower then sin but upgraded to an i7, not sure of the model #, but load times are fine with it.
  2. wombat50

    Ghost Recon: Heroes Unleashed

    Are Desert Siege and Island Thunder activated and the game patched to the 1.4 version? Post the ike.log(not to be confused with the ikeCrash.log). It may or may not be of help but a good place to start.
  3. wombat50

    The TIER ONE TOUR Loop

    Thanks. I have saved it to a text document.
  4. wombat50

    HU Addon: Cloak-and-Dagger

    I think most maps have the gtf zones in their .mis file. I have run across a few that don't. A few maps it is impossible to set waypoints for the AI. Not sure what is up with that but it is only a few.
  5. wombat50

    HU Addon: Cloak-and-Dagger

    Kudos for getting it to work. Maps need specific zones for gtf's to work. AP, base, point, Central area, tr, recon insertion and recon extraction zones. Not all gtf's need all of them but they all need some of them. To check if a map has them, open the map with Igor and check under zones on the right side of Igor. They can be added but it is a chore as there are 60 or 70. I have tried to add them by editing the maps .mis file opened in a text editor and pasting them in after copying from a map that has the zones but it is hit or miss. Every zone has a Zone IgorId and a ScriptId and there will be a conflict if any of these numbers occur twice in the .mis file. That makes it hard to copy and paste the gtf zones into the file. Even if there are no conflicts Igor needs to be opened and these zones need to be positioned correctly on the map.
  6. Every mod needs a text file in its main folder called ModsCont.txt. This is the contents from the ModsCont.txt found in the MP1 folder: // Mods Contents NAME "Desert Siege" AUTHOR "Red Storm Entertainment" SUPPORT "http://www.redstorm.com/" VERSION "1.00" MULTIPLAYER "Server-Client" Just copy it over to your mod folder and edit to suit with Notepad. The "NAME" is what appears in the game options when activating a mod.
  7. wombat50

    HELP Mission script

    Needed is code that checks if objectives have been met: Continue executing responses if ((The value of Objectives Counter) is equal to 2 or however many objectives there are). With Igor see how the missions are ended that came with the game. There are several ways. Try using the search function in the Mission Modding Forum
  8. wombat50


    Not sure about showing enemies on the map. Tanks and APCs can be moving as long as they don't go too fast and out run the distance. They automatically smoke when destroyed. Jeeps have no effect like smoke or fire automatically. For those effects to work they must not move. The engine stops making noise when destroyed. Comment: set timer cj4(name vehicle as you wish) Trigger Event: A demo charge was placed within 10 meter(s) of cj4.(DemoChargePlaced) Responses: Set timer_cj4 to expire in 10 second(s). (timer set) Comment: Activate CJ4 explosion and effects Trigger Event: timer_cj4 has expired. (timer expired) Responses: Destroy cj4.(destroy vehicle) Activate Effect cj4.(effect activate) Activate Effect fire. Play "napalm_explosions.wav" at cj4 with volume 1, looping for 0 seconds.(playsound 3d) Activate Effect smoke_cj4. Prevent this block from being reactivated. (block remove) List of Effects
  9. wombat50

    Ghost Recon: Heroes Unleashed

    The HU Campaign should have 15 missions from base game. 8 missions from Desert Siege and 8 missions from Island Thunder. For a total of 31 missions. I hope that is how it was for you.
  10. wombat50

    Ghost Recon: Heroes Unleashed

    Righteous Archer is the last mission in the campaign. I think it should play an outro video but I'm not sure why you are not getting that.
  11. wombat50


    Hostage needs to be in Allied company and takeoff invisibility and or invincibility. Igor Guides
  12. wombat50

    2560x1440 resolution?

    I had no idea about this. I have a Nvidia card and was able to turn this feature on and it does look better. Maybe it is wishful thinking but tangos seem easier to spot. Only down side are icons on the command map, reticules and pop up windows are smaller. The HUD and CM are smaller too but there is an option to scale the command map and HUD to be larger. Thanks!