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wombat50 last won the day on September 29

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About wombat50

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  1. Played this for a bit and you have added a good deal to it from what I remember. I don't recall the reticles or the sounds being in the old version and I suppose there is more than that which is new to this version. Well done.
  2. I think I will have it ready this week. The specialist were giving me trouble and as I suspected it was a naming convention that was tripping me up along with an outdated .csf file in the save folder. Thanks to Apex for pointing me in the right direction.
  3. This is my readme file so far: SPR Reprise is a version of Jack57's campaign named Saving Pilot Ryan which he made in 2004. It is set in Colombia and is a seven mission campaign against drug cartels. Requires: Desert Siege and Island Thunder patched to version 1.4. Installation: Unzip the downloaded archive and place the SPR Reprise folder in your Mod Folder. Activate with a higher priority than Desert Siege and Island Thunder. -There is a choice for Female Voice. Either censored or with expletives. Unzip the archive in the sound folder that you prefer. -Changed several Male Voice responses. -Changed a few ambient sounds -Stock weapons in some cases have been altered with different sounds, minor zoom increase and other minor attributes adjustments. -All but M05 Embassy have been textured as winter maps. -Changed the images in the map_shot files. -Changed skyboxes -Changed camo pattern for the specialists in the campaign -Changed the OPFOR characters to match the winter environment. -Changed Main Menu and Shell Background images Credits: Jac57 Author of the original campaign ApexMods Quick Browsing Mod Frostbite rs_winter_garm_m11_body_FB.rsb Character texture P2 CommandoCrazy's Jodit Haile winter character
  4. I'm not sure how unlockedheroes are supposed to work after the campaign is completed. They work fine progressing through the campaign. If a mission is won a specialist is unlocked and available in the next mission. However, when the campaign is complete the unlocked specialist are not available in the missions from the completed campaign. The game has written to the file designated as the s_unlockedhero.xml in the .MIS file. Is this as it should be or I'm missing something?
  5. 010 Editor is the required hex editor for using the templates Alex has made for GR. I have poked around with turning a lit map into an unlit map but I really have no clue how it would be done. When I fixed 30 or so maps that had vegetation tagging errors Alex had found the issue and told me what to look for and replace it with. I have no idea how long he researched the issue but it was a fairly easy fix he came up with. As I have said before he was the brains and I only did the leg work. Using the map template with the 010 Editor allows me to make a list of textures contained in a .map file. Very handy when using the lighting tool as all textures must be present in the appropriate folder for the lighting tool to work correctly. A missing texture will result in a model having no texture when playing the game.
  6. If anyone knew it would be AlexKimov. 👍
  7. Fairly satisfied so far. I thought there might have been something I was missing so I wanted to double check with you. Thanks.
  8. LMAO I have been wanting to ask if changing the color of the sun and ambient light in the outdoor room is about all that can be done with the Lighting Tool to help turn a day map into night. If I can get it to write new darkmaps they usually have burn marks/artifacts in them that leave unsightly lines in some of the map textures. Most of the time asking for it to write new darkmaps is CTD on a map that is already lit. In addition, I darken the ground dm, use a night skybox and adjust the fog to help darken it. I have on occasion darkened the existing darkmaps too.
  9. I have put the P2 version in as the first specialist to unlock in the campaign. 🙂
  10. Testing and tweaking. I will probably get my friends to help me test on our Sunday game days at least a couple of times. I will add some other content besides the campaign missions and retextured maps but not sure how much. Some Russian and Female Voice along with some weapon sounds for the original game weapons. I am adding my reskinned ghost characters for people only running DS, IT and this mod. I don't think it should be any problem for people wanting to run their favorite character and weapon mods with it.
  11. wombat50

    Slow machine

    If you have two sticks of RAM take one out for a test. If you have 4 RAM slots try the RAM in different slots. Seems most motherboards don't come with a system speaker anymore but if yours has one are you getting any beep codes. My motherboard did not come with a system speaker so I bought a couple for 4 or 5 dollars. Honestly was not much help to me. Not a techie so what I have said may not help.
  12. 5Kurz Go to Origmiss/ textures and copy the file m11_groundcover.rsb, then paste it in your mod. Open in Photoshop and fill the alpha channel with black. Cheers, wombat
  13. I knew about the first mod but had not heard of the second one by Firestar, Thanks die.
  14. I have a good start on winterizing several maps from Origmiss. I have received permission to use a topnotch campaign from "a blast from the past". I only wrote him today and he replied back promptly much to my surprise.
  15. wombat50

    Photo Corner

    That's great Alex. We see them on the place once in awhile. Red and grey fox. The grey foxes came by several years ago when the cherries were ready to pick. They would stand on there hind legs to reach what they could. Another year the cedar waxwings came by, about 50 and ate all the cherries up in a couple of days.