Ummm... Others took it off track by adding GB to the discussion not me. Then GB got the standard trash talk that it does here so I simply do what I can to protect the integrety of myself and my intelectual property. That is all.
I fully understand the opionion that Cpl Ledanek wrote and simply offered up my view on it. No excuses or twisting of words, just how I viewed it. By the time we tried a Kickstarter, KS was well on its way with multiple projects asking for and recieving over $500,000. It had already become a place where projects larger than the $50k and under type were prevelant. So us coming in and asking for such an amount was neither unheard of nor unusual.
Although, a lot of the people that did take interest in the project simply did not understand the unique approach of Kickstarter and what it was all about. They chose to nitpick the project and worry about what wasn't there instead of embracing what was and what could be.
Anyway, I fail to see why you think I was avoiding his viewpoint.
Why must you always misrepresent and trash me twcrash? Not exactly sure why you have a grudge.
We started doing some initial design stuff to try to sell the idea to a publisher in 2008. No money, just the idea and some the hope that our background carried weight. It didn't. Then production went off and on for a few years as best we could while working full time jobs, all the while trying to find funding. I have a family to support and for various reason have not been able to crack that funding nut, so I have to work many long hour contract jobs. It's just life. No hidden agenda, no conspiracy and certainly no blame for others.
As for the KS, I put forth an in depth plan and a true represenation of the costs involved to make the game as it was presented. Nothing more, nothing less. Serellan took a different approach and put forth a goal to get enough money to produce a Alpha build to use to achieve further funding. It also can not go undaid that the Playstation SOCOM community stepped up in a big way for Takedown because they promised a console version of the game at some point. We made it very clear there was no console game in the plan. When will a console Takedown come out? No one knows. One is not right or wrong, just different approaches.
I can guarantee you that when Takedown is complete, they will have spent a lot more money than I had spec'd out for GB. What would have happened if he didn't get any further funding? I'm sure there would be a lot different conversations going on. Christian decided to take a risk that I was not willing to do and it paid off for him.
As for "sticker shock"... that one really boggled my mind. Everyone knows that AAA games like this take $10-50mil to make so how $400k "blew people's minds" I have no idea.
As for the donations a few years ago.... I recieved about a total of $900 in all. That has paid for web site hosting so far. Not something I would look at as anything significant or noteworthy.
In our effort to better shape our plan for Ground Branch moving forward, we put together a quick survey that we would appreciate people taking if you have the time. It's only 6 questions and shouldn't take more than a minute or two.
Thanks for your continued support!
It was 35 days in total. There has been a lot of research done that found 30-35 day was the best time period by far. I did 35 to help cover the E3 week. In hindsight maybe pulling back and starting it now instead of then would have been better. Who knows.