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die7 last won the day on October 20

die7 had the most liked content!

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About die7

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    Recruit - 1st Class

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    mac mini 5.1 playing beast with amd radeon hd6630m gpu, intel nuc8 development system

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  1. Sure it can be, make enough zones, once player is in the zone a either trigger plan with path or teleport enemy to that zone or in the near
  2. @RussiaGhost I know how to set hostage behavior, this is nobrainer..the issue is following: as long on the beginning of the mission hostage has no weapon , once get secured and get the weapon he will not fire, just follow. To get hostage to follow and to fire the weapon it was needed to set HostageActorOff before he get the weapon, then to set it again to hostage behavior back, additional plan need to exist with alerts, roe (suppress)
  3. good hint, this is true in mission 4 works, need to understand why..thank you
  4. any news? How can I order DVD or usb stick with all the mods, sure is sure..
  5. Here some short Igor editor movie as last part which deals with dynamic weather. In this movie you will see : Rain change dir - rain, wind, fog, change directions every 30 sec Fog changes distance - fog will be reduced from fog far 60m till up fog far 120m - Max Spot will be increased from 80 to 140m and opposite - fog will be increased from fog far 120m till up fog far 60m - Max Spot will be reduced from 140 to 80m Night falls once the fog is on 60m and max Spot on 80, night falls part will start and it will change color of the fog (get darker
  6. ground control to Hana...if you are alive please release this
  7. the files which you have uploaded are unavailable, can you add them again or upload somewhere else
  8. today I got question in discord channel how I can incr/dcr fog and max spot distance continuously since the above lab(example) will run just once (it will move fog far the till does not reach 120m, and it will reduce it again back to 60m) after that it will stop Now to run that infinitive increasing to 120 and then lowering to 60 then increasing to 120 and so on ...you need to adopt you routine, and you need to reset the values of fog-far (in this case Lightnes and Darknes) .. basically I was even able also to reduce code...so thank you for asking this.... working solution example i
  9. Here some short Igor editor movie how to get dynamic weather conditions (rain direction change, fog reduced/increased, max spot distance inc/dcr) this should even more improve the game immersion https://drive.google.com/file/d/1tbhapnVkbFpQV8YqRsW5jFOE3yiSyd5o/view?usp=sharing dynamic_weather.txt
  10. Here some short Igor editor movie how to get Napalm attack in loop https://drive.google.com/file/d/15DASoPgURVa2eLSAXzzeHfCB5Tp191EG/view?usp=sharing improved version with debris..however I recommend to increase random int 2X more as you have effects in my case 5 effects it will be low 1 high 10 https://drive.google.com/file/d/1I-havB2j8VLL7eNy9SgFYfUmFjFXHin0/view?usp=sharing Napalm_run.txt
  11. you can count on me
  12. not sure if that is the case .glb is a 3D file format and can not be extracted by any common archive tools aka zip,rar etc. I assume this was exported by 3d max as .glb file, but I hope since .env file speaks about .map files that there must be a way to get around it..and that .glb was just a wraper Here are some interesting info's
  13. that would be great thing...we just need to understand how, and if this is possible
  14. thank you both, unf. this is everything which is available , would like to see it more
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