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Jack Wachter

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Everything posted by Jack Wachter

  1. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Here we go
  2. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Got the sounds and tried them out. Overall an improvement. Let me get a good recording so I can post a video.
  3. Jack Wachter

    "Sharing is Caring" Mod Permissions

    You by chance have the multicam swatch you used for that texture? I'm always game for more camo swatches to work with.
  4. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Adversarial game modes where there is an AI company hostile to all players that just patrols around and/or civilians. Something that makes hunting other players more interesting. Most of my PvP experience seems to boil down to "whoever moves against a stationary target dies."
  5. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Does removing the HUD also mean removing the top left text? I know I use that for my missions somewhat, including my copy of the HU exfil timer. I just want names in MP to not show up for kills. I know we can make our names blank, but that is far from ideal since it becomes hard to tell who has joined and what slots everyone is in.
  6. Jack Wachter

    Ghost Recon: Heroes Unleashed

    I'd prefer making it where I press F9 and the normal HUD info appears for as long as it's held down or something. If that's possible.
  7. Jack Wachter

    Ghost Recon: Heroes Unleashed

    HUD elements provide feedback we can't get otherwise. IRL, we can easily feel what stance we're in, check the status of our magazines, etc. Main thing I don't like is the magazine round counter. Making it more like full/mostly full/approximately half/low/very low or something like that would be preferred.
  8. Version: Beta v6.0 Download: https://drive.google.com/open?id=1Jveu58B067vtcqYZblU5jg5tXu5YrrEA Beta v2.0 -> Beta v2.1 Patch: https://drive.google.com/open?id=1ED39hqRRdJElQUGX18D5mMabZCbErXCH Just put the patch files into the "DeCENT" folder. Heroes Unleashed CENTCOM (GR.net downloads version) CENTCOM Fully Patched (for convenience)
  9. More sound testing
  10. Jack Wachter

    Ghost Recon: Heroes Unleashed

    My recording quality is pretty bad (the video part at least) but I'd like to take a look
  11. Jack Wachter

    Increase Draw distance

    Fog is setup in 2 places: the map's environment file (.env). This contains the base fog properties for the map the mission itself can set a fog override that overwrites the settings in the .env file
  12. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Pretty sure helmet cameras aren't going to be able to capture the full range of sounds. There's a reason specialized equipment is used for making sound libraries of this stuff. Then you can also delve into if you want to simulate electronic hearing protection or not. It's a deep rabbit hole. Also making good sounds for this game sucks. Working on my own stuff, a decent sound becomes a bit worse in game. Based on conversations I've had with people involved in firearms sound design, the standards in 2001 for best sound awards must be stupidly low compared to the dynamics available today. Sound design has quickly become like most aspects of OGR modding for me: I hate doing it, but the end result can be super satisfying. I feel like this is probably the most important thing you can do.
  13. Sound design is an interesting time (and by interesting, I hate it). Thanks to @wombat50 for sending some super useful recordings.
  14. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Why does this make me slightly mad
  15. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Can we get a preview of old vs new?
  16. Jack Wachter

    Ghost Recon: Heroes Unleashed

    The sounds in DeCENT are just Insurgency 2014 sounds mixed with others to get more variety out of them. I do want to eventually replace them. I need to get back with the sound guy I was talking to since we had a plan to incorporate both 1st person and 3rd person sounds (basically give the NPC guns the 3rd person sounds). As long as it actually feels like I'm firing a weapon, then good. Suppressors also really need some love.
  17. Jack Wachter

    Any CENTCOM Mod Team Members Still Around?

    Sharing is Caring incoming?
  18. Learning how to skin, yay. Here's some pictures of one of my later creations. The color setup is pretty ugly, but I got a working vest with straps (there is an issue with overlap on the back of the vest, already fixed it). Working on setting up a base file that will let me change color/camo quickly for various parts. The shirt is setup where the camo is only on the top and sleeves (like a combat shirt except it's Ghost Recon, so now ugly). What I currently have adjustable in terms of color/camo to some degree: Clothing (except torso area) Torso Area Vest and Belt Boots Gloves Boonie Hat Boonie Hat Headband Still need to work on pouches. With pouches setup for each class, I should be able to use one file for rifleman, demo, support, and maybe the non-ghillie suit marksman. Plan is for these skins to make they're way into Cloak-and-Dagger at some point. Will most likely also release the skins and the base file for whatever anyone here wants to do with it. Edit: Have some newer ones to look at.
  19. Jack Wachter

    Wachter's Attempts at Skinning

    That's one of the issues with the Blood Oil faces: no blink textures. Though you can go and grab the blink portion from either CENTCOM or 1990s Delta mods.
  20. Version 1.1: https://drive.google.com/open?id=1sqyl0eAu53cxWgfZOfn-cKR8xgEL83DL ORIGINAL POST Most bullets fired in Ghost Recon are supersonic. Not that they sound like it. Let's fix that by adding in some supersonic bullet crack. Original sounds from here, the guy who makes them says "You are free to use my material as long as you give credit. I don't do it for money, I do it as a hobby." on his About page. Initial test using current development build of Cloak-and-Dagger v1.3, looking at releasing sounds as separate sound pack. Now I just need to play around with the effects.xml file, seems some of the sounds cut off a little too early. Also not sure if I want to edit bullet impact sounds to combine the impact sound with the bullet crack sound. Thoughts?
  21. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Helicopters are so annoying. For my hostage rescue mission, I just got to where they were functional and left it at that. Since the players shouldn't really be seeing the helicopters due to the mission design, it works enough for me. I don't even want to touch doing cinematics with them.
  22. Jack Wachter

    Video Tutorial Series

    This is something I recorded a while back. May not be a tutorial, but shows an older setup I used for reskinning models. I've made some optimizations since then, but may still be useful.
  23. Current Version: 1.0.14b VoA Addons: 1.0 CENTCOM (GR.net downloads version) CENTCOM Fully Patched (for convenience) Original post below
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