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Jack Wachter

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Jack Wachter last won the day on December 6

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About Jack Wachter

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    Scout - 1st Class

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  • Favourite Ghost Recon Mod.
    Blood Oil

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  1. Jack Wachter

    Randomized Killhouse

    So I've started messing around with IGOR and well, I'm slowly figuring things out. Right now I've figured out how to setup the enemies: basically moving all the points to inside the building(s) of interest and use the SpawnOpposingPatrolForce response with a random number of enemies. It's quite refreshing. I'm having issues figuring out how to spawn in noncombatants in a randomized way. I know the settings I need to use to make them noncombatants, but how can I reliably set it up to be randomized?
  2. Here's the 9-Banger in action
  3. First beta available for download in the OP. Still plenty I want to do with it.
  4. There's still some polishing up to do, but I should have a download tomorrow.
  5. Jack Wachter

    Ghost Recon: Heroes Unleashed

    These were made for the latest version of HU, v1.0.1
  6. Jack Wachter

    CENTCOM: Violence of Action

    Download size is part of why I've moved away from this mod and decided to use Heroes Unleashed as a requirement for my current project since VoA took so much stuff from HU.
  7. Jack Wachter

    CENTCOM: Violence of Action

    I don't have it anymore, so I can't upload it again, sorry. What about it do you like more?
  8. Oh wow it isn't available anymore. Overall idea is that you'd have to model things yourself and then use an old version of 3ds max (3ds max 5) if you can even get it and get it working in order to get what you want in there. With that said, there's more than enough weapons to cover the role the Elcan Specter fulfills, so not much of a loss outside of aesthetics imho.
  9. Redesigned the JSOC guys again. Now they are using Gen 2 Crye combat pants.
  10. Pretty sure that Natsanwa made that among other weapons (a lot of his work is in Blood Oil and other mods). As for moving the scope, pretty sure you won't be able to do that. If you want to know more about the process, the below link should be a good start.
  11. I don't think any of those optics are available. Most of what's available is more in the realm of early 2000s.
  12. Jack Wachter

    Wachter's Attempts at Skinning

    I don't think I'm going to go the combat shirt route, at least not with these models. I have to work with the shapes of the models and how the textures are laid out. With that said, I do have some stuff with Multicam, AOR 1, AOR 2, AOR Universal, DPM woodland and desert, Flecktarn, and Tropentarn in the works.
  13. Jack Wachter

    Wachter's Attempts at Skinning

    My Violence of Action mod has some of this in there, though I think these exact ones aren't available.
  14. Could've searched through the forums and see if it's already been asked. Also, not going to happen with the way the engine is coded. In other progress, I'm experimenting with some weapon retexturing to make things feel a bit more authentic. I don't plan on doing this with every weapon, just trying to make it so that NOT everything is black.
  15. Jack Wachter

    Testing the waters (story idea)

    Oh that sounds cool. Could maybe use some of the OGR mods for inspiration or just use them in some fashion (Blood Oil and Frostbite come to mind).
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