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Jack Wachter

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Jack Wachter last won the day on August 9

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About Jack Wachter

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    Scout - 2nd Class

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  • Favourite Ghost Recon Mod.
    Blood Oil

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  1. I'm a madman. Basically a 9-round burst grenade launcher except the grenades are OGR's best attempt at flashbangs. Here's how I did it: Made the HU P226 invisible to use as weapon model Made a separate projectile file for the multiflash. Set explosion visual to normal frag because lag, also gave it an initial velocity of 20 (m/s I believe) to simulate throwing it Gave it a silent firing sound that is actually in the effects file (had some audio glitches before I did this) Will cause issues if you switch guns before you fired all 9 shots. Useful in SP for getting into the room and having more time to observe, but far riskier than the standard flashbangs due to how much more the enemies move. In a COOP setting, shooting it, then rushing in with the team while the rest are fired should result in the assault team having more time to engage hostiles before the last flashbang goes off and the enemies start shooting again (have around 2 seconds with standard flash, 9 bang will provide around 5 seconds).
  2. Sounds good then. I'll probably update the SP Ghosts to have maybe a Ghost/Delta kit selection so there's more to pick from. The JSOC specialists will end up having something completely custom (make use of most of the new weapons that'll be introduced, also try to minimize the weapons used that have major hand placement issues that all the Blood Oil models suffer from).
  3. So who do you guys want to see for SP? I currently have this setup with the upgraded Ghosts (UCP/BDU mix) with the standard Ghost kits and have the specialists the JSOC Task Force guys with combined Delta/SEAL kit selection. Also pics.
  4. So in my last few posts, I've been teasing a new mod project I've been working on. It's a CENTCOM/Heroes Unleashed addon that is a spiritual successor to Violence of Action. Since I used a lot of assets from HU and the mod size started increasing significantly, I decided to go back and make something that is requires HU since I see a lot of people have it. The overall file size should be a lot smaller (the dev version is at 452 MB as of this post). Overall, you can expect a lot of features from VoA to return and be updated. I still have a lot I want to do with it before I release something, but please let me know what you'd like to see.
  5. Jack Wachter

    Wachter's Attempts at Skinning

    Concept for upgraded Ghosts for HU addon I'm working on (it's not Cloak). Still using some UCP, but just the tops.
  6. Jack Wachter

    Wachter's Attempts at Skinning

    Testing some guys supposed to represent a JSOC Task Force. Camouflaged Maritime CIRAS vests over plain clothes. 3 clothing variations with 3 camo settings for the vests (Multicam, AOR 1 and 2, and AOR Universal) for a total of 9 variants per environment (winter will likely be 8, 2 clothing variations and 4 camo patterns).
  7. Jack Wachter

    Playing with some sounds...

    Using Insurgency sounds as the base like I did for VoA except with an updated method for a mod project I'm working on. Notice that full auto now incorporates pitch variation to improve the overall feel of the sounds. Video quality is pretty meh though.
  8. Jack Wachter

    CENTCOM: Violence of Action

    Version 1.0.14b released. Check OP for link. Also included an addons package as a separate download.
  9. Jack Wachter

    CENTCOM: Violence of Action

    New weather versions incoming And the main player characters
  10. Jack Wachter

    CENTCOM: Violence of Action

    I'm putting together a few different addons to go with the main mod: Arctic Winds (winter stuff is being locked to this, also has a few sound and texture things from Frostbite to make winter work was intended) No Night Vision (using night vision will result in a blacked out screen, also makes all NVGs on the models invisible) Real Camo Skins (main Ghosts use real camo patterns from 2010 and earlier, namely Multicam, Tiger Stripe, Desert Tiger Stripe, also thinking about A-TACS Arid Urban, M81 Woodland, and DCU) @Panth283, the real camo skins addon will probably be what you want. The gear there is probably the most modern of the high quality models (Peltor-type headset, plate carrier with belt, MICH 2000 helmet), though nothing I have is more modern around 2006-2007 (I don't have any FAST helmets, and the closest I have are high cut skate helmets that don't use full headsets). I can also see about making what you want a personal skin. Send me a PM with which guy(s) you're referring to exactly and we can go from there. Also, playing with weather some. Jungle Beach map which is normally day now with dense fog and a fierce thunderstorm. Going to look at different weather effects for more variety and also allow you to play some missions with different weather settings (imagine Iron Dragon with some rain and light fog limiting your view distance, for example). With that said, I don't plan on doing any day to night conversions or vice versa.
  11. Jack Wachter

    CENTCOM: Violence of Action

    So now that I've got the new character models in there, I'm thinking about going through and removing the "Ghost" CENTCOM reskins in order to save space since I find them mostly obsolete at this point. This would bring the mod size down by around 200+ MB and cut down on load times since the game wouldn't need to read those kit restriction files upon launch. I'm retain the files so that I have the option of using some of them in a more limited capacity later on. Before anyone asks, the Task Force 245 guys are safe. They are staying in. The list of skins being removed: Ghost Ball Caps w/AK Chest Rigs Ghost VBSS (normal and winter) Ghost Fleece Jackets (normal and winter) Ghost Direct Action Winter Please let me know what you think, especially if any of those groups are ones you particularly like. The personalized skin option is still available btw.
  12. Jack Wachter

    Wachter's Attempts at Skinning

    Updated camo
  13. Not having AI squadmates doesn't bother me much (granted I'm not sure if I'm even going to get this game around launch time). As for Ground Branch, they are working on an engine update and other content stuff. They're still moving along, but small team with limited time means that things will progress relatively slowly.
  14. Jack Wachter

    CENTCOM: Violence of Action

    Version 1.0.13b is released. Check OP for download link. Main things are new skins and simplified MP setup.
  15. Jack Wachter

    CENTCOM: Violence of Action

    I don't know about doing a whole faction of them, but I've done some personal skins for JustinRed87 (who is former Marine) that are based on that. Below are some screenshots, though I may have made some modifications since I took them.