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Jack Wachter

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Jack Wachter last won the day on July 6

Jack Wachter had the most liked content!

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About Jack Wachter

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    Scout - 1st Class

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  • Favourite Ghost Recon Mod.
    Blood Oil

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  1. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Here we go
  2. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Got the sounds and tried them out. Overall an improvement. Let me get a good recording so I can post a video.
  3. Jack Wachter

    "Sharing is Caring" Mod Permissions

    You by chance have the multicam swatch you used for that texture? I'm always game for more camo swatches to work with.
  4. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Adversarial game modes where there is an AI company hostile to all players that just patrols around and/or civilians. Something that makes hunting other players more interesting. Most of my PvP experience seems to boil down to "whoever moves against a stationary target dies."
  5. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Does removing the HUD also mean removing the top left text? I know I use that for my missions somewhat, including my copy of the HU exfil timer. I just want names in MP to not show up for kills. I know we can make our names blank, but that is far from ideal since it becomes hard to tell who has joined and what slots everyone is in.
  6. Jack Wachter

    Ghost Recon: Heroes Unleashed

    I'd prefer making it where I press F9 and the normal HUD info appears for as long as it's held down or something. If that's possible.
  7. Jack Wachter

    Ghost Recon: Heroes Unleashed

    HUD elements provide feedback we can't get otherwise. IRL, we can easily feel what stance we're in, check the status of our magazines, etc. Main thing I don't like is the magazine round counter. Making it more like full/mostly full/approximately half/low/very low or something like that would be preferred.
  8. More sound testing
  9. Jack Wachter

    Ghost Recon: Heroes Unleashed

    My recording quality is pretty bad (the video part at least) but I'd like to take a look
  10. Jack Wachter

    Increase Draw distance

    Fog is setup in 2 places: the map's environment file (.env). This contains the base fog properties for the map the mission itself can set a fog override that overwrites the settings in the .env file
  11. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Pretty sure helmet cameras aren't going to be able to capture the full range of sounds. There's a reason specialized equipment is used for making sound libraries of this stuff. Then you can also delve into if you want to simulate electronic hearing protection or not. It's a deep rabbit hole. Also making good sounds for this game sucks. Working on my own stuff, a decent sound becomes a bit worse in game. Based on conversations I've had with people involved in firearms sound design, the standards in 2001 for best sound awards must be stupidly low compared to the dynamics available today. Sound design has quickly become like most aspects of OGR modding for me: I hate doing it, but the end result can be super satisfying. I feel like this is probably the most important thing you can do.
  12. Sound design is an interesting time (and by interesting, I hate it). Thanks to @wombat50 for sending some super useful recordings.
  13. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Why does this make me slightly mad
  14. Jack Wachter

    Ghost Recon: Heroes Unleashed

    Can we get a preview of old vs new?
  15. Jack Wachter

    Ghost Recon: Heroes Unleashed

    The sounds in DeCENT are just Insurgency 2014 sounds mixed with others to get more variety out of them. I do want to eventually replace them. I need to get back with the sound guy I was talking to since we had a plan to incorporate both 1st person and 3rd person sounds (basically give the NPC guns the 3rd person sounds). As long as it actually feels like I'm firing a weapon, then good. Suppressors also really need some love.