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Daedalean

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About Daedalean

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  1. Daedalean

    Weapon modding, not modeling

    As I do not really have any internet connection at this time I do not even know if any of this work is a start or will ever get finished. just an update with a few extras ODST Weapons (5).zip
  2. Daedalean

    Weapon modding, not modeling

    This one just includes the ODST heavy bunker buster. Strictly for the ODST use. I can't decide if there should be a launcher for the striker or just a pda unit. ODST Weapons (4).zip
  3. Daedalean

    Weapon modding, not modeling

    Some more information is mostly contained in a pdf file that I currently can not add due to size limitations. A single page example, however would add a perspective to the content Clean example:
  4. Daedalean

    Weapon modding, not modeling

    Right now just something I'm working on. I'll let you know when I finish and if it works. UA SIG (4).zip
  5. Daedalean

    Weapon modding, not modeling

    these are some broken physics files. they usually don't work for me. pillar of call (2).zip
  6. Daedalean

    Weapon modding, not modeling

    Forgot to put a few extra things into the mod, like sound. as far as documentation I don't know how to publish it. for example kill energy in the aTEX is 84 for anchor angle Velocity is 3290 meters a second and a circle It requires good care recon 10 (2).zip
  7. Daedalean

    Weapon modding, not modeling

    also this. this is mostly experimental and I don't really have a supporting icon for it. didn't feel like adding one again just a mod activate an deactivate at any time recon 10.zip
  8. Daedalean

    Weapon modding, not modeling

    Here is another combat model. Basic, working and armored. Two specialists are customized will alter originals without affecting any game files. Must be high priority. gantz.zip
  9. Daedalean

    Weapon modding, not modeling

    As a sample here's a copy of a mod from previous collections the files for model actors are removed to save space on the forum USMC 24th MEU mod.zip
  10. Daedalean

    Weapon modding, not modeling

    And I don't really go to deep into the content here. Since the company is currently broken up I don't have any reference to go by as far as what is allowed or not. I just make this. My lips are tight as far as how it works. I don't want to take responsibility from the devs as bad as they did their work. By now I do have the other post for basic game battle models and points. Out of the respect for the team.
  11. Daedalean

    Weapon modding, not modeling

    They're just files. I honestly need some help. I don't really want to work on campaign mods without adding model extras. And don't really want to use other moders work. I have several backups of resources. Not sure how all of them work. It would honestly just end up like a revisited mod. I might get around to it. Right now what I am really missing are the key advise tutorials for the editor tool.
  12. Daedalean

    Weapon modding, not modeling

    Well. The last ones explode. I don't recommend using any of them.
  13. Daedalean

    Weapon modding, not modeling

    This is just a simplified way of modding some game dynamics and differences. The files are in mod format, but will alter AT4 behavior along with an extra rifleman weapon that is packaged for Specialists however you will get them in the regular tier. This, as far as I know, does allow you to alter the Campaign progression with just an additional arsenal. od additions.zip
  14. Daedalean

    Weapon modding, not modeling

    zip included includes combat model ODST Weapons (3).zip
  15. Daedalean

    Weapon modding, not modeling

    This is the basic mod model I test. comes with a combat model. extremis.zip
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