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tecmic

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Everything posted by tecmic

  1. I always believed that the relaxed attitude towards owning/carrying firearms in the US is an inheritance from the 'Wild West' days when practically everyone armed themselves for protection as law enforcement was thin on the ground or even non existent out west. I will admit that do like the idea that it's written into your constitution that each individual has the right to defend themselves. This can mean with a firearm! Although here the criminal can prosecute you if you injure them, as far as I'm concerned, anyone breaking into my house to rob or attack, has automatically lost their rig
  2. Hi Pz3, It certainly evens things up a bit although I think the US is a special case, given the attitude to guns there. Update: Ironically, there's just be a news item posted..... A traffic police car was fired at when they stopped to investigate a parked car on the M5 motorway an hour ago. Mike.
  3. Good morning guys! Well it is here Just been mulling over the posts so far. I'd just like to touch on an aspect that is pertinent to us, here in the UK. You're probably aware that, in general, the police aren't armed here. I'll qualify that by adding, since terrorism became a prominent problem, starting here with the Irish problem (IRA bombings), police with guns have been a lot more in evidence. Concerning arming our police, I used to agree with the philosophy that it would probably accelerate the condition of criminals arming themselves in response. Now, with gun crime becoming
  4. Ok, there are many influences that can trigger the basic instinct but I think here we are talking about generalities and the norm, if there is any such thing in this subject, as it applies to playing GRAW. Do you think we should ask the mods to start a pyschological topic? It's a complex and absorbing subject, for sure. Mike.
  5. I agree, a very informed response Keyfox. Are you a practising pyschologist? Mike.
  6. Ok, if what your saying is that every human is born with the potential for violence, I'll agree with that but it doesn't normally become part of their behaviour unless they are taught that it's acceptable.. What I contend is, that potential is realised when the child experiences regular violence from a parent or other close family member. It teaches the child that it's an acceptable way to behave even if the rest of society doesn't agree. My parents did it so it's ok logic!! It may go unchallenged until some point in later life when the individual in confronted by police or other authori
  7. Hi, Not that it's going to be much help but I've had the jaw graunching sound from exactly where you describe it. In fact I can create it anytime by moving my bottom jaw sideways! It doesn't give me any pain but it has on occasions in the past. It concerns the tissue/muscle at the jaws pivotal point either becoming inflamed or infected OR deteriorating with age! Try anti inflammatory's!
  8. Digressing again into the wider issue for a moment.... Violent behavour in humans is not a forgone conclusion. We learn to be violent! I believe each of us is influenced and modeled by our surroundings from birth. The biggest influence being our parents or guardians. The absence of moral standards or violence in a family is handed down through generations as if it's a normal way of life. The children develop in an environment where violence is used in everyday relationships and move into adulthood knowing no other way of life. Look at a violent child's parents! It's likely that one
  9. Hi Pz3, What you say is true but have we not made any progress in 2000 years? Apparently not! Given the 'tools' of war we have now, how long do you reckon we're going to last? The more we discuss the subject the less it seems likely that we as a species, will survive long enough to know life without violence. This instinct to master, dominate and control, that we all possess, seems to be too deep rooted to be easily overcome. On the other hand how do you take notice of six and a half billion opinions? Somebody has to be in charge!! I know, what about Mitchell? Mike.
  10. You make valid points Keyfox but the one element of human nature, I believe, that drives all this is, power through control. We are unquestionably drawn to things powerful as they will provide us with control. Control over both our environment and other humans. Look at any of the infamous figures in human history, Genkis Khan, the Pharoahs, Oliver Cromwell, Napolean, Hitler and even Saddam Hussain, to name but a few, they all craved power over other humans. Guns are a prime control medium, in war and in peacetime crime because they are an ultimate control mechanism and give human indiv
  11. Sierra, I didn't say I bought GRAW because of the graphics, I said I wouldn't have bought it if they had been no better than [GR] Nor would I have bought if the gameplay had been poor!! BTW, IMO Transformers is a prime example of shallow, comic book futuristic gaming that gives computer gaming a bad image. I agree the CG is cutting edge though. If your interested and as Keyfox suggested, I've started another thread THE GRAW DRAW in General Off Topics. Mike.
  12. Ok, if your interested here's a invitation to offer your knowledge, understanding or simply an opinion on what motivates us to buy and play the genre when, in real life we would probably find it difficult or even impossible, to kill or injure another human. Some don't want to even talk about the reality, others won't admit that we are playing out a basic instinct. There's much debate about violence in computer games in general but I'm more interested in the particular attraction that Ghost Recon has produced since it's initial launch. Ghost Recon was a product which had me hooked as so
  13. NoQuarter's got a very good point! For me anyway, 80% of television is virtually unwatchable here in the UK and I understand, even more so in the US. (A high percentage of programming is imported from the US) I don't pretend the gaming question is an easy one to answer but are we suggesting that the devs and publishers know nothing about the psychology of the market and blindly copy what's gone before? I would have thought that knowing what motivates us to play the genre is the secret for success! One last comment in response to SierraNov's input. If GRAW's graphics were no be
  14. That's a shame! Difficult question, I'll admit but fundamental to the success or failure of this genre of computer gaming, which is what I thought we were discussing? Perhaps I will start another thread!
  15. Once again this thread has moved into an interesting and highly contradictory area of gaming. GRAW, like many others, makes a game of an aspect of human behaviour that, in reality, most of us find unpalatable! If we couldn't bring ourselves to actually go to war and kill other humans, what exactly do we get from playing GRAW and like games? For myself, I have never been in that situation and I can only hope that I wouldn't kill anyone else without a totally compelling reason. On the other hand the question makes me think about how the world would look now if others hadn't taken tha
  16. My guess is that a publisher would not appreciate or be interested in that level of sophistication and duplication. To draw a parallel.... a car manufacturer doesn't build seperate assembly lines to cater for the different versions of each model. The basic model design is made adaptable by varying the component parts used during assembly. Another option, maybe! How about building the software with the 'options' in it? At load time you select the style and mode of game you want to play, in the settings. I make no comment on the cost this might involve. I also know little about
  17. "evolving in what direction"? What is it that we, the customer, wants from computer gaming? Get that right and you're made! Trouble is and this forum demonstrates it, there are many 'wants' from a wide variety of customers but I would suggest there's one overriding desire! Realism What are we doing when we play a computer game? Ok, we're entertaining ourselves but more to the point, we are satisfying a desire to experience something we cannot do in reality. As an example, I spend a lot of time on an aviation sim. I can't afford the real thing but computer software technology has
  18. I was always lead to believe that it was gaming on PC that stimulated development of PC components, specifically cpu and graphics card technologies. This is maybe just history now and those advancements probably assisted the diversification into consoles and the like. But it aint gonna stop there! Personally, I believe all the variations now available will evolve into a composite device, embedded in the fabric of our home maybe and of which, gaming will be just one of many facilities ! In GRAW 10 we'll be creeping around a shanty town somewhere, in our living rooms. A totally realis
  19. Hi, Keyfox, Your observations, I'm sure, are 100% and the underlying factor is 'profit'!!! Responding to the market that produces the largest turnover. This 'syndrome' emerges in every product that doesn't require strict adherence to specification for reasons of safety or reliability (aircraft components for example) Understandable though! Would you invest research and development into something that appealed to a relatively small market? Maybe you would, if you could price the end product to recoup developments costs and still make a healthy product! What price would that make G
  20. Hi Sleepdoc, Perhaps I didn't make my point very well? I wasn't saying that there aren't some sexy versions of the traditional interface peripherals out there! What I should have said, maybe, is that the techniques we use to communicate/manipulate most frequently, speech and touch, have not attracted the development interest that button pressing has! Or so it seems? Now somebody is going to quote an amazing new product, just about to be launched. Ok, so there's now the iPhone's very touchy screen and there's the WII (which in my opinion, has a somewhat limited repertoire) I d
  21. Despite my rantings I do keep an 'open mind' and watch changes in technology. I actually have a WII !!!! (no, not a wee) It's great fun at simulating sports activities (tennis, bowling etc) but I wouldn't want to use the handset to fly an aircraft or manipulate the weapons in GRAW, for example. Convergence is a popular term in the industry and the mobile phone is a prime example of how different technologies are coming together. The PC, in terms of human interactive devices, seems to have been locked into Kb & M since it's introduction but I've absolutely no doubt that it will evol
  22. That says it all, doesn't it? Goodbye PC gaming!!!!
  23. Hi, I've been a GRAW player since the beginning and enjoyed EVERY version for different reasons, unlike some others!! There's a lot of speculation, guesswork and even some some knowledgeable comment on this forum as to where PC GRAW fits in the market. How big is the GRAW for PC market? Does anybody know? Sure, consoles have become the 'holy grail' for publishers because they mean low level standardisation and a single platform development costs but does that mean there's no longer a viable market for a PC version? Are we destined to lose the choice between playing an arcade, but
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