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popey71

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About popey71

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    Recruit - 3rd Class

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    AMD Athlon II X4 620,4.00GB Dual-Channel DDR3 @ 668MHz (9-9-9-24),Gigabyte Technology Co., Ltd. GA-MA74GMT-S2 (Socket M2),2048MB NVIDIA GeForce GTX 650 Ti (Gigabyte)
  1. popey71

    Panhard Issues

    I have fixed this guys
  2. Hi Guys, I have modified Mexbob's Ahmada map and all was going well and all working and all of a sudden i can't play it.( this is in testing before bundling) All other maps work fine. Just gets to loading screen and doesn't continue, no error comes up but in task manager says graw 2 not responding. can still use editor as normal. Below is my system and mission... everthing was working fine. Any help would be greatly appreciated System OS Name Microsoft Windows 7 Home Premium Version 6.1.7601 Service Pack 1 Build 7601 Other OS Description Not Available OS Manufacturer Microsoft Corporation System Name POPEY-PC System Manufacturer Gigabyte Technology Co., Ltd. System Model GA-MA74GMT-S2 System Type x64-based PC Processor AMD Athlon(tm) II X4 620 Processor, 2600 Mhz, 4 Core(s), 4 Logical Processor(s) BIOS Version/Date Award Software International, Inc. F1, 19/11/2009 SMBIOS Version 2.4 Windows Directory C:\Windows System Directory C:\Windows\system32 Boot Device \Device\HarddiskVolume2 Locale Australia Hardware Abstraction Layer Version = "6.1.7601.17514" User Name Popey-PC\Popey Time Zone E. Australia Standard Time Installed Physical Memory (RAM) 4.00 GB Total Physical Memory 4.00 GB Available Physical Memory 2.31 GB Total Virtual Memory 8.00 GB Available Virtual Memory 6.26 GB Page File Space 4.00 GB Mission <?xml version="1.0" encoding="ISO-8859-1"?> <!-- This is a basic mission template created by davros for the wiki at graw2.pbwiki.com Please register and contribute to the community of knowledge on making GRAW2 coop missions It required you to define the following things in the map editor. coop_spawn : the initial spawn location for the ghosts loc_trig01 : the first trigger location - causes the enemy patrol to spawn loc_trig02 : another location on the map. Displays a message on the screen...up to you to make it do more loc_extraction : the location the ghosts need to get to to extract Patrol01 : a mexical patrol ============================================================================================= Mission created by <put your details here> - <date created> CONTACT ME AT <your contact details> FOR INFORMATION ON THIS MISSION ==================== popey_ahmada_v1 ========================================== --> <mission_script> <xi:include href = "/data/levels/common/common.xml#xpointer(/common/*)"/> <xi:include href = "/data/levels/common/coop_ranks_ogr_quarry.xml"/> <xi:include href = "/data/levels/common/coop_rules.xml"/> <!--Set up for the game ==================--> <event name = "start_mission"> <!--Environment variables wind, smoke etc--> <element type = "SetWindEnable" value = "true" start_time = "2"/> <element type = "SetWindDirection" degrees = "90" variation = "30" time = "5" start_time = "4"/> <element type = "SetWindTilt" degrees = "-5" variation = "15" time = "8" start_time = "6"/> <element type = "SetWindSpeed" unit = "beaufort" speed = "2" variation = "2" time = "7" start_time = "3"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "true"/> <!--Start the first trigget location, and a trigger for group01 dying and for the objectives complete/end of game trigger--> <element type="StartTrigger" name="t_loc_trig01" start_time = "1"/> <!--DEBUG CODE - Useful for making the ghost invisible/tough for testing the mission <element type="AlterGroupStats" player_type="team_a" invisible="true" max_health="5000" health="5000" start_time="15"/> <!--DEBUG CODE - REMOVE--> <element type = "CreateUnit" weapon="predator" pos="-16094.966 -26440.396 -1071.7456" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="-22244.076 -18816.762 -970.76996" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="-24814.146 -18003.928 -970.45221" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="-8194.3174 14787.844 31.996658" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="-6026.3262 17863.893 42.435692" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="-22853.723 24419.492 111.98942" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="7157.2676 -11197.269 -902.28265" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="13597.596 -6993.3784 31.996628" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="13320.648 14859.841 31.996643" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="18174.471 14430.469 32.040939" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="9011.8633 4379.7637 1035.8419" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "ActivateVehicle" vehicle_id="abrams01" start_time = ".5"/> </event> <!--Location 01 ============--> <trigger name ="t_loc_trig01" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig01" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig01"/> </trigger> <event name = "e_loc_trig01"> <element type = "StopTrigger" name = "t_loc_trig01"/> <element type="Objective" id="obj1" state="add" headline_id="Destroy Adat01" txt_id="Adat01" waypoint_id="ADAT01" vehicle_id="adat01" start_time="2"/> <element type="MakeAttachable" attach="true" vehicle_id="adat01" start_time="1"/> <element type="ShowMessage" msg="Let's rock and roll " /> <element type="StartTrigger" name="t_loc_trig02" start_time = "4"/> <element type = "ActivateVehicle" vehicle_id="abrams02" start_time = "1"/> <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams02" vehicle_id="abrams02" start_time = "2"/> <element type="OrderTank" vehicle_id="abrams02" ai="true" order="patrol" speed="1" start_time="5"> <!-- POS 3 --> <waypoint position="-23920.986 -10788.164 -918.367"/> <!-- POS 2 --> <waypoint position="-19408.438 -14190.503 -812.27539"/> <!-- POS 1 --> <waypoint position="-10918.91 -13483.637 -743.80103"/> </element> <element type = "ActivateVehicle" vehicle_id="abrams03" start_time = "5"/> <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams03" vehicle_id="abrams03" start_time = "6"/> <element type="OrderTank" vehicle_id="abrams03" ai="true" order="patrol" speed="1" start_time="9"> <!-- POS 2 --> <waypoint position="-19679.51 -14334.377 -794.15668"/> <!-- POS 1 --> <waypoint position="-11139.1 -14828.47 -584.05988"/> </element> <element type = "ActivateVehicle" vehicle_id="abrams15" start_time = "3"/> <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams15" vehicle_id="abrams15" start_time = "4"/> <element type="OrderTank" vehicle_id="abrams15" ai="true" order="patrol" speed="1" start_time="7"> <!-- POS 3 --> <waypoint position="-11497.84 -10546.482 -863.92963"/> <!-- POS 2 --> <waypoint position="-12336.221 -5944.3472 -552.33051"/> <!-- POS 1 --> <waypoint position="-11717.967 2052.4441 -869.41449"/> </element> <element type="ActivateVehicle" vehicle_id="havoc02" start_time="3"/> <element type="OrderHeli" vehicle_id="havoc02" order="move" speed="5" up="3000" start_time="5"/> <element type="OrderHeli" vehicle_id="havoc02" order="guard" speed="8" position="-4006.7551 -25595.627 -782.84454"inner_radius="1600" outer_radius="3000" start_time="6"/> <element type="ActivateVehicle" vehicle_id="havoc08" start_time="4"/> <element type="OrderHeli" vehicle_id="havoc08" order="move" speed="5" up="3000" start_time="6"/> <element type="OrderHeli" vehicle_id="havoc08" order="guard" speed="8" position="-4006.7551 -25595.627 -782.84454"inner_radius="1800" outer_radius="3200" start_time="7"/> <element type="ActivateVehicle" vehicle_id="panhard02" start_time="30"/> <element type="OrderCar" vehicle_id="panhard02" order="move" position="-16651 -16897 -1000" start_time="31"/> <element type="StartTrigger" name="t_panhard02_unload"/> <element type="ActivateVehicle" vehicle_id="panhard01" start_time="20"/> <element type="OrderCar" vehicle_id="panhard01" order="move" position="-14222 -17214 -1000" start_time="21"/> <element type="StartTrigger" name="t_panhard01_unload"/>--> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol01"/> <element type = "ActivateGroup" group_id = "sniper01"/> </event> <!--Location 02 ============--> <trigger name ="t_loc_trig02" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig02" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig02"/> </trigger> <event name = "e_loc_trig02"> <element type = "StopTrigger" name = "t_loc_trig02"/> <element type="ShowMessage" msg="location02 " /> <element type="Objective" id="obj2" state="add" headline_id="Destroy Adat02" txt_id="Adat02" waypoint_id="ADAT02" vehicle_id="adat02" start_time="2"/> <element type="MakeAttachable" attach="true" vehicle_id="adat02" start_time="1"/> <element type="StartTrigger" name="t_loc_trig03" start_time = "4"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "true"/> <element type = "ActivateVehicle" vehicle_id="abrams04" start_time = "1"/> <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams04" vehicle_id="abrams04" start_time = "2"/> <element type="OrderTank" vehicle_id="abrams04" ai="true" order="patrol" speed="1" start_time="5"> <!-- POS 3 --> <waypoint position="-2480.3193 7017.8711 -1000.0135"/> <!-- POS 2 --> <waypoint position="-11114.406 5682.0801 -1000.0136"/> <!-- POS 1 --> <waypoint position="-21717.621 606.62872 -1000.0135"/> </element> <element type = "ActivateVehicle" vehicle_id="abrams05" start_time = "8"/> <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams05" vehicle_id="abrams05" start_time = "9"/> <element type="OrderTank" vehicle_id="abrams05" ai="true" order="patrol" speed="1" start_time="12"> <!-- POS 3 --> <waypoint position="-15715.313 4048.0693 -1000.0136"/> <!-- POS 2 --> <waypoint position="-22878.975 11096.733 -508.5799"/> <!-- POS 1 --> <waypoint position="-22585.691 21083.82 -15.88295"/> </element> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol02"/> <element type = "ActivateGroup" group_id = "sniper02"/> </event> <!--Location 03 ============--> <trigger name ="t_loc_trig03" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig03" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig03"/> </trigger> <event name = "e_loc_trig03"> <element type = "StopTrigger" name = "t_loc_trig03"/> <element type="Objective" id="obj3" state="add" headline_id="Destroy Adat03" txt_id="Adat03" waypoint_id="ADAT03" vehicle_id="adat03" start_time="2"/> <element type="MakeAttachable" attach="true" vehicle_id="adat03" start_time="1"/> <element type="ShowMessage" msg="location03" /> <element type="StartTrigger" name="t_loc_trig04" start_time = "4"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "true"/> <element type = "ActivateVehicle" vehicle_id="abrams06" start_time = "1"/> <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams06" vehicle_id="abrams06" start_time = "2"/> <element type="OrderTank" vehicle_id="abrams06" ai="true" order="patrol" speed="1" start_time="5"> <!-- POS 3 --> <waypoint position="-3807.7949 26941.256 -0"/> <!-- POS 2 --> <waypoint position="-10168.387 26823.461 -2.7543488"/> <!-- POS 1 --> <waypoint position="-16117.165 25274.176 0"/> </element> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol03"/> <element type = "ActivateGroup" group_id = "sniper03"/> </event> <!--Location 04 ============--> <trigger name ="t_loc_trig04" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig04" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig04"/> </trigger> <event name = "e_loc_trig04"> <element type = "StopTrigger" name = "t_loc_trig04"/> <element type="Objective" id="obj4" state="add" headline_id="Destroy Adat04" txt_id="Adat04" waypoint_id="ADAT04" vehicle_id="adat04" start_time="2"/> <element type="MakeAttachable" attach="true" vehicle_id="adat04" start_time="1"/> <element type="ShowMessage" msg="location04" /> <element type="StartTrigger" name="t_loc_trig05" start_time = "4"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "true"/> <element type="ActivateVehicle" vehicle_id="havoc06" start_time="3"/> <element type="OrderHeli" vehicle_id="havoc06" order="move" speed="5" up="3100" start_time="5"/> <element type="OrderHeli" vehicle_id="havoc06" order="guard" speed="8" position="-265.88168 18564.811 6.6073828"inner_radius="1800" outer_radius="3200" start_time="6"/> <element type="ActivateVehicle" vehicle_id="havoc07" start_time="4"/> <element type="OrderHeli" vehicle_id="havoc07" order="move" speed="5" up="3300" start_time="6"/> <element type="OrderHeli" vehicle_id="havoc07" order="guard" speed="8" position="-265.88168 18564.811 6.6073828"inner_radius="1600" outer_radius="3000" start_time="7"/> <element type="ActivateVehicle" vehicle_id="pickup01" start_time="2"/> <element type="OrderCar" vehicle_id="pickup01" order="move" position="-1912 18019 0" start_time="3"/> <element type="StartTrigger" name="t_pickup01_unload"/> <element type="ActivateVehicle" vehicle_id="pickup02" start_time="5"/> <element type="OrderCar" vehicle_id="pickup02" order="move" position="-2277 18991 -0" start_time="6"/> <element type="StartTrigger" name="t_pickup02_unload"/> <element type = "ActivateVehicle" vehicle_id="abrams07" start_time = ".5"/> <element type="MakeAttachable" attach="true" vehicle_id="abrams07" start_time="1"/> <element type = "ActivateVehicle" vehicle_id="abrams08" start_time = "2"/> <element type="MakeAttachable" attach="true" vehicle_id="abrams08" start_time="3"/> <element type = "ActivateVehicle" vehicle_id="abrams09" start_time = "3"/> <element type="MakeAttachable" attach="true" vehicle_id="abrams09" start_time="4"/> <element type = "ActivateVehicle" vehicle_id="abrams10" start_time = "4"/> <element type="MakeAttachable" attach="true" vehicle_id="abrams10" start_time="5"/> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol04"/> <element type = "ActivateGroup" group_id = "sniper04"/> </event> <!--Location 05 ============--> <trigger name ="t_loc_trig05" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig05" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig05"/> </trigger> <event name = "e_loc_trig05"> <element type = "StopTrigger" name = "t_loc_trig05"/> <element type="Objective" id="obj5" state="add" headline_id="Destroy Adat05" txt_id="Adat05" waypoint_id="ADAT05" vehicle_id="adat05" start_time="2"/> <element type="MakeAttachable" attach="true" vehicle_id="adat05" start_time="1"/> <element type="ShowMessage" msg="location05" /> <element type="StartTrigger" name="t_loc_trig06" start_time = "4"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "true"/> <element type="ActivateVehicle" vehicle_id="panhard03" start_time="10"/> <element type="OrderCar" vehicle_id="panhard03" order="move" position="5017 -12278 -956" start_time="11"/> <element type="StartTrigger" name="t_panhard03_unload"/> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol05"/> <element type = "ActivateGroup" group_id = "sniper05"/> </event> <!--Location 06 ============--> <trigger name ="t_loc_trig06" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig06" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig06"/> </trigger> <event name = "e_loc_trig06"> <element type = "StopTrigger" name = "t_loc_trig06"/> <element type="Objective" id="obj6" state="add" headline_id="Destroy Adat06" txt_id="Adat06" waypoint_id="ADAT06" vehicle_id="adat06" start_time="2"/> <element type="MakeAttachable" attach="true" vehicle_id="adat06" start_time="1"/> <element type="ShowMessage" msg="location06" /> <element type="StartTrigger" name="t_loc_trig07" start_time = "4"/> <element type = "ActivateVehicle" vehicle_id="abrams11" start_time = ".5"/> <element type="MakeAttachable" attach="true" vehicle_id="abrams11" start_time="1"/> <element type = "ActivateVehicle" vehicle_id="abrams14" start_time = "2"/> <element type="MakeAttachable" attach="true" vehicle_id="abrams14" start_time="3"/> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol06"/> <element type = "ActivateGroup" group_id = "sniper06"/> </event> <!--Location 07 ============--> <trigger name ="t_loc_trig07" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig07" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig07"/> </trigger> <event name = "e_loc_trig07"> <element type = "StopTrigger" name = "t_loc_trig07"/> <element type="Objective" id="obj7" state="add" headline_id="Destroy Mule01" txt_id="Mule01" waypoint_id="MULE01" vehicle_id="mule01" start_time="2"/> <element type="MakeAttachable" attach="true" vehicle_id="mule01" start_time="1"/> <element type="ShowMessage" msg="location07 " /> <element type="StartTrigger" name="t_loc_trig08" start_time = "4"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn05" side = "1" set = "true"/> <element type="ActivateVehicle" vehicle_id="havoc03" start_time="3"/> <element type="OrderHeli" vehicle_id="havoc03" order="move" speed="5" up="3600" start_time="5"/> <element type="OrderHeli" vehicle_id="havoc03" order="guard" speed="8" position="18325.959 27541.906 -175.60918"inner_radius="1800" outer_radius="3200" start_time="6"/> <element type="ActivateVehicle" vehicle_id="panhard04" start_time="12"/> <element type="OrderCar" vehicle_id="panhard04" order="move" position="23322 24682 -1000" start_time="13"/> <element type="StartTrigger" name="t_panhard04_unload"/> <element type = "ActivateVehicle" vehicle_id="abrams16" start_time = ".5"/> <element type="MakeAttachable" attach="true" vehicle_id="abrams16" start_time="5"/> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol07"/> <element type = "ActivateGroup" group_id = "sniper07"/> </event> <!--Location 08 ============--> <trigger name ="t_loc_trig08" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig08" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig08"/> </trigger> <event name = "e_loc_trig08"> <element type = "StopTrigger" name = "t_loc_trig08"/> <element type="Objective" id="obj8" state="add" headline_id="Destroy Adat07" txt_id="Adat07" waypoint_id="ADAT07" vehicle_id="adat07" start_time="2"/> <element type="MakeAttachable" attach="true" vehicle_id="adat07" start_time="1"/> <element type="ShowMessage" msg="location08" /> <element type="StartTrigger" name="t_loc_trig09" start_time = "4"/> <element type = "ActivateVehicle" vehicle_id="abrams12" start_time = ".5"/> <element type="MakeAttachable" attach="true" vehicle_id="abrams12" start_time="5"/> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol08"/> <element type = "ActivateGroup" group_id = "sniper08"/> </event> <!--Location 09 ============--> <trigger name ="t_loc_trig09" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig09" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig09"/> </trigger> <event name = "e_loc_trig09"> <element type = "StopTrigger" name = "t_loc_trig09"/> <element type="ShowMessage" msg="location09" /> <element type="StartTrigger" name="t_loc_trig10" start_time = "4"/> <element type = "ActivateVehicle" vehicle_id="abrams13" start_time = ".5"/> <element type="MakeAttachable" attach="true" vehicle_id="abrams13" start_time="5"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn05" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn06" side = "1" set = "true"/> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol09"/> <element type = "ActivateGroup" group_id = "sniper09"/> </event> <!--Location 10 ============--> <trigger name ="t_loc_trig10" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig10" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig10"/> </trigger> <event name = "e_loc_trig10"> <element type = "StopTrigger" name = "t_loc_trig10"/> <element type="ShowMessage" msg="location10" /> <element type="StartTrigger" name="t_patrol10_dead" start_time = "3"/> <element type="ActivateVehicle" vehicle_id="havoc04" start_time="3"/> <element type="OrderHeli" vehicle_id="havoc04" order="move" speed="5" up="3600" start_time="5"/> <element type="OrderHeli" vehicle_id="havoc04" order="guard" speed="8" position="7272.228 2180.5415 2649.9998"inner_radius="1800" outer_radius="3200" start_time="6"/> <element type="ActivateVehicle" vehicle_id="havoc05" start_time="4"/> <element type="OrderHeli" vehicle_id="havoc05" order="move" speed="5" up="3400" start_time="6"/> <element type="OrderHeli" vehicle_id="havoc05" order="guard" speed="8" position="7272.228 2180.5415 2649.9998"inner_radius="1600" outer_radius="3000" start_time="7"/> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol10"/> <element type = "ActivateGroup" group_id = "sniper10"/> </event> <!-- ============================================================================================= MISC EVENTS ============================================================================================= --> <!--Unload Panhard01 ----------------------------> <trigger name="t_panhard01_unload" interval="2.0" preserved="false"> <condition type="UnitInLocation" location="loc_panhard01_unload" vehicle_id="panhard01" equal="1"/> <event name="e_dropoff01"/> </trigger> <event name="e_dropoff01"> <element type = "StopTrigger" name = "t_panhard01_unload"/> <element type="ExitPassengers" vehicle_id="panhard01" /> </event> <!--Unload Panhard02 ----------------------------> <trigger name="t_panhard02_unload" interval="2.0" preserved="false"> <condition type="UnitInLocation" location="loc_panhard02_unload" vehicle_id="panhard02" equal="1"/> <event name="e_dropoff02"/> </trigger> <event name="e_dropoff02"> <element type = "StopTrigger" name = "t_panhard02_unload"/> <element type="ExitPassengers" vehicle_id="panhard02" /> </event> <!--Unload Panhard03 ----------------------------> <trigger name="t_panhard03_unload" interval="2.0" preserved="false"> <condition type="UnitInLocation" location="loc_panhard03_unload" vehicle_id="panhard03" equal="1"/> <event name="e_dropoff04"/> </trigger> <event name="e_dropoff04"> <element type = "StopTrigger" name = "t_panhard03_unload"/> <element type="ExitPassengers" vehicle_id="panhard03" /> </event> <!--Unload Panhard04 ----------------------------> <trigger name="t_panhard04_unload" interval="2.0" preserved="false"> <condition type="UnitInLocation" location="loc_panhard04_unload" vehicle_id="panhard04" equal="1"/> <event name="e_dropoff05"/> </trigger> <event name="e_dropoff05"> <element type = "StopTrigger" name = "t_panhard04_unload"/> <element type="ExitPassengers" vehicle_id="panhard04" /> </event> <!--Unload pickup01 ----------------------------> <trigger name="t_pickup01_unload" interval="2.0" preserved="false"> <condition type="UnitInLocation" location="loc_pickup01_unload" vehicle_id="pickup01" equal="1"/> <event name="e_dropoff03"/> </trigger> <event name="e_dropoff03"> <element type = "StopTrigger" name = "t_pickup01_unload"/> <element type="ExitPassengers" vehicle_id="pickup01" /> </event> <!--Unload pickup02 ----------------------------> <trigger name="t_pickup02_unload" interval="2.0" preserved="false"> <condition type="UnitInLocation" location="loc_pickup02_unload" vehicle_id="pickup02" equal="1"/> <event name="e_dropoff06"/> </trigger> <event name="e_dropoff06"> <element type = "StopTrigger" name = "t_pickup02_unload"/> <element type="ExitPassengers" vehicle_id="pickup02" /> </event> <!--patrol10 all dead ========================--> <trigger name="t_patrol10_dead" interval="2" preserved="false"> <condition type = "SoldiersKilled" group_id = "patrol10" amount = "all"/> <event name="e_patrol10_dead"/> </trigger> <event name = "e_patrol10_dead"> <element type="ShowMessage" msg="You killed group01 - now extract!" kind="splash" start_time="0"/> <element type = "StopTrigger" name = "t_patrol10_dead"/> <element type="Objective" id="obj10" state="add" headline_id="Extraction" txt_id="Extraction" waypoint_id="loc_extraction" waypoint="7272.228 2180.5415 2649.9998" /> <element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract1" start_time="3"/> <element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract2" start_time="5"/> <element type="ColorSmoke" side="1" name_id="smoke_extract1" start_time="3.5"/> <element type="ColorSmoke" side="2" name_id="smoke_extract2" start_time="5.5"/> <element type="StartTrigger" name="t_extraction" /> </event> <!--Extraction/End of Game ========================--> <!--Check to see if players are all in extract location and if so, call e_win to complete the game--> <trigger name ="t_extraction" interval="2" preserved="false"> <if_all> <condition type="VehicleDestroyed" vehicle_id="adat01"/> <condition type="VehicleDestroyed" vehicle_id="adat02"/> <condition type="VehicleDestroyed" vehicle_id="adat03"/> <condition type="VehicleDestroyed" vehicle_id="adat04"/> <condition type="VehicleDestroyed" vehicle_id="adat05"/> <condition type="VehicleDestroyed" vehicle_id="adat06"/> <condition type="VehicleDestroyed" vehicle_id="adat07"/> <condition type="VehicleDestroyed" vehicle_id="mule01"/> <condition type="UnitInLocation" location="loc_extraction" player_type="team_a" amount="all"/> </if_all> <event name = "e_win"/> </trigger> <!--Complete the game--> <event name = "e_win"> <element type="ShowMessage" msg="Well done ghosts - You won!" kind="splash" start_time="0"/> <element type = "EndRound" winner_side = "1" reason = "Well done ghosts - Let's go home!" start_time = "5"/> </event> <gametype_info name = "enemies_to_kill" value = "1"/> </mission_script> <!--Notes and stuff ================= Coding rules: Comment your code and then comment some more. Triggers start with t_ Events start with e_ Locations start with loc_ -->
  3. Anyone seen this ? Is it a normal windows kernel 32 (dll) fix required ? (have scanned computer and came up with no missing/currupted files) Crash in application version: 30899.3048 Unhandled exception - breakpoint C STACK: graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? kernel32 (???) : BaseThreadInitThunk ntdll (???) : RtlInitializeExceptionChain graw2 (???) : ??? ??? (???) : ??? SCRIPT STACK: data\lib\utils\worldinfo.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded
  4. Hi Guys, I am having trouble getting my panhard02 to move to designated point.( being panhard02_unload). Panhard01 works fine but panhard02 just won't move(location 5 in mission below). panhard02 appears and passengers as well and will attack but just can't get it to move. I have redone the vehicle ai graph and human ai graph is there with no broken parts. It activates as soon as location 5 is triggered but thats it. I have also tried starting the trigger at start of mission with no luck.( highlighted below ) If anyone can help that would be great. Thanks Popey71 <?xml version="1.0" encoding="ISO-8859-1"?> <!-- This is a basic mission template created by davros for the wiki at graw2.pbwiki.com Please register and contribute to the community of knowledge on making GRAW2 coop missions It required you to define the following things in the map editor. coop_spawn : the initial spawn location for the ghosts loc_trig01 : the first trigger location - causes the enemy patrol to spawn loc_trig02 : another location on the map. Displays a message on the screen...up to you to make it do more loc_extraction : the location the ghosts need to get to to extract Patrol01 : a mexical patrol ============================================================================================= Mission created by <put your details here> - <date created> CONTACT ME AT <your contact details> FOR INFORMATION ON THIS MISSION ===========================popey_ahmada_v1================================================================== --> <mission_script> <xi:include href = "/data/levels/common/common.xml#xpointer(/common/*)"/> <xi:include href = "/data/levels/common/coop_ranks_ogr_quarry.xml"/> <xi:include href = "/data/levels/common/coop_rules.xml"/> <!--Set up for the game ==================--> <event name = "start_mission"> <!--Environment variables wind, smoke etc--> <element type = "SetWindEnable" value = "true" start_time = "2"/> <element type = "SetWindDirection" degrees = "90" variation = "30" time = "5" start_time = "4"/> <element type = "SetWindTilt" degrees = "-5" variation = "15" time = "8" start_time = "6"/> <element type = "SetWindSpeed" unit = "beaufort" speed = "2" variation = "2" time = "7" start_time = "3"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "true"/> <!--Start the first trigget location, and a trigger for group01 dying and for the objectives complete/end of game trigger--> <element type="StartTrigger" name="t_loc_trig01" start_time = "1"/> <element type="StartTrigger" name="t_loc_trig02" start_time = "1"/> <element type="StartTrigger" name="t_loc_trig03" start_time = "1"/> <element type="StartTrigger" name="t_loc_trig04" start_time = "1"/> <element type="StartTrigger" name="t_loc_trig05" start_time = "1"/> <element type="StartTrigger" name="t_loc_trig06" start_time = "1"/> <element type="StartTrigger" name="t_loc_trig07" start_time = "1"/> <element type="StartTrigger" name="t_loc_abrams07" start_time = ".5"/> <element type="StartTrigger" name="t_patrol07_dead" start_time = "2"/> <element type="StartTrigger" name="t_extraction" start_time = "2"/> <element type="MakeAttachable" attach="true" vehicle_id="adat01" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="adat02" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="adat03" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="adat04" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="adat05" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="adat06" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="adat07" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="abrams05" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="abrams06" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="abrams07" start_time="1"/> <!--Zeus Positions ============--> <element type = "CreateUnit" weapon="predator" pos="-8189.9697 14782.53 34.656342" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="13327.71 14820.262 34.32296" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="18192.174 14386.223 32.037048" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="13621.496 -7036.5288 37.322998" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="-15677.998 -2943.4827 -825.12622" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="5691.1479 2500.3638 2581.989" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="15115 -2408 2582" spare_clips="1" yaw_pitch_roll="0 0 50" /> <element type = "CreateUnit" weapon="predator" pos="-16128.108 -26549.256 -1084.3518" spare_clips="1" yaw_pitch_roll="0 0 50" /> <!-- <element type="ActivateVehicle" vehicle_id="heli01" start_time="5"/> <element type="OrderHeli" vehicle_id="heli01" order="move" speed="1.0" up="3000" start_time="5"/> <element type="OrderHeli" vehicle_id="heli01" order="guard" speed="1.5" position=" -4815.6943 -27094.711 -765.27655" inner_radius="1600" outer_radius="3000" start_time="5"/> <element type="ActivateVehicle" vehicle_id="heli02" start_time="3"/> <element type="OrderHeli" vehicle_id="heli02" order="move" speed="1" up="3000" start_time="5"/> <element type="OrderHeli" vehicle_id="heli02" order="guard" speed=".8" position=" -4815.6943 -27094.711 -765.27655" inner_radius="1800" outer_radius="3200" start_time="5"/> <!--Panhard01 ============--> <element type="ActivateVehicle" vehicle_id="panhard01" start_time=".5"/> <element type="OrderCar" vehicle_id="panhard01" order="move" position="-13668 -15466 -752" speed=".6" start_time="1"/> <element type="StartTrigger" name="t_panhard01_unload" preserved="false"/> </event> <trigger name="t_panhard01_unload" interval="2.0" preserved="false"> <condition type="UnitInLocation" location="loc_panhard01_unload" vehicle_id="panhard01" equal="1"/> <event name="e_dropoff01"/> </trigger> <event name="e_dropoff01"> <element type="ExitPassengers" vehicle_id="panhard01" /> </event> DEBUG CODE - Useful for making the ghost invisible/tough for testing the mission <element type="AlterGroupStats" player_type="team_a" invisible="false" max_health="5000" health="5000" start_time="15"/> <!--DEBUG CODE - REMOVE--> <!--Location 01 ============--> <trigger name ="t_loc_trig01" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig01" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig01"/> </trigger> <event name = "e_loc_trig01"> <element type = "StopTrigger" name = "t_loc_trig01"/> <element type="Objective" id="obj1" state="add" headline_id="Destroy Adat01" txt_id="Adat01" waypoint_id="ADAT01" vehicle_id="adat01" start_time="2"/> <element type = "ActivateVehicle" vehicle_id="abrams02" start_time = "5.5"/> <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams02" vehicle_id="abrams02" start_time = "12"/> <element type="OrderTank" vehicle_id="abrams02" ai="true" order="patrol" speed="1.5" start_time="10"> <!-- POS 4 <waypoint position="-18474.684 -14057.238 -867.82452"/> <!-- POS 45 --> <waypoint position="-23329.936 -10467.205 -971.36627"/> <!-- POS 5 --> <waypoint position="-23360.369 -5022.1675 -886.85199"/> <!-- POS 6 <waypoint position="-24467.127 -1787.7705 -949.62653"/> --> <!-- POS 7 --> <waypoint position="-21518.486 371.05045 -1000.0136"/> <!-- POS2 <waypoint position="-15799.431 3723.4929 0"/> --> <!-- POS21 --> <waypoint position="-12764.877 -736.26263 -1000.9755"/> <!-- POS22 --> <waypoint position="-12263.112 -5753.0884 -562.65515"/> <!-- POS 3 --> <waypoint position="-10753.743 -13466.121 -729.26459"/> </element> <element type = "ActivateVehicle" vehicle_id="abrams04" start_time = "5.5"/> <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams04" vehicle_id="abrams04" start_time = "12"/> <element type="OrderTank" vehicle_id="abrams04" ai="true" order="patrol" speed="1" start_time="10"> <!-- POS 4 <waypoint position="-18474.684 -14057.238 -867.82452"/> <!-- POS 03 --> <waypoint position=" -23194.031 -12433.131 -857.78839"/> <!-- POS 04 --> <waypoint position="-23837.35 -3783.3271 -768.1944"/> <!-- POS 06 --> <waypoint position="-14861.047 3978.9849 -1000.0136"/> <!-- POS <waypoint position="-21518.486 371.05045 -1000.0136"/> <!-- POS2 <waypoint position="-15799.431 3723.4929 0"/> --> <!-- POS07 --> <waypoint position="-11850.157 -4795.1162 -613.62061"/> <!-- POS08 --> <waypoint position=" -10259.062 -7809.3682 -628.27118"/> <!-- POS 01--> <waypoint position=" -8226.1348 -10834.869 -927.77509"/> </element> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "true"/> <element type="ShowMessage" msg="location01" /> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol01"/> </event> <!--Location 02 ============--> <trigger name ="t_loc_trig02" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig02" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig02"/> </trigger> <event name = "e_loc_trig02"> <element type = "StopTrigger" name = "t_loc_trig02"/> <element type="Objective" id="obj2" state="add" headline_id="Destroy Adat02" txt_id="Adat02" waypoint_id="ADAT02" vehicle_id="adat02" start_time="2"/> <element type = "ActivateVehicle" vehicle_id="abrams03" start_time = "5.5"/> <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams03" vehicle_id="abrams03" start_time = "12"/> <element type="OrderTank" vehicle_id="abrams03" ai="true" order="patrol" speed="1" start_time="10"> <!-- POS 05--> <waypoint position=" -17108.863 17218.809 3.0517578e-005"/> <!-- POS 7--> <waypoint position=" -17106.201 24729.732 0"/> <!-- POS 11 --> <waypoint position=" -4070.876 26552.723 0"/> <!-- POS 13 --> <waypoint position=" -1592.9578 20653.623 3.0517578e-005"/> <!-- POS 1 0 <waypoint position=" -5772.2422 - 27114.191 -1.677063"/> <!-- POS 1 6--> <waypoint position=" -4605.3398 16685.705 0"/> <!-- POS 1 --> <waypoint position=" -7170.665 13433.68 - 41.557724"/> </element> <element type = "ActivateVehicle" vehicle_id="abrams08" start_time = "5.5"/> <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams08" vehicle_id="abrams08" start_time = "12"/> <element type="OrderTank" vehicle_id="abrams08" ai="true" order="patrol" speed="1" start_time="10"> <!-- POS 03--> <waypoint position=" -1837.2675 21134.203 -0.00010681152"/> <!-- POS 20--> <waypoint position=" -4021.4111 23947.357 0.00024414063"/> <!-- POS 04--> <waypoint position="-4460.2725 26791.639 -0.00135803220"/> <!-- POS 05--> <waypoint position=" 2222.8938 26138.275 -0.17514038"/> <!-- POS 21 --> <waypoint position=" 4593.0796 24965.336 6.4699707"/> <!-- POS 06 --> <waypoint position=" 10243.614 24611.893 -5.6836243"/> <!-- POS 07 --> <waypoint position=" 14388.353 21087.432 -1000.0136"/> <!-- POS 08 --> <waypoint position=" 8962.0957 16934.064 -1000.0136"/> <!-- POS 09 --> <waypoint position=" 5630.7891 12078.769 -1000.0135"/> <!-- POS 10--> <waypoint position=" 2282.459 5414.6152 -1000.0136"/> <!-- POS 01 --> <waypoint position=" -2062.5054 8829.2324 -884.16205"/> </element> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "true"/> <element type="ShowMessage" msg="location02 " /> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol02"/> </event> <!--Location 03 ============--> <trigger name ="t_loc_trig03" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig03" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig03"/> </trigger> <event name = "e_loc_trig03"> <element type = "StopTrigger" name = "t_loc_trig03"/> <element type="Objective" id="obj3" state="add" headline_id="Destroy Adat03" txt_id="Adat03" waypoint_id="ADAT03" vehicle_id="adat03" start_time="2"/> <element type="ShowMessage" msg="location03" /> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "true"/> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol03"/> </event> <!--Location 04 ============--> <trigger name ="t_loc_trig04" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig04" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig04"/> </trigger> <event name = "e_loc_trig04"> <element type = "StopTrigger" name = "t_loc_trig04"/> <element type="Objective" id="obj4" state="add" headline_id="Destroy Adat04" txt_id="Adat04" waypoint_id="ADAT04" vehicle_id="adat04" start_time="2"/> <element type="ShowMessage" msg="location04 " /> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "true"/> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol04"/> </event> <!--Location 05 ============--> <trigger name ="t_loc_trig05" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig05" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig05"/> </trigger> <event name = "e_loc_trig05"> <element type = "StopTrigger" name = "t_loc_trig05"/> <element type="StartTrigger" name="t_panhard02_unload" preserved="false"/> <element type="ActivateVehicle" vehicle_id="panhard02" start_time=".5"/> <element type="OrderCar" vehicle_id="panhard02" order="move" position="4500 -12540 -1000" speed=".6" start_time="1"/> </event> <trigger name="t_panhard02_unload" interval="2.0" preserved="false"> <condition type="UnitInLocation" location="loc_panhard02_unload" vehicle_id="panhard02" equal="1"/> <event name="e_dropoff01"/> </trigger> <event name="e_dropoff01"> <element type="ExitPassengers" vehicle_id="panhard02" /> <element type="Objective" id="obj5" state="add" headline_id="Destroy Adat05" txt_id="Adat05" waypoint_id="ADAT05" vehicle_id="adat05" start_time="2"/> <element type="ShowMessage" msg="location05 " /> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn05" side = "1" set = "true"/> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol05"/> </event> <!--Location 06 ============--> <trigger name ="t_loc_trig06" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig06" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig06"/> </trigger> <event name = "e_loc_trig06"> <element type = "StopTrigger" name = "t_loc_trig06"/> <element type="Objective" id="obj6" state="add" headline_id="Destroy Adat06" txt_id="Adat06" waypoint_id="ADAT06" vehicle_id="adat06" start_time="2"/> <element type="ShowMessage" msg="location06" /> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn05" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn06" side = "1" set = "true"/> <element type = "ActivateVehicle" vehicle_id="abrams01" start_time = "2.5"/> <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams01" vehicle_id="abrams01" start_time = "10"/> <element type="OrderTank" vehicle_id="abrams01" ai="true" order="move" world_x="17652.094" world_y="5025.9355" target="true" start_time="8"/> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol06"/> </event> <!--Location 07 ============--> <trigger name ="t_loc_trig07" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig07" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig07"/> </trigger> <event name = "e_loc_trig07"> <element type = "StopTrigger" name = "t_loc_trig07"/> <element type="Objective" id="obj7" state="add" headline_id="Destroy Adat07" txt_id="Adat07" waypoint_id="ADAT07" vehicle_id="adat07" start_time="2"/> <element type = "ActivateVehicle" vehicle_id="abrams03" start_time = "5.5"/> <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams03" vehicle_id="abrams03" start_time = "12"/> <element type="OrderTank" vehicle_id="abrams03" ai="true" order="patrol" speed="1" start_time="10"> <!-- POS 03--> <waypoint position=" 22980.459 16244.444 -1000.0136"/> <!-- POS04--> <waypoint position=" 23479.43 14682.905 -1000.0136"/> <!-- POS 05 --> <waypoint position=" 22985.32 12996.371 -921.18671"/> <!-- POS 07 --> <waypoint position=" 21617.91 9351.1611 0"/> </element> <element type = "ActivateVehicle" vehicle_id="abrams01" start_time = "2.5"/> <element type = "MakeAttachable" attach="true" detonate_event="e_destroyed_abrams01" vehicle_id="abrams01" start_time = "10"/> <element type="OrderTank" vehicle_id="abrams01" ai="true" order="move" world_x="17652.094" world_y="5025.9355" target="true" start_time="8"/> <element type="ShowMessage" msg="location07 " /> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn05" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn06" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn07" side = "1" set = "true"/> <!--Activate the enemy soldiers--> <element type = "ActivateGroup" group_id = "patrol07"/> </event> <!-- Abrams 07 ============--> <trigger name ="t_loc_abrams07" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_abrams07" player_type = "team_a" greater_than="0"/> <event name ="e_loc_abrams07"/> </trigger> <event name = "e_loc_abrams07"> <element type = "StopTrigger" name = "t_loc_abrams07"/> <element type="ActivateVehicle" vehicle_id="abrams07" start_time=".5"/> </event> <!--patrol07 all dead ========================--> <trigger name="t_patrol07_dead" interval="2" preserved="false"> <condition type = "SoldiersKilled" group_id = "patrol07" amount = "all"/> <event name="e_patrol07_dead"/> </trigger> <event name = "e_patrol07_dead"> <element type = "StopTrigger" name = "t_patrol07_dead"/> <element type="Objective" id="obj08" state="add" headline_id="Extraction" txt_id="Extraction" waypoint_id="loc_extraction" waypoint="8107.6821 2262.9512 2649.9998" /> <element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract1" start_time=".5"/> <element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract2" start_time=".5"/> <element type="ColorSmoke" side="1" name_id="smoke_extract1"/> <element type="ColorSmoke" side="2" name_id="smoke_extract2"/> <element type="StartTrigger" name="t_extraction" /> </event> <!--Extraction/End of Game ========================--> <!--Check to see if players are all in extract location and if so, call e_win to complete the game--> <trigger name ="t_extraction" interval="2" preserved="false"> <if_all> <condition type="VehicleDestroyed" vehicle_id="adat01"/> <condition type="VehicleDestroyed" vehicle_id="adat02"/> <condition type="VehicleDestroyed" vehicle_id="adat03"/> <condition type="VehicleDestroyed" vehicle_id="adat04"/> <condition type="VehicleDestroyed" vehicle_id="adat05"/> <condition type="VehicleDestroyed" vehicle_id="adat06"/> <condition type="VehicleDestroyed" vehicle_id="adat07"/> <condition type="UnitInLocation" location="loc_extraction" player_type="team_a" amount="all"/> </if_all> <event name = "e_win"/> </trigger> <!--Complete the game--> <event name = "e_win"> <element type="ShowMessage" msg="Well done ghosts - You won!" kind="splash" start_time="0"/> <element type = "EndRound" winner_side = "1" reason = "Well done ghosts - Let's go home!" start_time = "2"/> </event> <gametype_info name = "enemies_to_kill" value = "1"/> </mission_script> <!--Notes and stuff ================= Coding rules: Comment your code and then comment some more. Triggers start with t_ Events start with e_ Locations start with loc_ -->
  5. Hi Guys, I put in a panhard as it says on video's and wiki but it keeps coming up with t_loc_panhard01_unload ( no named logic). Any help would be great Popey71 <location name="loc_panhard01_unload" shape="sphere" pos="-13668.875 -15466.376 -752.8631" radius="536.90936"/> <element type="ActivateVehicle" vehicle_id="panhard01" start_time=".5"/> <element type="OrderCar" vehicle_id="panhard01" order="move" position="-13668 -15466 -752" speed=".6" start_time="1"/> <element type="StartTrigger" name="t_panhard01_unload" preserved="false"/> <trigger name="t_panhard01_unload" interval="2.0" preserved="false"> <condition type="UnitInLocation" location="loc_panhard01_unload" vehicle_id="panhard01" equal="1"/> <event name="e_dropoff01"/> </trigger> <event name="e_dropoff01"> <element type="ExitPassengers" vehicle_id="panhard01" /> </event>
  6. popey71

    Crash in application query

    Found problem with littlebird unit. All fixed now
  7. Hi Guys, Does anyone know why this error appears? Crash in application version: 30899.3048 Unhandled exception - access violation C STACK: ??? (???) : ??? graw2 (???) : ??? graw2 (???) : ??? SCRIPT STACK: data\lib\units\ai\soldier\smovelogics.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\managers\aihivebrain.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: threaded Physics : threaded
  8. Hi Guys, Is there a way or could someone let me know how to create and script a friendly person that could be rescued in a map. (As an objective) Thanks Popey
  9. Hi Guys, I changed the below 2 lines in the script and also redone extraction point in the editor. I think more to do with the script though. I have also edited the above script to show where the lines were put. Again thanks guys <element type="StartTrigger" name="t_objectives_complete" start_time = "10"/> ---> <element type="StartTrigger" name="t_extraction" start_time = "2"/> <element type="StartTrigger" name="t_objectives_complete" /> ---> <element type="StartTrigger" name="t_extraction" />
  10. Thanks heaps guys....all fixed now and working
  11. That would be great Thanks John
  12. Guys, Could someone help me with my extraction point as I don't get any pointer to where extraction is once all objectives are done. Have supplied mission script and a bit lost as this has worked before. Any suggestions or advice on the mission script in general would be good also as this is only my second try at doing this. thanks heaps Popey <?xml version="1 .0" encoding="ISO-8859-1"?> <!-- This is a basic mission template created by davros for the wiki at graw2.pbwiki.com Please register and contribute to the community of knowledge on making GRAW2 coop missions It required you to define the following things in the map editor. coop_spawn : the initial spawn location for the ghosts loc_trig01 : the first trigger location - causes the enemy patrol to spawn loc_trig02 : another location on the map. Displays a message on the screen...up to you to make it do more loc_extraction : the location the ghosts need to get to to extract Patrol01 : a mexical patrol ============================================================================================= Mission created by <put your details here> - <date created> CONTACT ME AT <your contact details> FOR INFORMATION ON THIS MISSION ===========================Infernal================================================================== --> <mission_script> <xi:include href = "/data/levels/common/common.xml#xpointer(/common/*)"/> <xi:include href = "/data/levels/common/coop_ranks_ogr_quarry.xml"/> <xi:include href = "/data/levels/common/coop_rules.xml"/> <!--Set up for the game ==================--> <event name = "start_mission"> <!--Environment variables wind, smoke etc--> <element type = "SetWindEnable" value = "true" start_time = "2"/> <element type = "SetWindDirection" degrees = "90" variation = "30" time = "5" start_time = "4"/> <element type = "SetWindTilt" degrees = "-5" variation = "15" time = "8" start_time = "6"/> <element type = "SetWindSpeed" unit = "beaufort" speed = "2" variation = "2" time = "7" start_time = "3"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "true"/> <!-- Set triggers and attachables =======================--> <element type="StartTrigger" name="t_loc_trig01" start_time = "1"/> <element type="StartTrigger" name="t_loc_trig02" start_time = "2"/> <element type="StartTrigger" name="t_loc_trig03" start_time = "3"/> <element type="StartTrigger" name="t_loc_trig04" start_time = "1"/> <element type="StartTrigger" name="t_loc_trig05" start_time = "2"/> <element type="StartTrigger" name="t_loc_trig06" start_time = "3"/> <element type="StartTrigger" name="t_patrol06_dead" start_time = "2"/> <element type="StartTrigger" name="t_extraction" start_time = "2"/> <element type="MakeAttachable" attach="true" vehicle_id="adat01" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="adat02" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="adat03" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="adat04" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="adat05" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="pickup01" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="pickup02" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="pickup03" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="pickup04" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="pickup05" start_time="1"/> <element type="MakeAttachable" attach="true" vehicle_id="pickup06" start_time="1"/> DEBUG CODE - Useful for making the ghost invisible/tough for testing the mission <element type="AlterGroupStats" player_type="team_a" invisible="true" max_health="10000" health="10000" start_time="5"/> </event> <!--Location 01 ============--> <trigger name ="t_loc_trig01" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig01" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig01"/> </trigger> <event name = "e_loc_trig01"> <element type = "StopTrigger" name = "t_loc_trig01"/> <element type="Objective" id="obj1" state="add" headline_id="Destroy Adat01" txt_id="Adat01" waypoint_id="ADAT01" vehicle_id="adat01" start_time="2"/> <!--Activate the enemy --> <element type = "ActivateGroup" group_id = "patrol01"/> <element type = "ActivateGroup" group_id = "sniper01"/> <element type="ActivateVehicle" vehicle_id="heli01" start_time="5"/> <element type="OrderHeli" vehicle_id="heli01" order="move" speed="1" up="2400" start_time="10"/> <element type="OrderHeli" vehicle_id="heli01" order="guard" speed="0.8" position="-25950.9 26668.025 -7487.8184" inner_radius="1600" outer_radius="3000" start_time="5"/> <element type="ActivateVehicle" vehicle_id="tank01" start_time=".5"/> </event> <!--Location 02 ============--> <trigger name ="t_loc_trig02" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig02" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig02"/> </trigger> <event name = "e_loc_trig02"> <element type = "StopTrigger" name = "t_loc_trig02"/> <element type="Objective" id="obj2" state="add" headline_id="Destroy Adat02" txt_id="Adat02" waypoint_id="ADAT02" vehicle_id="adat02" start_time="2"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "true"/> <element type="ShowMessage" msg="Damn New orders .......... We have to eliminate ALL baddies and adats before we go home" kind="splash" pause="10"/> <!--Activate the enemy --> <element type = "ActivateGroup" group_id = "patrol02"/> <element type = "ActivateGroup" group_id = "sniper02"/> </event> <!--Location 03 ============--> <trigger name ="t_loc_trig03" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig03" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig03"/> </trigger> <event name = "e_loc_trig03"> <element type = "StopTrigger" name = "t_loc_trig03"/> <element type="Objective" id="obj3" state="add" headline_id="Destroy Adat03" txt_id="Adat03" waypoint_id="Adat03" vehicle_id="adat03" start_time="2"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "true"/> <element type="ShowMessage" msg="Damn New orders .......... We have to eliminate ALL baddies and adats before we go home" kind="splash" pause="10"/> <element type="Objective" id="obj4" state="add" headline_id="Destroy pickup" txt_id="pickup" waypoint_id="pickup" vehicle_id="pickup03" start_time="1"/> <element type="Objective" id="obj5" state="add" headline_id="Destroy pickup" txt_id="pickup" waypoint_id="pickup" vehicle_id="pickup04" start_time="1"/> <element type="Objective" id="obj6" state="add" headline_id="Destroy pickup" txt_id="pickup" waypoint_id="pickup" vehicle_id="pickup05" start_time="1"/> <element type="Objective" id="obj7" state="add" headline_id="Destroy pickup" txt_id="pickup" waypoint_id="pickup" vehicle_id="pickup06" start_time="1"/> <!--Activate the enemy --> <element type = "ActivateGroup" group_id = "patrol03"/> <element type = "ActivateGroup" group_id = "sniper03"/> </event> <!--Location 04 ============--> <trigger name ="t_loc_trig04" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig04" player_type = "team_a" greater_than="0"/> <if_all> <condition type="VehicleDestroyed" vehicle_id="pickup03" equal="1"/> <condition type="VehicleDestroyed" vehicle_id="pickup04" equal="1"/> <condition type="VehicleDestroyed" vehicle_id="pickup05" equal="1"/> <condition type="VehicleDestroyed" vehicle_id="pickup06" equal="1"/> </if_all> <event name ="e_loc_trig04"/> </trigger> <event name = "e_loc_trig04"> <element type = "StopTrigger" name = "t_loc_trig04"/> <element type="Objective" id="obj8" state="add" headline_id="Destroy Adat04" txt_id="Adat04" waypoint_id="Adat04" vehicle_id="adat04" start_time="2"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "true"/> <element type="ShowMessage" msg="Damn New orders .......... We have to eliminate ALL baddies and adats before we go home" kind="splash" pause="10"/> <!--Activate the enemy --> <element type = "ActivateGroup" group_id = "patrol04"/> <element type = "ActivateGroup" group_id = "sniper04"/> </event> <!--Location 05 ============--> <trigger name ="t_loc_trig05" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig05" player_type = "team_a" greater_than="0"/> <event name ="e_loc_trig05"/> </trigger> <event name = "e_loc_trig05"> <element type = "StopTrigger" name = "t_loc_trig05"/> <element type="Objective" id="obj9" state="add" headline_id="Destroy Adat05" txt_id="Adat05" waypoint_id="Adat05" vehicle_id="adat05" start_time="2"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn01" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn02" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn03" side = "1" set = "false"/> <element type = "SetSpawnLocation" location = "loc_respawn04" side = "1" set = "true"/> <element type="ShowMessage" msg="Damn New orders .......... We have to eliminate ALL baddies and adats before we go home" kind="splash" pause="10"/> <element type="Objective" id="obj10" state="add" headline_id="Destroy pickup" txt_id="pickup" waypoint_id="pickup" vehicle_id="pickup01" start_time="1"/> <element type="Objective" id="obj11" state="add" headline_id="Destroy pickup" txt_id="pickup" waypoint_id="pickup" vehicle_id="pickup02" start_time="1"/> <!--Activate the enemy --> <element type = "ActivateGroup" group_id = "patrol05"/> <element type = "ActivateGroup" group_id = "sniper05"/> </event> <!--Location 06 ============--> <trigger name ="t_loc_trig06" interval="2" preserved="false"> <condition type ="UnitInLocation" location ="loc_trig06" player_type = "team_a" greater_than="0"/> <if_all> <condition type="VehicleDestroyed" vehicle_id="pickup01" equal="1"/> <condition type="VehicleDestroyed" vehicle_id="pickup02" equal="1"/> </if_all> <event name ="e_loc_trig06"/> </trigger> <event name = "e_loc_trig06"> <element type = "StopTrigger" name = "t_loc_trig06"/> <element type = "SetSpawnLocation" location = "coop_spawn" side = "1" set = "false"/> <element type="ShowMessage" msg=" Hurry .......... Get to the Extraction" kind="splash" pause="10"/> <!--Activate the enemy --> <element type = "ActivateGroup" group_id = "patrol06"/> <element type = "ActivateGroup" group_id = "sniper06"/> <element type="ActivateVehicle" vehicle_id="tank02" start_time=".5"/> </event> <!--patrol06 all dead ========================--> <trigger name="t_patrol06_dead" interval="2" preserved="false"> <condition type = "SoldiersKilled" group_id = "patrol06" amount = "all"/> <event name="e_patrol06_dead"/> </trigger> <event name = "e_patrol06_dead"> <element type = "StopTrigger" name = "t_patrol06_dead"/> <element type="StartTrigger" name="t_loc_extraction" start_time = "1"/> <element type="Objective" id="obj12" state="add" headline_id="Extraction" txt_id="Extraction" waypoint_id="loc_extraction" waypoint="-12226.104 31777.875 -7487.5376" /> <element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract1" start_time=".5"/> <element type="CreateUnit" unit="efx_hh_zone_smoke" location="loc_extraction" center="true" name_id="smoke_extract2" start_time="1"/> <element type="ColorSmoke" side="1" name_id="smoke_extract1"/> <element type="ColorSmoke" side="2" name_id="smoke_extract2"/> <element type="StartTrigger" name="t_extraction" /> </event> <!--Extraction/End of Game ========================--> <!--Check to see if players are all in extract location and if so, call e_win to complete the game--> <trigger name = "t_objectives_complete" interval = "1" preserved = "false"> <condition type="UnitInLocation" location="loc_extraction" player_type="team_a" amount="all"/> <event name = "e_win"/> </trigger> <!--Complete the game--> <event name = "e_win"> <element type="ShowMessage" msg="Well done ghosts - You won!" kind="splash" start_time="0"/> <element type = "EndRound" winner_side = "1" reason = "Well done ghosts - Let's go home!" start_time = "5"/> </event> <gametype_info name = "enemies_to_kill" value = "1"/> </mission_script> <!--Notes and stuff ================= Coding rules: Comment your code and then comment some more. Triggers start with t_ Events start with e_ Locations start with loc_ -->
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