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nyleken

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Everything posted by nyleken

  1. https://gamingbolt.com/rainbow-six-brand-director-proclaims-solo-campaign-for-series-is-dead Time to look elsewhere for your traditional Rainbow Six fare. And by elsewhere I mean you only have Ready Or Not and Ground Branch to look forward to.😢
  2. Unfortunately, the general public associates Rainbow Six with Siege and that's going to drive the franchise's development.
  3. nyleken

    No friendly AI

    Good to see their return but I wouldn't be surprised if there won't be a significant upgrade over Wildlands. They're a post launch addition after all. Already seeing some people be upset over their return, though. Worst take I've seen is how making Breakpoint a solo experience would've been an "innovation" and ensure that Ghost Recon isn't "strictly just a tactical shooter."
  4. Extremely impressed by the NVG visuals. Maybe Ubisoft could take a couple of notes, eh?
  5. nyleken

    No friendly AI

    I'm still blaming the people who desperately wanted the option to turn the AI off in Wildlands. Ubisoft should've stuck to their guns and never acquiesced. They probably figured that since "most" people hated the AI squad in Wildlands, the playerbase would be fine without having any in Breakpoint. As a bit of a silver lining I hear that the narrative reason for the coop Ghosts being present is that another group of operators came in to reinforce Nomad. If so, that means Ubisoft at least left the possibility of an AI squad being implemented later while still fitting the game's overall narrative. Maybe during the single player campaign you get the AI team back after the prologue, I dunno.
  6. nyleken

    The Gear Museum

    Good find on that Crye CAGE chassis! Seems to be the first gen version, no?
  7. nyleken

    No friendly AI

    Agreed. I think Future Soldier was the most Ghost Recon game we've ever got since you could go invisible, like a ghost, and do some form of reconnaissance. 😋 On a more serious note, features like the bivouac, the serious injuries, and buddy carry are things that would complement a squad AI extremely well. I'm still of the opinion that their reasoning behind removing them is complete BS.
  8. Not much of an MMO raid if it's still a 4 player mission, lol.
  9. As I've said before, the whole "lone survivor" theme they've got going is directly at odds with everything else we've seen in Breakpoint and only applies to the solo campaign. Was the playerbase so harsh on the Wildlands squad AI that they've elected to get rid of them altogether? I remember how adamant they were about not giving players the option to disable them since that would go against the squad-based gameplay they were striving for. Jump forward to Year 2 and they give players the option to disable them. Looking back at some of the complaints, a lot of the instances that were noted are usually the result of player error. The squad AI literally cannot be seen by enemies unless you give them a move order or are engaged in combat, so I'm generally skeptical of cases where they ruined somehow stealth infiltrations.
  10. I'm wondering whether the playerbase's reaction to the AI squadmates in Wildlands influenced their decision to axe them completely from Breakpoint. A Ghost Recon game where the Ghost Lead is a lone wolf due to circumstance is definitely an interesting concept. My biggest problem with this idea is that Ubisoft is still emphasizing the coop aspect of the game with the four-man Ghost team on the box cover and the gameplay reveal involving said team raiding a drone lab. The entire narrative is based on the premise that Nomad has lost his greatest weapon (the team), but everything else Ubisoft has shown serves to reinforce the usual GR concept of working as a team. My guess? They had experimented with squad AI during development but could never implement it in a way that plays nice with the new systems they developed for the game, like serious injuries. We also have to consider the fact that it's being developed for current-gen consoles, which are underpowered CPU-wise.
  11. Really impressed by the improvements to the player animations, especially in regards to the cover system. Also, is it just me or is the female Ghost noticeably more buff than the women of Wildlands?
  12. I've been hearing that there are no AI teammates this time around. Very odd decision.
  13. Looks like Wildlands 2.0, with a lot of community requested features making it in! Very excited about the injuries system, too!
  14. Spicy leaks from someone who leaked Persona 5 on reddit.
  15. Wildlands is dying but that hasn't stopped me from giving it a quick one-hour spin once in a while. On the PVE side it's begging for some sort of mission generator or simple mission editor to increase the replayability because going through the same missions over and over again is a little tiring. Unfortunately, that's all there is to it at this point.
  16. Wildlands sold very well, which is a good thing. I want Ubisoft to know that freedom of choice in GR is paramount. Their greatest obstacle now is to figure out how to retain more players. Skyrim is an SP game that's still being played nearly 7 years after release, even on platforms that have no mod support. Might wanna take some cues there, eh?
  17. If you went up the road, I assaulted the first big building I saw and rushed through the stairs.
  18. I'm feeling like you might've had some disagreements with someone recently, eh? I agree with your assessment that adhering to TTPs too closely is detrimental. Tactical shooters aren't milsims and only simulate real-life combat to an extent that is enjoyable for the general audience. Focusing exclusively on real-life TTPs might be great for roleplaying but it also tends to diminish the value of creativity, which tactical shooters emphasize to a T.
  19. I just set it to Arcade then switched on Tier mode after the assault. No regrets.
  20. nyleken

    GR Unpopular Opinion thread

    Wildlands has much better stealth than OGR. Wildlands also has some of the most mediocre stealth gameplay I've ever played. Make of that what you will.
  21. nyleken

    Theme Teaser

    I can already see the plot for the movie:
  22. nyleken

    GR Unpopular Opinion thread

    Ghost Recon: Hominid Warfare was a little strange and clunky but I've yet to see any other game capture that feeling of Homo Erectus small unit warfare in the African bushland. As for OGR's AI accuracy, I'm a little mixed. It makes sense considering the draw distance of the vanilla game and the fact that engagement distances aren't particularly large. On the other hand, I also think that AI aimbots are unacceptable in this day and age. Modern AI is fairly decent at being mobile, utilizing cover, and flanking so making them aimbots on top of that is a little unnecessary.
  23. nyleken

    Theme Teaser

    Man, all these crossovers... Is Ubisoft going to have a Tom Clancy universe cinematic franchise, like Marvel? All the individual movies would lead up to a big movie featuring the Ghosts, the Division, Fourth Echelon, and Team Rainbow teaming up against a big terrorist organization threatening the entire world.
  24. Had the same problem. Had to click on a user post to access the thread with all the replies.
  25. They should consider readjusting the enemy accuracy tbh. It's not a big deal in Regular but having firefights in Extreme difficulty is Extremely tedious. IIRC Far Cry adjusts the enemy accuracy dynamically based on how many are rendered on screen which sounds like an ideal solution. Perhaps consider porting over the suppression mechanic from Ghost War over to PVE as well?
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