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nyleken

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Everything posted by nyleken

  1. They should consider readjusting the enemy accuracy tbh. It's not a big deal in Regular but having firefights in Extreme difficulty is Extremely tedious. IIRC Far Cry adjusts the enemy accuracy dynamically based on how many are rendered on screen which sounds like an ideal solution. Perhaps consider porting over the suppression mechanic from Ghost War over to PVE as well?
  2. nyleken

    GR Unpopular Opinion thread

    There's not really a wrong way to play the game though. Playing the game slowly and cautiously might've been the intended style of play the devs encouraged but sprinting everywhere like an operator on crack is an equally valid style of play. Works out well enough for me. The only time I go cautiously is when clearing rooms. I find the AI to be fairly predictable so it's not really an issue for me.
  3. nyleken

    Thoughts on Wildlands

    > Yeah, some of the outposts may be better until you realize you capture the same ones multiple times each throughout the game. The world is just corridors masking as an open world in between the same outposts. Sounds like Wildlands, except its less corridors and more an empty wasteland in between the outposts. Granted it does have actual ambient life so I'll give it a point over MGSV for that. >The shooting feels way to loose and using anything but tranquilizers is pointless because the game encourages non lethal playthroughs´╗┐.´╗┐ Not really. Tranqs become unreliable since the enemy starts using hard counters like body armor and helmets. It's actually cheaper to just use guns with actual bullets since tranqs require a specific type of plant to produce. Besides that the game is a lot more lenient about being lethal than previous games since you can actually S rank missions with that playstyle.
  4. nyleken

    Thoughts on Wildlands

    I actually feel like MGSV does most of what Wildlands can do but better. The stealth is better, the AI is better, the animations are better, the outposts are better, the support options are better. I could even argue the shooting is better since there's a lot of variations in how enemies react to getting hit. Sure it doesn't have squad AI but I've found companions like D-Dog and Quiet far more useful than the Wildlands Ghost team.
  5. nyleken

    Thoughts on Wildlands

    Eh, I think the game is middling at best, even by Ubisoft's standards. It's like Far Cry, except less fun and more clunky. Actually does Wildlands do anything that sets it apart from Far Cry besides being in third person and having squad AI?
  6. nyleken

    Wachter's Attempts at Skinning

    Guy with the UCP is legit what the Heroes Unleashed Ghosts should look like. Tan plate carrier and a MICH helmet with no cover.
  7. nyleken

    Ghost Recon: Heroes Unleashed

    Only Raven Shield and the PS2 version of Ghost Recon 2 use the Unreal Engine. OGR uses an in-house Red Storm Engine.
  8. nyleken

    Ghost Recon: Heroes Unleashed

    thales100's sounds are phenomenal and easily better than what vanilla shipped with. The Minimi sounds might be my favorite. Don't know where Apex sourced his sounds from but I'm pretty confident that the suppressed M4 sounds are from vanilla.
  9. nyleken

    Ghost Recon: Heroes Unleashed

    Ghost Recon uses hitscan for ballistics, not projectiles. There is no moving round involved. Wachter implemented supersonic cracks into the game by replacing the whizz sounds, though.
  10. nyleken

    Ghost Recon: Heroes Unleashed

    Bit of a dumb question but how well would your cmbtmodl (and maybe even the Heavy Armor add-on) mesh with vanilla Ghost Recon? Asking because I've given up tweaking my own since it never got quite to where I wanted it to go.
  11. nyleken

    Splinter Cell AI Talk

    Blacklist is an excellent stealth action game. Maybe not so much an excellent Splinter Cell game but it's a great game nonetheless. The enemy AI is fantastic and some of the best that mainstream gaming has to offer. The part where the goon told the other guy that he was checking something out only to be taken down leading to his friend wondering where he is? That's not just a scripted event, I've actually seen that happen during gameplay. Best part? He was calling out his name! The game also highlights the importance of communicating the AI's intention in a way that is immersive and makes sense. Most stealth games would have the enemy split up and sweep an area as individuals in complete silence. In Blacklist the AI will sweep methodically as a two-man group then has one of them tell the other that they could cover more ground by splitting up.
  12. nyleken

    Sam Fisher Mission

    Honestly firefights in this game are incredibly tedious. The AI is way too eager to bumrush your position. Combine that with their TTK on Extreme and their pinpoint accuracy makes for a very frustrating experience. The Far Cry games have an ai director system that dynamically changes the accuracy of enemies depending on the number of NPCs in the scene, which is something that Wildlands could use to make more enjoyable firefights.
  13. nyleken

    Ghost Recon: Heroes Unleashed

    Here's some relatively low-res eye-candy
  14. The guns in the game seem to increase their volume at seemingly random intervals, often times causing me to twitch due to the sudden change. Is it something wrong on my end or has the game always had this?
  15. nyleken

    Gun sounds change volume dramatically

    Still have this issue unfortunately, despite using no less than three different laptops with the game. I've managed to reproduce it reliably with the M249, where the end of the firing sound emits an extremely loud BANG, though maybe that's intentional? I've tried out disabling EAX, which doesn't help. Same thing with the alternate cache. Fairly certain I tried out forcing software, too. Also doesn't help. I'm somehow convinced this is an issue with the audio drivers on all three laptops.
  16. nyleken

    Heroes Unleashed Interview

    How do we know Apex isn't just Rocky tho. *puts tinfoil hat on*
  17. nyleken

    GR Differences on Consoles

    I can see why it would kill immersion since it's non-diegetic. That said at least the PS2 version made use of it. Action 1 is one of my favorite tracks from the game.
  18. nyleken

    Ghost Recon: Heroes Unleashed

    Decided to actually run through a Black Ops mission to the end. Had a blast, except for the part where 2/3rds of my team got wiped out by the warlord ambushing us. Concealment is no joke, I legitimately could not see his squad despite the tracers flying around. I was forced to flank him by using the river bank as cover, which actually worked for once! ###### was advancing due to our low volume of fire, so I didn't see him at first. Fortunately his last remaining teammate exposed himself, and the warlord was right next to him. RESULTS: 4 KIA, infil zone successfully defended, intel retrieved, 2 Ghosts reach exfil zone. Pyrrhic victory. Lesson learned: always secure an area before moving on. Bounding overwatch recommended.
  19. nyleken

    Sam Fisher Mission

    If anything the mission is a little too "scripted". The game's greatest strength is its freedom of choice and this mission actively hampers it.
  20. nyleken

    Sam Fisher Mission

    Not really making good first impressions. I absolutely loathe insta-fail stealth missions in games. This mission is worse in that it also insta-fails you for killing enemies during the stealth phase even though they're going to go guns blazing later on anyways. I mean at least have checkpoints! Having to go through the same damn routine over and over again with an unskippable cutscene because a random Unidad grunt managed to slip through my mines and kill me is not fun. This might be the ONLY mission in the game where I actually had to switch to Arcade difficulty. On the plus side, Michael Ironside! Yay!
  21. nyleken

    Ghost Recon: Heroes Unleashed

    When are you going to take that long deserved break? I swear the last version only came out a week ago!
  22. nyleken

    Ghost Recon: Heroes Unleashed

    Anyone up for a game this weekend?
  23. Might be a teaser for a new Splinter Cell game! Plus they got Michael Ironside back, which bodes well. Also, does this mean NVG animations confirmed?
  24. nyleken

    Wachter's Attempts at Skinning

    Might bash together some patterns to create a new one.
  25. nyleken

    Year 2 Content!

    We could use more vests. I noticed that in the video you can have them equip Siege icons, including female ones. Does that mean we get to switch their gender? Because I'd do anything to switch out Weaver and Midas. The former because he's the very definition of monotone and the latter because I can't distinguish him from Holt.
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