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Everything posted by C419

  1. Hi all, I'm releasing another small update. This one addresses a few sounds that wouldn't play correctly (the M24 and crouch + prone sounds) and added much higher quality weapon sounds used in the Xbox version for all weapons. Ghost Recon: Xbox Conversion 2.3.3 Download: https://drive.google.com/file/d/1eyEe8FICYZoVcR7_kd3dN7oQYHvgm0LB/view?usp=drivesdk Island Thunder: Xbox Conversion 2.3.3 Download: https://drive.google.com/file/d/1fpV8v47bNGarCYhXvdxky7iU61pcF-B1/view?usp=drivesdk
  2. Hi all, I'm releasing another update for both versions of the Xbox conversion. They include a few fixes, a few changes in sound and the HUD and the addition of Dossier Challenges. Given that the mod is getting close to the end of development (there's not much more that I can do besides porting over the Xbox missions) I've included an extras folder. This includes a developer's note from me, the videos used in the Xbox version that I cannot get to work on PC due to the file size and the Dossier Challenges for each version. Note, that the challenges will not actually unlock anything like it
  3. I wonder what we could do to crack this. To my knowledge, the Xbox versions used the same engine for the most part during development. We've gotten as far as opening the structure of the map up with 3D Max but everything is just blank. I've reached out to Ubisoft's corporate office and requested the release of the SDK used to develop Ghost Recon. I might hear back from them on Monday.
  4. I tried opening it with 7-zip, but I had no success. Any ideas anyone? I'd love to add the Xbox maps to the PC version, I think that's the last possible thing that I could add to the Xbox version, some maps have changes on the Xbox and being the "Xbox Conversion," I'd love to recreate the most authentic experience of the Xbox version possible for PC players who don't have access to it. Of course I can't add the Dossier ranking system the Xbox had, and the HUD will never be perfect, but like I said, I'd like maximum authenticity possible.
  5. Hi all, I'm releasing a small fix update for both GR:XC and IT:XC. There were some errors with some of the multiplayer kits that would cause the game to crash and some kits appearing even when the restrictions should have prohibited those kits. Huge shout out to Wombat50 for checking through for bugs I missed! Ghost Recon: Xbox Conversion 2.3.1 Download: ***Removed, newer version available*** Island Thunder: Xbox Conversion 2.3.1 Download: ***Removed, newer version available***
  6. Hi all, I've been hard at work porting over some more changes from the Xbox Version and I'm proud to announce, with the great help of Wombat50 (you go man!) versiob 2.3! This is a pretty big update for the Ghost Recon: Xbox Conversion mod, a little smaller for the Island Thunder: Xbox Conversion mod. This update brings female multiplayer characters to the game! It also includes important fixes to specialist kits, as some of them had improper equipment from the displayed equipment. Additionally, more multiplayer kits have been added to further extend the sandbox. If you have any troub
  7. I should've downloaded Heroes Unleashed a long time ago, and now I'm trying to with the downloads section down. 😭
  8. Hello all! I'm releasing a Weapon Tuning update for today. I've slightly nerfed the viability of the G36K but increased how well it handles. The AWP and G3 also received a buff. There are other minor changes alongside these. Ghost Recon Xbox Conversion 2.2.1 Download: ***Removed, newer version available*** Island Thunder Xbox Conversion 2.2.1 Download: ***Removed, newer version available*** I'm looking to add the Xbox version's ending, but when I export the videos into AVI they're ridiculously massive. Anybody have any insight with this, please private message me! With this
  9. Thanks for the feedback! It was easy for the most part, adding the weapons in the game files and referencing them was the harder part to get it to cooperate so I could directly port it over. I'm thinking of further tuning the weapons. I based the weapons off of the most similar version when I ported them, making a few adjustments to stabilization and the tightness of the reticule. I just remember the G36 being super satisfying to use, as a blend between the stopping force of the M16 and the mobile, fast reacting M4, and I think I recreated that quite well. And staying in tune with that, t
  10. Greetings, all! I'm releasing another massive update for my Xbox Conversion mods, inching it even closer to a final release. This update brings exciting new features, such as three new, Xbox exclusive weapons! The G36K, the G3A3, and the suppressed Arctic Warfare. Notably, it also has changed soldier stats to reflect the Xbox version, and includes additional specialist kits intended for completing challenges in the Xbox version. Ghost Recon Xbox Conversion 2.2.0 Download: ***Removed to conserve space, please see newest release, 2.3.1*** Island Thunder Xbox Conversion 2.2.0 Down
  11. Hi all, Thanks again, Wombat50 for your support years ago when this idea was first conceived! For those who don't know, he edited the bulk of the .RSB files that still remain to this day inside both mods. I'm releasing a 2.1.1 update for both mods, a few fixes and additions the the UI, notably a reworked Soldier Kit screen! Be on the look out for a 2.1.2 for any sorts of fixes! Ghost Recon Xbox Conversion 2.1.1 Download: ***Removed to conserve space, please see newest release, 2.3.1*** Island Thunder Xbox Conversion 2.1.1 Download: ***Removed to conserve space, please see n
  12. Hi all, It has been quite a while since I've played the OGR on PC. I managed to get copies of OGR and Island Thunder on the Xbox which is where I've sunk a lot of time into. But even then: I've still taken a break from Ghost Recon (at least, the original anyway,) for quite some time. Now that I've returned to it, I really enjoyed the modifications that were done to it through the Xbox Conversion mods, though I still think the Xbox version is superior with all of the extra context it had at release, as well as its user interface and sound which was the main reason for starting the Xbox Con
  13. Hi, Is it at all possible to add more command sounds from Mitchell to the game? In the Xbox version, he has all the different voices for the commands he gives. Would it be possible to add this with a mod in the PC version, e.g. telling a Ghost to move and he says one of his move dialogues or when he gives an order to attack, he tells the Ghost audibly "Attack!" Thanks for any help.
  14. Hi, Been a long time since I've been on the forum. I've felt like playing a little ghost recon except there's only one issue. I'm running Windows Server 2008 R2 and the game does not run when I try to run it. It will show up in the processes in task manager, but disappears a few seconds after. I've done about everything I have read, trying different options.xml files, disabling the fullscreen and intro videos, all that and no luck. Any help would be greatly appreciated! I really want to get back to playing some Ghost Recon. Note: I can run it in Windows XP on dual boot, b
  15. I'm not sure if I can ever stay on consistently. I always get caught up on something and end up forgetting about GR. Been doing a few things with it, recently though. I'll try messing with the files, though.
  16. While trying to make a few mods for other games, I can't get certain sounds from the .bundle file, such as all Mitchell's voice quotes. His wave bank (opened by FMOD) only had a radio buzz. Anyone know how to find the other sounds?
  17. I apologize about not streaming, I got caught up in work. Tuesday I will be busy, Wendesday, I will not be able to. I always work Wendesdays. Thursday I will be busy again, so don't expect me to stream this week.
  18. I was able to rip the game files from the Ghost Recon original Xbox disc, I started completely putting everything in what was in the Xbox, I haven't put the sounds or graphics in, but I will play around with that and see what I can do. It's been YEARS since I have played the original GR on Xbox. In fact, I'll start messing with that stuff right now.
  19. I know about Steam streaming, I do have it set up with my Steam account, but switching from game editor and game requires the stream to restart. Also, Steam streaming doesn't really like desktop applications compared to games, but the game editor DOES work very well streaming. I just don't want to start and restart and shut down the stream just to switch and test, and Ghost Recon's main menu is hard coded to 640 x 480, which messes a bit with the Steam stream a small bit when switching from menu to game. I'll try Twitch first, Youtube second (wants me to stream from hangouts?), and Steam last.
  20. I try to stream on Twitch, but YouTube normally gives me errors.
  21. The first mission was a remix of IT, but I don't plan on making it an entire remix of IT. I'm not very good at scripting, in fact I'm still not even done scripting the second mission. I plan on live streaming Tuesdays and Thursdays every week on scripting the maps. No time planned currently, but I won't steam tomorrow. If I plan a time, it'll be about 6-8 P.M. CST. If you want to help me out with scripting, that'll be a good time. It's always been a pain in the ass for me.
  22. I'd defintely be interested in seeing a remake in the unreal engine..could my PC handle it though? Probably not! I hope it could. I would love to see new voices at least six male and 3 female voices, one voice for everyone of them, saying you have 6 males on one platoon and they could all have different voices, and if you bring all three female specialists, 3 unique voices for them. I could defintely do some voice acting, but I need a better quality microphone.
  23. I'm deciding to do something I haven't done before: campaigns. Regarding the name, I have no idea if it is used, but I will change it if it is. The story: It is early 2014, Cuba is believed to have recieved nuclear weapons from an unknown country, and the Ghosts are going to find out if this is hot air or if this is real and put a stop to it. With a leader known with hands that would love to get nuclear launch codes, it's a stupid idea to NOT investigate their land for nasty bombs. They will also have to find out the supplier of the nuclear weapons. You can find the demo here: http
  24. Well I got it to work, thanks to Wombat50 (: Here it is: https://www.dropbox.com/s/i2llf9t2yxh35ei/Ghost%20Recon%20Xbox%20Conversion%202.0.0%20Update.zip?dl=0
  25. After about 2 years after the intial release (and possibly even the last update) there will be another coming very soon (possibly today if I don't have to reinstall GR to test it.) Fortunately, I found an Xbox ISO and have extracted all the original sound files. Unfortunately, when burned I needed JTAG to run it on my 360, but after a week of endless searching all over the place, I found a tool to extract the .xwb files containing the sounds. Not even MSXNA could extract it which I found weird. I haven't tried Windows XP compatibility mode, but when I run as admin it crashes on start up when u
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