Jump to content
Ghost Recon.net Forums


  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by Zeealex

  1. Zeealex

    The Gear Museum

    Another RAV to add to the collection, this one had a distinct look I was going for based off of a Ghost Recon character, but kinda took my own swing on it. mag pouches were custom painted, and need a new coat already! 😮 The mag pouches used to look like this!
  2. Zeealex

    The Gear Museum

    Hey Guys! Long time no speak! Figured I'd make a thread to discuss anything related to the cool guy gear you have stowed away! I'll start with my woman cave packed with enough gear to literally equip a small team, you may recognise a few pieces too! so it started out with this tiny lot that you'll have seen before: And now I've got a few more additions to the collection The first purchase of a real deal plate carrier started with the MSA Paraclete SOHPC, ex SAS, complete with plates. (the stupid amount of carabiners everywhere is to hold an old gen non-MOLLE camelbak to the MOLLE) Next up, something some of you guys may know; The MSA Paraclete RAV (Coyote Brown) another ex SF carrier, but previously used for paintball as well, apparently: She's looking a little sad due to lack of soft armour. And a slightly more rare twist on the above, the Paraclete RAV in UCP, I've had to lay this one down as it's a fairly new addition and I've not been able to track down a suitable plate for it yet It was issued to someone in the US military, I've been unable to identify the specific unit though, i have been able to figure out that this particular RAV could've only been made in one specific year though (2005) as Paraclete was sold off to MSA the next year. The next RAV I intend to purchase is a woodland RAV... no particular reason... I swear! While not a plate carrier, I did find this lovely little gem, The Safariland ELCS, a complete package, including the chest load bearing kit and the H strap conversion (fitted in photo) oh, and the cutest little carry bag. I find the H-Strap conversion, where everything is loaded onto the belt much more comfortable than the chest straps. And the most recently accrued piece of kit, and probably one of the harder to find pieces, the CAGE... It's recently gone through a paint job courtesy of yours truly. yes... these actually existed... and to top it off, literally, there's my trusty old ACH, custom painted by moi!: I do have a bonus item in the works, however it's heavily customized and i'm waiting on one last part. All these are complete, of course with original issue RAID modded BDU's and combat gear, sat snugly in my wardrobe
  3. Zeealex

    Thanks for the New Breakpoint Banner!

    ❤️ thanks guys!
  4. Zeealex

    The Gear Museum

    one of the several first gens, yeah
  5. I'd make a counter argument from experience and say AI is a ###### to code at the best of times, however I've only coded hostile AI. basically the crux of AI is "if this situation occurs do this" and for a large open world there are a lot of factors to consider. On the surface, it's not difficult at all. However it's worth noting that just because a game did it 18 years ago doesn't mean that it's not difficult now. There's been little progress on that portion of game dev. whereas things like door opening got easier with time, and a couple of considerations can be made to make it work. I wouldn't be surprised if this was both a situation of time and narrative not fitting in with the need for allied AI. Hopefully the enemy AI is well polished enough to feel challenging while not outright cheating in which case I'm likely to forgive the lack of friendlies, as the implementation of both would likely lead to it being subpar and unpolished.
  6. i never understood that, like downgrades aint cool, yeah, but the shaders and graphical fidelity was excellent. I think the only gripe I had was the animations and character proportions left a lot to be desired.
  7. Zeealex

    No friendly AI

    that's the plan, AI teammates have been replaced by player controlled drones instead, allowing you to perform sync shots etc.
  8. Zeealex

    No friendly AI

    I kind of argue a similar point to you, Rocky, I don't think Wildlands was as far removed from the name of Ghost Recon as Future Soldier was. It was simply a great game that had frustratingly greater potential. Breakpoint errs on the FS side for me, it still looks great, and mechanics-wise it's closer to the original than any game has come in the franchise so far (from what I'm seeing anyway) but removing the teammates is a bit of a 'egh' thing for me. It makes sense on the story side of things with what they have going, but yeah... bit weird.
  9. Launchers, Injury effects and buddy carry? I dig it hopefully the world is a bit more persistent this time, would be nice
  10. Zeealex

    Picture Thread

    Ace Combat 7: Skies Unknown
  11. As much as I hate Mitchell, I appreciate the tie-in with FS, but isn't Kozak like, 21 in this time line? He's a little young :')
  12. (W.I.P. - CURRENT PREVIEW VERSION - UPDATED SEPTEMBER 22, 2012) DOWNLOAD Hello peoples! As some of you know I recently settled down to re-texture nearly everything possible in the original Ghost Recon maps. Well, it's still going strong and I have high hopes for it's completion, as no scripting is involved and I have now decided to extend the project to nearly everything in the whole game, I hope to leave no .rsb unturned it's creation! There will still be the retextured map polls, but rather than going on a few screenshots, a zip file containing the map in question will be linked in the topic and you will then be able to download, test and hopefully enjoy! said Zip file will be updated if anyone speaks out about it. I would LOVE it if this project was community driven, so if you have the free time and/or the suggestions feel free to chip in! if *cough* WHEN *cough* the mod reaches the finish line I will do a final re-texture of all the menu screens and your name will be listed on there, as well as in the readme file. I will operate a "what you put in is what you get out" sort of system with this. EVERYONE who chips in, whether it's Advice or art, will get their name in the Readme, but the top contributors (decided on the extent of the work produced/Advice Given) to the mod will get their name on the menu. I know this does not sound like much but it can mean a lot to some people. However, if no one chips in, and I just get the lovely testers that's fine, it just means that perhaps the project will chug along a little slower and some aspects may not be done. The re-texturing will be of: Ghost Recon SP and MP maps. Desert Siege SP and MP maps. Island Thunder SP and MP maps. This includes relighting and new Skies IF anyone will be able to do it. Ghost Recon Character Skins. Desert Siege Character Skins. Island Thunder Character Skins. If anyone is willing to lend a hand, Effect textures. Vehicle Textures Menu Screens The HUD I will also be Grateful if the mod could get testers of ANY experience Current Screenshots: Nothing I repeat NOTHING in this mod is final, if you feel there is something that needs to be changed don't be afraid to say so! You don't need Photoshop or Paint Shop Pro to get involved in this project, the least you will need is Ghost Recon 1 and a voice wanting to be heard. So if you are interested in joining in, just drop a post in with what you are willing to help with (this includes testing/advice) and I will PM you with a link to the Current build of the mod and note you down for the credits. The skins you see in the screenshots will also be part of a Separate mod, for those who do not want the maps for whatever reason. Apologies if that sounded cheesy or what the heck at any point. Alex.
  13. I could access the email, it was just a series of unfortunate events that my phone and PC decided to commit seppuku on me at almost exactly the same time Though It seems I was having a particularly non moronic day the day my PC decided to commit seppuku and I'd backed up an encrypted file with my 2-factor recovery codes on them to my literally held together with duct tape laptop. Back to your usual scheduled zeeing soon. Tho I still haven't had that co-op game yet
  14. it decided to send it to an email I haven't used in years and now it's asking for a 2-step authentication code when my phone reset after the last update and removed all of my apps -.- split this off to another thread if you can, cause i'm kinda peeved if my entire account is no longer accessible
  15. I'd be all over this, if ubi hadn't locked me out of my account because they failed to send me a password reset email the last 5 attempts i tried...
  16. I'm excited for this for sure, I'm hoping they continue to tweak friendly and enemy AI, but this is all certainly a welcome and positive change on ubisoft's part. Now if they would listen to the modders and add mod support...
  17. I think there are ways in which soul switching can be done and still have the narrative remain the same. Like maybe you can only play a soul switched character for a set time period, or there are forced areas in which you play as nomad/mitchell/insert name here and the cutscenes still only involve the team lead getting the orders. The narrative of GR:W when in the world is very open ended to make the co:op experience much more seamless. So I think soul switching with the same narrative elements is still very possible with some thought and some brainstorming.
  18. While I'm hoping there isn't a Wildlands 2, not because wildlands isn't worthy of a sequel, it's just simply because I think it's already had a nice well rounded ending that leads on well to the events in GR:FS, and I think adding a sequel to wildlands would be a bit cheap. but I wouldn't be opposed to it if it resolved many problems the original game had. such as AI. I do agree with most of these points, if not all of them. But the one thing I would like to see make a return is soul switching, it was the ultimate micromanagement tool, which allowed you to put a teammate in the exact position they needed to be in to take a shot or stage an ambush. One of my biggest pet peeves was giving the AI teammates a target, they'd lose the shot but never reposition to re-acquire it, having soul switching would negate this as you could take control of them yourself and place them where they need to be. I would like to see something like target prioritization in the future, similar to sync shot but you set target priorities, so they then deal with those in priority order when given the command to go hot. Colour coding the teammates with numbers would ensure a nice seamless transition into this. In the same vein I'd like to see refinements to the enemy AI as much as the teammate AI, it's been covered a little here, they prioritize you as a target, to the point of walking past a teammate to gun you down. I'd like to see the enemy try to outmaneuver you, as it's very easy to outmaneuver them currently by just firing off a few shots and running off, and they have far too much of a tendency to just run at you, completely disregarding cover or concealment. I'd like to see the enemy AI have much more of a hierarchy in which they act like a team/platoon/pair so they are less likely to be caught off guard. I'd also like to see the enemy AI attempt to ambush you at random points while you're on the move, and have more dynamic moving patrols along the world, that make it much more difficult to predict where they are and where they will be.
  19. Zeealex

    Happy New Year!

    Me too Giampi, happy new year gentleghosts!!!
  20. Zeealex

    Happy Birthday

    happy birthday y'old git
  21. so my year old R9 380 died on me, I got fed up of AMD - so I forked out £500 on a new GTX 1080 First game I tried -Wildlands, silky smooth experience, the GPU barely breaks a sweat.
  22. it's not immediate, normally your position has to be known by more than 3 enemies for reinforcements to arrive. but the reinforcements at times will spawn right on top of me and kill me instantly, which i don't think is fair. as for the pattern, it's a detail map, it's most likely being multiplied onto the model by the shader and as a result it shows much more clearly than it should, i do believe ubisoft were working on a fix for this among other issues like some clothing items being too dark or bright.
  23. hey guys! I used to be able to take down helicopters with an HTI and get 300+ tier points for it, but since the helicopter update I've been getting no tier points for taking down choppers or cars, is anyone else experiencing this, is there a fix?
  24. if it is a patch to control farming I'm not wasting any more of my time on tier 1 mode. It's a fair way of getting points and no worse than replaying the inca camina missions for the umpteenth time. I was sneaking up to a convoy while on hunted mode where there's no feasible way they know i'm there, they suddenly turn around and run in my direction and shoot me before I can even aim in his direction, seems grossly unfair. that's not mentioning the gross unbalance of it, I have to put 5-6 shots into them but they can one shot kill me with a pistol no problem, or we have cars spawn right next to us as 'reinforcements' just as we're close to clearing the area and we get slaughtered. that with the constant grind of convoys, missions, more convoys, even MORE convoys, plus a few season challenges it's getting really boring, really fast, Pilgrim and i decided to mix it up a little by starting a 'horde mode' of sorts by ###### off unidad and hiding out in a defensible building, only to find that I wasn't getting any points when I took down the choppers or the cars, despite that being my primary role as I can take them out quickly and accurately.
  25. Intro Okay, so I’ve been putting this off for a while because I don’t know, I guess it’s just going to be a long one, you might lose interest and who the hell cares about my opinion anyway? Nevertheless, I thought I’d share my views, open up discussion, feel free to disagree with me on any point but keep it civil. Ghost Recon has had a pretty up and down past, with the GRAW games and GRFS not being too great, the latter having a very rocky start on the PC and many considered it as the forgettable outcast of the series. 4 years of development in, we get Ghost Recon: Wildlands, so what’s my opinion of the game as one of the sceptics. I’m willing to bet a lot of us were sceptical about this game I bet even Rocky had his initial doubts, and some probably still are, especially with the relative hit/miss nature of ubi games at the moment. I put my money where my mouth is after the open beta was over, even after the beta was over and I found myself enjoying it, I still didn’t quite trust Ubi. But I bought the game anyway, I got a massive reduction on it and after the nice man in the game store took off all my unclaimed pre-orders the game was £7.99, so I’m not moaning. My opinion, simply put, is that it made me look and feel like an idiot. To all of the people I got hacked off at, to all the people I started heated debates with, and to the devs, I’m sorry. But to the people who remain sceptical and distrustful of the game, I respect your opinion. I’m going to try and keep this brief as un-technical as possible and structured, apologies if I ramble, I’m a woman, that happens. I've also added some recommendations, just on the off chance a dev does catch wind of it, but they're kinda just what I personally would do, and may not necessarily work. Pros -Have You seen It Recently?!- The game looks fantastic, the best entries in the screenshot competition are testament to that, the work that had to be done to pull off the procedural terrain, the new engine features to handle that terrain, is just genius, that in itself warrants my utmost respect. The characters, while some criticise them and I can see some faults which I’ll talk about later, look fantastic, and it’s inspired me so much that I’ve wanted to de-construct their workflow to see how they did it. If I as an artist feel inspired to do such a thing from playing a game, it’s usually in receipt of a lot of gratitude and respect from me. I’ve kind of cracked it, I’ll detail it in my gigglepit soon. -It Did Open World Right- The environment not only looks fantastic, but feels alive; armadillos scuttling about the place, birds flying off as you approach, falling silent as you shoot. The people talking to each other and responding to you walking by, the lack of restriction as to where you could go, nothing was locked off to you. Seamless blending from one ecosystem to the next, the wildlife is everywhere, from llamas in Inca Camina, to deer in Ocoro, to sheep in Pucara, to Flamingoes in the lake at montuyoc, the fact that the world around you isn’t ‘perfect’; things are on fire, some towns are burned out entirely, ancient ruins are seen all across the region seamlessly integrated with their surroundings distant gunshots can be heard on occasion, flares go off if unidad are in a spot of trouble, and Santa Blanca presence is all over the place, often doing despicable deeds in the process. And one thing I rarely see in these games; Children, it’s amazing how much more alive the world feels when it has children in it, it feels more natural, less artificial, I can understand the controversy behind adding them in but Wildlands seems to have attracted little on that front. -They Nailed the Playstyles- This was one thing I was worried about prior to release, is the ‘play how you want’ gameplay, with no consequences attached a majority of the time, I thought it would play out similar to a run and gun and it came across that way often in the gameplay videos. I was pleased to see this wasn’t a thing, I was also pleased to see I could literally approach the objective in whatever way I wanted, because of the open world nature of the game, if I wanted to take a potshot at a guy from 500 meters away, I could. I found myself in the end adopting the very guerilla style hit-and run tactic, taking out the alarm, then deliberately putting them on alert and make them search for me, before I moved to another position then picked off any pillock who isolated himself from the party. It rewarded stealth tactics by making the enemy relatively easy to kill if they weren’t jacked up and hunting for you. Not only that, but if Santa Blanca and Unidad were in the same area, shoot one of them, they start exchanging bullets with each other thinking it was one of the opposing factions, a nice touch I found, that made clearing certain mission areas very simple. While they still forced the no detection allowed playstyle in some parts, it wasn’t overtly silly to have it, and it didn’t force you into compromising situations if you didn’t want do it, you weren’t following a given path most of the time, so keeping your distance and remaining undetected wasn’t an issue. -Gunsmith... I needn't say much more- Gunsmith was probably one of the redeeming features of GRFS, while the gunsmith in GR:WL is more limited, it’s really great to see it back! -Character Customization- Something that was woefully missing in virtually every Ghost Recon game except maybe GRAW-2 on the Xbox 360 and the original if you count mods. Wildlands’ customization is a welcome sight for me, it makes contextual sense; I see a lot of people, including myself changing their gear to match their environment, some just play operator Barbie, some just want something a little more personal. The thought that has gone into this is incredible as well, the fact that your vest loadout changes based on your character class (what primary you have equipped) is a really great touch that they didn’t have to do, but did because it was a neat feature, it was a great consideration that I picked up on back in the open beta, and still makes me grin to this day. I like that Nomad’s gender can be switched, as a gamer that happens to be female, it’s nice to play as a female character when possible. Now obviously I have some critiques for later, and I’m hoping someone out there in Ubi-land is listening. But I really like the character customization and would like to see more in the future. -The Setting and Story – Okay so some bits are a little high brow, but it’s otherwise a believable setting and the story is actually quite intriguing, especially Sandoval’s internal conflict that highlights itself along the way. Nomad and his/her team feel very natural, they’re not overly burly soldier guys who follow every order to the tee and are all dramatic in everything they say (*coughs* Mitchell*coughs*), the camaraderie feels natural, the jokes exchanged are cheesy, the friendship shows itself with little to no exposition at all, and that to me is commendable. Even Bowman is believable and occasionally has some bits that had me grinning. ’m not sure if any of you do either, but I get myself absorbed in the story, and I still to this second don’t trust Bowman a damn bit, they’ve developed her character in such a way that she comes across very much as the stereotypical CIA agent, every word from her mouth seems to have at least some malice attached to it, her actions are questionable, even though she may not actually be the stereotypical CIA agent (I don’t know, I haven’t completed the game yet) she has me distrusting her a lot. It’s the same with Katari, I’m still not doing any rebel missions because I’m half expecting them to turn against me once I’ve taken out Sueno. The antagonists, the Buchones and the underbosses are very diverse, they don’t follow the typical stereotypes you usually see in shooters, I particularly give a thumbs up to whoever developed El Pozolero as a character, he was a very interesting one, and it almost humanized him, he wasn’t an evil mastermind who wants you dead, he just had poor mental development, with the mind of a child. And these humanizing traits can be seen in a lot of other characters too, they’re not all inherently evil, except for maybe La Plaga, La Yuri y El Polito, and a few others. El Boquita is another that really had me questioning whether or not what I’m doing is moral, he has a kid, you hear him on the phone with that kid before the mission gets under way, and if you get yourself absorbed into the story like I do, you stop and realise that you are killing the father of an innocent child. I even feel sorry for Emilio, the runaway sicario you pick up when you’re taking down Lockheart, it makes you realise that every sicario went through that, and a good bunch of them would have found it equally as traumatic as Emilio I guess as a woman I’m perhaps more emotionally tuned in to this, and as a woman, my natural maternal instinct, that I can’t deny I have, no matter how much I try to reject it, has me being more ‘protective’ of children like Valeria and child like figures, such as El Pozolero. It’s a really great story with some really great character development, I only really wanted a handful of them dead. Another one is, it’s not overtly futuristic, it’s very down to earth, I think the most technologically advanced it gets is the AR system if you play with the HUD, and the Drone. -Mitchell’s not in it - PRAISE JEBUS, did I not tell you how much I hated that guy? -Llamas– I’ve said enough. Cons -The AI – It’s goes without saying it needs some fine tuning, the friendly AI have a tendency of freezing in the presence of an enemy, despite me ordering them to move away to avoid detection, when coming up against unidad, this is particularly annoying, because patrols are upped and it messes up my flow, or gets me killed, or both, not great. Adding on to this, the enemy AI has some bugs, they blow something up, they go on alert and somehow know where I am. I noticed this when a truck they were in bugged out and blew up, they all came swarming towards me, even though I didn’t fire a shot. Some AI seem to lack a self preservation instinct too, looking at you, El Pulpo. -My Recommended Fixes/Tweaks – -Add back “recon” and “assault” modes from previous games that dictate what behaviour tree the team will use, if on Recon and they are being detected, they will move to hide quickly and avoid contact. If on Assault mode, they will remove all detecting contacts by force. -Add an ‘instigator’ variable for explosions, if the instigator is known they will either set their detection level to ‘engaged’ and attack the instigator if hostile or do nothing if friendly. If the instigator is unknown, they will set their detection level to ‘suspected’ (NOT hunted as it currently is) and inspect the explosion and the surrounding area. Having the detection level at hunted can be frustrating, especially if the explosion was not instigated by the player and they are on a forced stealth mission. -Add ‘is on foot?’ and ‘Are enemies close?’ booleans to El Pulpo’s mission that, if true will force him to take cover if he’s on foot, until the player has eliminated the hostiles along the path to a car. -Mission Context - I couldn’t find a better name for this, but I noticed, due to the procedural nature of the game, things regenerate when you go about 500m away from the area. I was doing the El Muro mission, and there was a Unidad base nearby, with a buttload of SAM sites around that I didn’t want to deal with, I wanted a relatively safe and incident free extraction, so I did what any logical minded person would do, and tried to take out the SAM sites around the base, I did this only to find that the SAM’s had all respawned as I moved back to the helicopter. Along side this, taking out Security seems to have very little effect on the number of Sicarios on the ground in the region, it would make sense that SB presence is reduced throughout the game at least story mission wise, and that Unidad are more likely to instigate attacks on Santa Blanca following full destabilization of security, it would be good if the world around you changed as time goes on, more than just more rebel cars on the road. It would be nice if the player was rewarded for tactical decisions and destabilization of a cartel branch aside from stat boosts. - My Recommended Tweaks – -Add an “is on mission?” boolean in which if the value is true, will prevent the proximity based respawning of nearby Hostiles and emplacements while on a mission, if the player fails or dies, force the respawn. -Add a “security Destabilized?” boolean in which depending on the value will dictate the level of hostile presence and their difficulty on missions. If security has been destabilized completely, reduce hostile presence by half to three quarters on missions, and add random unidad engagements with Santa Blanca -It’s a little Buggy – This will fix itself over time, but presently I can’t complete a mission due to my scope crashing the game in a certain area. The Helicopter controls – I think everyone will unanimously agree that the Helo controls could do with some serious tweaking. Just to allow more control over pitch and yaw. -Low quality camo swatches and other character issues – One of the things that bugs me greatly is the quality of some of the camo swatches, the M81 particularly has off colour and poor resolution. While the quality of the models and textures is generally nice, these lower quality swatches really let it down, it would be great if the artists could go through the texture sets and just check the colour values of the gear to make them more consistent too. I know for a fact the brightness of the camo on the opscore is far too high and needs bringing down a lot. Along with this, some character options appear too cliché and also a little too outlandish, it would be nice for instance if we could just have a little bit of a facial scuff, maybe a scar on the jawline or something similar, nothing too overt, just something that paints the canvas a little. A MICH and a few more vest options would be great as DLC too as well as some lower profile headsets like the Liberator III. The Shemagh should also not have a skin weight to the head, it looks a bit weird as is at the moment, some more colours would be nice too. Along with this, the most fundamental thing I want to see is being able to change your teammates’ gear, I’m a tactical Barbie, my teammates? Not so much. It would be good if I could bring them in line with me so they don’t stick out like a sore thumb so much. -Nomad gives him/herself away- Credit is failure right? so why does nomad, at a party with dozens of people around yell into Carzita's ear that he/she works for the US government? pretty big tip off to anyone in audible range -The Loadout System is Illogical – you can change your weapons whenever you want, if I’m a sniper and suddenly get hit with helos I can go into the loadout menu and magic up an LSAT. It would be better if this loadout system was only available at the rally points of the area. -No Barrett M107 – just… how dare you?! Notes The one thing I want to note very quickly before I move on is people have a problem with the weapon collection thing going on, but to me it actually makes sense, government issue weapons and weapons sold in the US can be traced, in the interests of plausible deniability it would be better to use the enemy’s weapons against them, and make it harder for the enemy to fully know that the Ghosts are affiliated with the US government should they be KIA or otherwise, it doesn’t take an idiot to figure it out, but in the interests of evidence, there would generally be none. Conclusion I have thoroughly enjoyed playing Ghost Recon Wildlands, and I’ll probably continue to do so for a while longer, I’m hoping that Ubi will continue to support the title for a little while longer too, it’s too good of an engine and environment to treat it as disposable. In my honest unadultered opinion, Wildlands has come, experience wise, very close to the original game, it isn’t the original game, no, but does that deem it ‘not ghost recon’? No absolutely not. Ghost Recon Wildlands has done what other games have found it difficult to do prior, it has seamlessly blended multiple playstyles into one game and allowed the player almost full control over how they approach their missions. The environment is a beautiful, living, breathing open world and has been a breath of Mitchell-free fresh air… Ubisoft have shown me that they are listening, and that they are learning from their mistakes. They’ve taken their time, they haven’t rushed, they’ve ensured as smooth a release as possible and their effort for this past 4 years has paid off. It has inspired me to better myself as an artist, to de construct their methods, and has given me faith in the publisher again, my message to Ubi, if any of your employees are reading this right now, for the love of god don’t drop the ball, you have a GOTY worthy game here. My scepticism was misplaced, and I’m seriously glad I chose this over Mass Effect Andromeda given the mess that game is right now. Please, for the love of god make this game moddable, it would be the icing on the cake at this point... Discuss as you please, but as i said, keep it civil and love eachother!