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Zeealex

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Zeealex last won the day on December 27 2018

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About Zeealex

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  • Birthday 01/06/1996

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  1. Zeealex

    The Gear Museum

    one of the several first gens, yeah
  2. I'd make a counter argument from experience and say AI is a ###### to code at the best of times, however I've only coded hostile AI. basically the crux of AI is "if this situation occurs do this" and for a large open world there are a lot of factors to consider. On the surface, it's not difficult at all. However it's worth noting that just because a game did it 18 years ago doesn't mean that it's not difficult now. There's been little progress on that portion of game dev. whereas things like door opening got easier with time, and a couple of considerations can be made to make it work. I wouldn't be surprised if this was both a situation of time and narrative not fitting in with the need for allied AI. Hopefully the enemy AI is well polished enough to feel challenging while not outright cheating in which case I'm likely to forgive the lack of friendlies, as the implementation of both would likely lead to it being subpar and unpolished.
  3. i never understood that, like downgrades aint cool, yeah, but the shaders and graphical fidelity was excellent. I think the only gripe I had was the animations and character proportions left a lot to be desired.
  4. Zeealex

    No friendly AI

    that's the plan, AI teammates have been replaced by player controlled drones instead, allowing you to perform sync shots etc.
  5. Zeealex

    No friendly AI

    I kind of argue a similar point to you, Rocky, I don't think Wildlands was as far removed from the name of Ghost Recon as Future Soldier was. It was simply a great game that had frustratingly greater potential. Breakpoint errs on the FS side for me, it still looks great, and mechanics-wise it's closer to the original than any game has come in the franchise so far (from what I'm seeing anyway) but removing the teammates is a bit of a 'egh' thing for me. It makes sense on the story side of things with what they have going, but yeah... bit weird.
  6. Launchers, Injury effects and buddy carry? I dig it hopefully the world is a bit more persistent this time, would be nice
  7. Zeealex

    Picture Thread

    Ace Combat 7: Skies Unknown
  8. Zeealex

    The Gear Museum

    Hey Guys! Long time no speak! Figured I'd make a thread to discuss anything related to the cool guy gear you have stowed away! I'll start with my woman cave packed with enough gear to literally equip a small team, you may recognise a few pieces too! so it started out with this tiny lot that you'll have seen before: And now I've got a few more additions to the collection The first purchase of a real deal plate carrier started with the MSA Paraclete SOHPC, ex SAS, complete with plates. (the stupid amount of carabiners everywhere is to hold an old gen non-MOLLE camelbak to the MOLLE) Next up, something some of you guys may know; The MSA Paraclete RAV (Coyote Brown) another ex SF carrier, but previously used for paintball as well, apparently: She's looking a little sad due to lack of soft armour. And a slightly more rare twist on the above, the Paraclete RAV in UCP, I've had to lay this one down as it's a fairly new addition and I've not been able to track down a suitable plate for it yet It was issued to someone in the US military, I've been unable to identify the specific unit though, i have been able to figure out that this particular RAV could've only been made in one specific year though (2005) as Paraclete was sold off to MSA the next year. The next RAV I intend to purchase is a woodland RAV... no particular reason... I swear! While not a plate carrier, I did find this lovely little gem, The Safariland ELCS, a complete package, including the chest load bearing kit and the H strap conversion (fitted in photo) oh, and the cutest little carry bag. I find the H-Strap conversion, where everything is loaded onto the belt much more comfortable than the chest straps. And the most recently accrued piece of kit, and probably one of the harder to find pieces, the CAGE... It's recently gone through a paint job courtesy of yours truly. yes... these actually existed... and to top it off, literally, there's my trusty old ACH, custom painted by moi!: I do have a bonus item in the works, however it's heavily customized and i'm waiting on one last part. All these are complete, of course with original issue RAID modded BDU's and combat gear, sat snugly in my wardrobe
  9. As much as I hate Mitchell, I appreciate the tie-in with FS, but isn't Kozak like, 21 in this time line? He's a little young :')
  10. I could access the email, it was just a series of unfortunate events that my phone and PC decided to commit seppuku on me at almost exactly the same time Though It seems I was having a particularly non moronic day the day my PC decided to commit seppuku and I'd backed up an encrypted file with my 2-factor recovery codes on them to my literally held together with duct tape laptop. Back to your usual scheduled zeeing soon. Tho I still haven't had that co-op game yet
  11. it decided to send it to an email I haven't used in years and now it's asking for a 2-step authentication code when my phone reset after the last update and removed all of my apps -.- split this off to another thread if you can, cause i'm kinda peeved if my entire account is no longer accessible
  12. I'd be all over this, if ubi hadn't locked me out of my account because they failed to send me a password reset email the last 5 attempts i tried...
  13. I'm excited for this for sure, I'm hoping they continue to tweak friendly and enemy AI, but this is all certainly a welcome and positive change on ubisoft's part. Now if they would listen to the modders and add mod support...
  14. I think there are ways in which soul switching can be done and still have the narrative remain the same. Like maybe you can only play a soul switched character for a set time period, or there are forced areas in which you play as nomad/mitchell/insert name here and the cutscenes still only involve the team lead getting the orders. The narrative of GR:W when in the world is very open ended to make the co:op experience much more seamless. So I think soul switching with the same narrative elements is still very possible with some thought and some brainstorming.
  15. While I'm hoping there isn't a Wildlands 2, not because wildlands isn't worthy of a sequel, it's just simply because I think it's already had a nice well rounded ending that leads on well to the events in GR:FS, and I think adding a sequel to wildlands would be a bit cheap. but I wouldn't be opposed to it if it resolved many problems the original game had. such as AI. I do agree with most of these points, if not all of them. But the one thing I would like to see make a return is soul switching, it was the ultimate micromanagement tool, which allowed you to put a teammate in the exact position they needed to be in to take a shot or stage an ambush. One of my biggest pet peeves was giving the AI teammates a target, they'd lose the shot but never reposition to re-acquire it, having soul switching would negate this as you could take control of them yourself and place them where they need to be. I would like to see something like target prioritization in the future, similar to sync shot but you set target priorities, so they then deal with those in priority order when given the command to go hot. Colour coding the teammates with numbers would ensure a nice seamless transition into this. In the same vein I'd like to see refinements to the enemy AI as much as the teammate AI, it's been covered a little here, they prioritize you as a target, to the point of walking past a teammate to gun you down. I'd like to see the enemy try to outmaneuver you, as it's very easy to outmaneuver them currently by just firing off a few shots and running off, and they have far too much of a tendency to just run at you, completely disregarding cover or concealment. I'd like to see the enemy AI have much more of a hierarchy in which they act like a team/platoon/pair so they are less likely to be caught off guard. I'd also like to see the enemy AI attempt to ambush you at random points while you're on the move, and have more dynamic moving patrols along the world, that make it much more difficult to predict where they are and where they will be.
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