Zeealex

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About Zeealex

  • Rank
    Ghost - 1st Class
  • Birthday 01/06/96

Profile Information

  • Gender Female
  • Location Newcastle Upon Tyne
  • Interests shooting, aircraft, ArmA

Previous Fields

  • Favourite Ghost Recon Mod. Any that work :)
  • Favourite website you are joking right?

Recent Profile Visitors


38,708 profile views

Zeealex's Activity

  1. Zeealex added a post in a topic From the Mailbag "treasure trove"   

    Hey Mark

    I agree, whole heartedly, modding has been one of the better ways into the industry for some time. Indies, these days are an entirely new breed of awesome, they are much more creative than the AAA devs, much more willing to break a status quo, which is in itself an excellent way to push the industry. the 1990's was probably the best decade in modern history for games, new innovations, new technology, it allowed so much creative deviation and diversity that had never been attempted before. 

    I'm hoping to this day that we'll see another resurgence like we have in the 1990's but GR will always be my childhood favourite
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  2. Zeealex added a post in a topic Diaz- Remastered (WIP)   

    Thanks! In the concept and original game Diaz had yellow lenses, that's why they are yellow now :)
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  3. Zeealex added a post in a topic From the Mailbag "treasure trove"   

    I still have my collection (and Astro's) from the LoL contest, but seeing as I have no disk drive they sort of just sit there as reminders of how awesome this community is and hopefully will continue to be. I wouldn't be as close to entry point into the games industry as I am (hopefully more on this very soon) without Ghostrecon.net being my first ever stepping stone, I'll never forget where I started and I'll never forget the people who helped me along the way. And that is why this mod collection will follow me wherever I go. 

    So long as Ghost Recon exists, GhostRecon.net will continue to serve the fans, I'm sure of that. 

    here's to hoping Wildlands is moddable, ya hear me UBI?! 
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  4. Zeealex added a post in a topic Diaz- Remastered (WIP)   

     
    Thanks guys!

    rigged her up (very badly) and gave her some hands and a DSR
     


     
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  5. Zeealex added a topic in Flash & 3D Foundry   

    Diaz- Remastered (WIP)
    Hey guys! i'm not sure if i showed this or not, so meh. 

    I took Diaz from Ghost Recon 2 and remade the model from the ground up using her concept and ingame screenshots from project novo, however I mostly wanted to follow the concept... this was a long time ago and the model looked mediocre at best, no proper highpoly normals, and was a rush job.

    I took another look this evening, put it into Zbrush and baked some proper maps, and below is what I now have

    she's still a heavy WIP, but the face has come out really well i think.






     





    I will probably redo the vest at some point it looks a little shabby presently, and get her some hands and feet, then rigged, skinned and posed into a scene. 

    Hope you like it!

    zee
    • 5 replies
    • 130 views
  6. Zeealex added a post in a topic Thinking about retexturing   

    hmm, ground looks a little too lush maybe?
    • 0
  7. Zeealex added a post in a topic Picture Thread   

    technically not a game but its what arma 3 would look like in PBR



    No modifications were made to the textures, just a PB renderer doing the work
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  8. Zeealex added a post in a topic M107 SASR   

    Thanks Para!

     
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  9. Zeealex added a post in a topic M107 SASR   

    hahaha, don't apologize, i'm glad you like it!
     
     
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  10. Zeealex added a post in a topic M107 SASR   

    and for my next trick:
     


    Its a little rough around the edges, not used max in over a week
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  11. Zeealex added a post in a topic High Speed skin mod release!   

    Alrighty, currently unable to do a lot as I'm waiting on replacement parts for the PC. But I'll go away and research in the meantime.
     
    They'll get a full high/low workflow and an ID map, so you'll be able to texture them fairly easily. 
     
    Any preference on poly count? I'll try and stay under 3k unless otherwise specified
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  12. Zeealex added a post in a topic High Speed skin mod release!   

    I can make a couple of models and supply obj files if you want them, my modelling skill has improved since last we met. 
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  13. Zeealex added a post in a topic Thinking about retexturing   

    Hey no worries, it's about as complete as it's gonna be tbf, moved on to Arma 3 some time ago
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  14. Zeealex added a post in a topic Thinking about retexturing   

    Textures are restricted to 2048 x 2048, and I quite agree, they are terrible!
     
    The best way to do them IMHO is to construct them all from the ground up and try to make them remotely similar to the old ones.
     
    They're all on the same texture sheet which sucks, but it's understandable considering the age of the game (back when 80gb HDDS were a thing) you can certainly get textures with a lot more clarity if you reconstruct them
     
    One I'm back up and running on Friday, (PC died) I'll take a look at a few for ya.
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  15. Zeealex added a post in a topic Thinking about retexturing   

    *takes off astro A40 headset won for ghost recon retexture mod*
     
    Cries in corner.
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