Countdown until Ghost Recon Wildlands!

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About Zeko

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    Pointman - 1st Class
  • Birthday 22/02/79

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  • Gender Male
  • Location Slovenia

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Zeko's Activity

  1. Zeko added a topic in GR: Wildlands - General Discussion   

    GR:W Full map size revealed
    Looks like a big size of terrain
    Ghost Recon Wildlands map is bigger than The Crew -
    The Crew’s Open World is Larger Than GTA V, Far Cry 3, and Skyrim Combined
    Some more size facts from open world games...
    Elder Scrolls 4: (16 sq miles)
    Far Cry 2 (31 sq miles)
    Fallout 4 (39 sq miles)
    The Witcher 3: Wild Hunt (56 miles square)
    Grand Theft Auto V (100 square miles)
    Operation Flashpoint: Dragon Rising (135 sq miles)
    Far Cry 3 (310 sq miles)
    Just Cause 2 (400 sq miles)
    Final Fantasy 15 (800 square miles)
    The Crew (1900 sq miles)  
    • 9 replies
  2. Zeko added a post in a topic New map(s)   

    Started on barracks and I'm not sure how big it should be. Also what are the most common buildings that goes with it? Some cantina, armory, comms building and some storage building. Anything else? I don't want it to be too big.
    Comments are welcome for layout, otherwise I'll just use imagination   

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  3. Zeko added a post in a topic Tom Clancy's The Division   

    New year, new trailer  
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  4. Zeko added a post in a topic New map(s)   

    Wow what a post TJ! Really impressive! Thank you for that. I like the whole Cuba idea with chemical lab setup. I'll try to incorporate as much of this info as possible. I would like to see if you could be a beta tester if you don't mind when things will be that far.
    Map size? I'll probably use all of 400x400 meters play area which is limit in GR for a working command map. So with borders will extend to 500x500 meters approximately. I made a rough layout sketch how it will look. The size of lab under hill is yet unknown but it will be fairly big.
    Pardon my crappy sketching skills  

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  5. Zeko added a post in a topic New map(s)   

    Hmmm to tell you the truth, I haven't thought about it. I was never good at story telling, making scenarios or missions. I'm somehow decent at making maps but thats it.
    You on the other hand, have very strong military and history knowledge so tell me what do you suggest? It's not that far in making so I can change a lot of things. I would stuck though with tunnel leading to underground research lab/control facility/nuclear silo etc. idea but thats it. Everything else can be re-done  
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  6. Zeko added a post in a topic New map(s)   

    Thank you wombat.
    Started on generator room. It's halfway down the road. Needs a little more details and off to next room. Haven't decided yet how many rooms will there be. Texturing all this will sure be fun 

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  7. Zeko added a post in a topic My questions to create maps   

    No, I was talking about making reflections like on Vilnius map.
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  8. Zeko added a post in a topic New map(s)   

    Ok so the voting is closed  2:0 for palm version. So let's make jungle then...
    Rocky, you will have to wait a bit more m8, but I promise it will get done till 15th GR anniversary  
    In the meantime, here's some jungle start render....

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  9. Zeko added a post in a topic New map(s)   

    Hey guys,
    small update, haven't quit on project (yet ) but work was killlliiiing me  .
    Started on vegetation and i'm not too keen on tree. Tree is not finished yet because I was testing texture. The plan is mixed forest, 2-3 types of broadleaf trees, fir and some pine tree, 2 types of bushes and some small grown stuff like fern and similar.
    The other day I made some example for a fellow forum member here, how easy is to make palm tree. And I instantly started to picture in my head how this map would look in a jungle type environment. Still deciding...
    I'll post both renders and would like to hear some opinions about environment switch idea.
    Thank You for watching  

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  10. Zeko added a post in a topic New map(s)   

    Thx for the kind words MrMoon and Rocky  
    MrMoon, yes you can retexture it,np. Maybe I'll release all source files so anyone interested can tear it up  
    That truck is there just for scale reference and eye candy. Will get removed  
    Expanded scene a bit more. Will add more security elements and than off to make a terrain.

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  11. Zeko added a post in a topic New map(s)   

    Added some more stuff. Starting to like this layout. Will probably stick with it and continue with detailing it.
    Critics or comments are welcome...

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  12. Zeko added a post in a topic New map(s)   

    Lol np  
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  13. Zeko added a post in a topic New map(s)   

    Thx MrMoon, working on that as we speak  
    Slow progress because I caught flu  . Started on the outside for the overall feeling of the map. That rock needs lots of work and texturing is a bit off. Also I'm not sure about the scale of it. I don't want it to strech over half map, yet in reality it should. Will probably took some middle way approach a.k.a. "artistic freedom"  
    Will spam this topic with boring renders a bit more these days

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  14. Zeko added a post in a topic New map(s)   

    Nice  me and IGOR don't go to well hehe  
    Added some high ground for the five star and other VIP's so they can rest while they watch Star Wars . What else would a room like this need beside coffee mugs, papers, telephones, red buttons etc.?

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  15. Zeko added a post in a topic CAPD2: Ghost Legacy (hd actor + upgrade for capd2)   

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