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admiralty

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  1. Can i take that offer? plez w/ cherry on top
  2. I need help, if possible. i was hoping (for my OWN use, not community (unless requested and i have approval from both of the mod creaters, LOL)) to combine Snowfella's Magpul Masada mod's MEUSOC gun with Brettzies' 2.05 weapons mod. the mods' title is 'admiralty_weapons_mods', for more info. i literally put all of the folders from Brettzies' mod in then the files (and folders in some cases) from Snowfella's mod for the meusoc gun. i had added files and folders from Magpul Masada mod folder (lib, objects,strings,textures,unit) (relating to the aforementioned gun), and i have altered the following, as needed (or so i thought, LOL): admiralty_weapons_mods\lib\managers\xml: weapon_data .xml (it has additional text): (<weapon_data unit="meusoc" name="meusoc" weapon_id="62" inventory_slot="sidearm" inventory_slot_id="4" gui_unit="meusoc" price="15" damage="1.1" selectable_weapon="1" player_weapon="1" grenade="0" cal="45acp" wizby="4"> <bar_stats accuracy="0.24" stability="0.35" weight="1.1" length="80" impact="0.5" slot_weight="1"/> <stats caliber=".45 ACP" rpm="600" velocity="340 m/s" firemodes="SA" capacity="10" info="info_meusoc" clips="5" max_clips="12"/> <mods front="true" top="false" bottom="false"> <mod mod_id="6"> </mods> <bio local="weapon_mk45_bio"/> </weapon_data>) admiralty_weapons_mods\objects\weapons: folder meusoc (contains 9 properly-titled files, either .dds or .xml) admiralty_weapons_mods\strings: inventory & weapons .xmls (added unaltered) admiralty_weapons_mods\textures\atlas_weapons\meusoc & (added unaltered) admiralty_weapons_mods\textures\atlas_weapons\3rd_person\meusoc and (added unaltered )admiralty_weapons_mods\units\weapons: u_meusoc .xml i always crash, one way or another, (see the three different errors below for three different trys) when using these two weapons mods together. here they are: Fri Sep 25 23:08:40 2009 Crash in application version: 30899.3048 data\lib\managers\eventmanager.dsf(-1): cant find member: _ammo in type <void> SCRIPT STACK: data\lib\managers\eventmanager.dsf(0) data\lib\managers\eventmanager.dsf(0) data\lib\managers\campaignmanager.dsf(0) data\lib\managers\campaignmanager.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametype.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\gametype\gametypecampaign.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\script_network\networkmanager.dsf(0) data\lib\setups\setup.dsf(0) data\level\level.dsf(0) Renderer: normal Physics : threaded Sun Sep 27 13:38:26 2009 Crash in application version: 30899.3048 Unhandled exception - access violation C STACK: graw2 (???) : ??? OpenAL32 (???) : ??? graw2 (???) : ??? ??? (???) : ??? Renderer: normal Physics : threaded ---------------------------------------------------------------------- Sun Sep 27 15:20:44 2009 Crash in application version: 30899.3048 Unhandled exception - breakpoint C STACK: graw2 (???) : ??? graw2 (???) : ??? graw2 (???) : ??? ??? (???) : ??? ??? (???) : ??? graw2 (???) : ??? ??? (???) : ??? Renderer: normal Physics : threaded i'm at a loss...i just want it to work! Snowfella/Brettzies especially would be good in their help. just tell me and i can go from there, thanks any help would be very, very helpful. again thanks P.S.: i'm ADHD so sorry if this is too much info to help me. Admiralty [Topic title changed]
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