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MarkShot

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MarkShot last won the day on June 3 2016

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About MarkShot

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  1. A bug in 89 Tropics Fog. I fired on an enemy approaching from 100M->40M. I must have put 20 rounds into him. It was as if they were hitting an invisible force field. At 40M, he returned fire. And you know what happened ... KIA.
  2. I have switched from sniping to up close and personal. Tropics-XL-Fog two men in with silenced weapons. SIEGE (FIREFIGHT is too hard to find everyone). I have gone inveteran. I need to see how far I can push it. SIEGE-XXL at EXPERT!
  3. What are some good maps for sniping???? I like two teams with only two soldiers total. Fire fight. Sniper and scout/security. Either the M110 SASS SD or the HK417 16" SD. (I find the M110 generally better. As the HK417 has more range, but takes too long to stabilize. Very hard to hit moving targets or more than a single man.) I have been playing the map: "River Crossing". There aren't many really good sniping maps. Both of the above can reach across most of the map, but few maps have lots of open/distant LOS and good set up positions. It is a lot of fun hitting dist
  4. IBEX 3050 I made a mod since HUb8 which puts the binoculars back. Send me a PM with with an email, and I will send it to you. It is only about 1k bytes.
  5. I am using the one I made for HUb8 that works fine. I can zip and email if you cannot get it working.
  6. I don't know how to get the voice prompts back. But I have a mod that get the red OPFOR back on the map. And I use it. It is good enough for me.
  7. Why did Specialists Tunney and Ramirez swap roles from b8->b9? Thanks.
  8. So, I am playing GR/HUb9. Scoped shots for the most part fill the view with the zoomed image and the scope barrel. Yes, there is a slight bit outside the barrel which is visible (and I believe zoomed). I am wondering: (1) When you use a scope, do you keep both eyes open? (2) If you keep both eyes open, are you still conscious of vision particularly motion with the unscoped eye? (Yes, I am aware snipers go out in teams with a spotter who provides security for the shooter.) HUb9 has a full screen mod for scopes. It does up the FOV, but I don't use it ... it is nothing l
  9. Rocky, I would be willing to zip and upload, but you will notice that it is only applicable to the weapon groups which I fit my play style (7). Let me know. Thanks.
  10. New and improved. Grenades added back too. In fact, this was much easier to do as the text strings are quite unique.
  11. There it is 7 mods (ammo legacy) for the weapons groups which I always assign from. Personally (besides disability), I have jumped into an XXL fire fight using just 2 Ghosts in 2 teams. I don't see how one could play such a thing in HUb9 with the limited ammo. (I don't know why they {RSE} don't let you pick up weapons from the dead. There are certainly enough lying around. That would be cool.) The mods were built with 3 tools: * Opus File Manager (to cull what I wanted) * WinBatch to drive the file edits * SED (UNIX stream editor) to zap the files About 3,000
  12. I am working on my ammo mod now. I am considering just leaving it in place all the time. Why? I have twitches and tremors which are already enough of a challenge to hit anything!
  13. You go from 12 -> 5 magazines. That would pretty tough for XXL. As I only use 8-10 weapons, I am thinking of just creating a mod to reset the number of magazines when playing XL and XXL.
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