Jump to content
Ghost Recon.net Forums


  • Content count

  • Joined

  • Last visited

  • Days Won


RussiaGhost last won the day on February 24

RussiaGhost had the most liked content!

Community Reputation

26 Excellent

1 Follower

About RussiaGhost

  • Rank
    Scout - 1st Class
  • Birthday 21/01/1990

Profile Information

  • Gender
  • Interests
    Tactical Game (Ghost recon 1,ARMA2,) IL2 , History, Universe,Aircraft of World War 2.

Contact Methods

  • Skype

Recent Profile Visitors

8,365 profile views
  1. RussiaGhost

    Add texture for my CHR as Face

    Found how it works. 2 Rules. 1. For models, there should be multi material from at least 2 slots. 2. The texture for the face should be Head.rsb Then it will be normal to take the face texture from the atr file. All other names will automatically work only as a mandatory texture for the model and if it is removed the model will have a white face.
  2. RussiaGhost

    Add texture for my CHR as Face

    I can assign 2 materials directly. So he reads only him. I also tried to read it with multimaterial, although from the example with bones he also reads everything normally.
  3. If you do not impose a texture on the face model in 3D max, the game will have a model with a white face, even if the texture is written in the atr file. How to register texture work for a model? <ModelFace>will_jacobs_head.rsb</ModelFace> <BlinkFaceName>will_jacobs_head_blink.rsb</BlinkFaceName> I registered it.
  4. RussiaGhost

    My questions to create maps

    I got a beam for the spotlight.
  5. RussiaGhost

    Transfer of actors

    <ActorFile> <VersionNumber>1.000000</VersionNumber> <ArmorLevel>2</ArmorLevel> <ActorName>_Бакур_ _Папашвили_</ActorName> Change Name as Your language. <ClassName>rifleman</ClassName> <ModelFace>ICE_Rebel_Leader_head_2ver.rsb</ModelFace> <BlinkFaceName>ICE_Rebel_Leader_head_2ver_blink.rsb</BlinkFaceName> <DesertModelFace>ICE_Rebel_Leader_head_2ver.rsb</DesertModelFace> <DesertBlinkFace>ICE_Rebel_Leader_head_2ver_blink.rsb</DesertBlinkFace> <JungleModelFace>ICE_Rebel_Leader_head_2ver.rsb</JungleModelFace> <JungleBlinkFace>ICE_Rebel_Leader_head_2ver_blink.rsb</JungleBlinkFace> <KitPath>rifleman</KitPath> <ModelName>ICE_Rebel_Leader_1ver.chr</ModelName> <LOD2>ICE_Rebel_Leader_1ver_a.chr</LOD2> <LOD3>ICE_Rebel_Leader_1ver_b.chr</LOD3> <Weapon>5</Weapon> <Stamina>5</Stamina> <Stealth>5</Stealth> <Leadership>6</Leadership> <ScaleX>1.000000</ScaleX> <ScaleY>1.000000</ScaleY> <ScaleZ>1.000000</ScaleZ> </ActorFile> Save this as papashvili.atr in you folder for you actor Rilfeman.
  6. RussiaGhost

    My questions to create maps

    Now I spend more time on work, so there is little time for modeling and studying it.
  7. RussiaGhost

    My questions to create maps

    Now, for me, the creation of a searchlight and team map in Photoshop is still not clear. Now I’m studying a blender more for modeling, but he can’t read rsb
  8. RussiaGhost

    Two New Console Commands

    254 objects on the map?
  9. RussiaGhost

    GR Wildlands

    Each time I’ve been convinced for a long time that the series has lost the hardcore of 1 part and turned into a regular action. Now there are no realistic shootings, planning tactics and recruiting a team and assigning them weapons and equipment, there are not even injuries and the player can fall from great heights. Now the series has been turned into a standard action with beautiful graphics. An open world of beautiful graphics is certainly beautiful and cool, but why is all the hardcore removed from the game, answer me?
  10. Why not addon? Parts 1 and 2 got up without errors. Uninstalled reinstalled restarted the computer all the same.
  11. RussiaGhost

    Light Tools and RSB Editor

  12. Who can share these programs? All links are not working already. On the laptop I do not have these programs.
  13. RussiaGhost

    Ghost Recon in Arma 3

    This is more like some kind of breed to the original. There, AI cannot even do anything normally in buildings. Even with extreme patches in STIM. They simply pass through walls or do not follow the route at all.
  14. RussiaGhost

    Video Tutorial Series

    This default settnigs OBJ export for blender 2.8 RC2. __init__.py In 2.8 I like many things more, for example, work in the window uv. Nodal editor of materials works everywhere, context menus are added to the right button as in 3D max and a lot more convenient and enjoyable to work with.
  15. RussiaGhost

    Tank Drive