Ran through the map last night on hard and it was superb. Your work is getting better and better and I think the new buildings really stand out. As Rahn says it really adds something having to fight your way to the objectives and being able to do this in 3 dimensions makes it much more fun . Bring on the escalator though as I'm getting breathless running up all these stairs!
Loved it from start to finish and encountered no problems whatsoever. Didn't get the blocked stairs as reported by CJo1964 but then I don't use frags so that's not a surprise.
The only issue I could find was the wallpaper but I have already voiced my opinion in earlier posts so we won't go there again. Your maps are now so polished the beta phase seems almost unnecessary and therefore we have become almost redundant. Really like the new layout and the new buildings are spot on but in terms of gameplay another winner all the way.
It may just be me but I tried to run v1.5 a number of times and it crashed back to the desktop every time. I thought it might be because I had too many files in my custom_levels folder so I took a lot out but that made no difference - it still crashed. Has anybody else experienced the same thing?
I was constantly getting the scope problem when changing weapons but as you say switch to your secondary weapon before making the change and it doesn't seem to be a problem. It onlt seem to happen when changing one primary weapon for another.
Hope that helps and apologies for going off-topic. By the way am really enjoying the tracer mission and it has been running faultlessly.
Another great mission. Well done. Played through twice with regular and Rahn's modded weapons. Had no problems. Using Rahn's mod I was able to take out the tanks quickly & easily but as Rahn said using the regular weapons I had to work a position to get close in. This took more and as a result one of the tanks got stuck. I think it was the one on the way to the Shorad from the prisoners but would need to check to be absolutely sure. I really like the new buildings and as Rahn said it is good not to know the layout before you enter that makes it much more of a test. However the whole mission is a stern test - plenty of AI waiting to shoot you in the back if you pass a builiding without checking first.
Finally got round to giving Stonewall another go and this time managed to complete the Chemical Supplies objective and eventually the whole mission. I think this is another fine achievement. I found no problems during testing. No evidence of lag at all. Only one AI with his face stuck in the wall - could have been a punishment, of course, and no sign of dopey AI they all seemed intent on doing me harm.
Overall an excellent mission on one of my personal favourite maps and like Rahn I am very impressed with the new buildings. I am looking forward to your next effort being a wallpaper-free zone!!
Thanks for all the hard work you obviously put in to bring us all these new pleasures.
Like most of the comments here the new mission played really well and the new buildings look really good but I had a problem in completing the "Chemical Supplies" objective. Worked my way round the map to this point but could not find a way to complete that objective. I searched but could not see the obvious things like "Plant C4" or a wall box, I guess I must have missed it. Will have another go later. Other than that everything went well, absolutletly no sign of lag. The shooters on the hillside were very difficult to spot but that made it all the more enjoyable and the buildings layout was spot on creating just the right amount of CQB.
Another great effort but the wallpaper really is woeful. Bring on the hessian and the bamboo furniture.
Thanks for giving us another new mission, this time something quite different. Haven't managed to go undetected yet even though the last time I only killed one AI and then got called an idiot for getting Rosen killed. You can't win everytime. Unfortunately I have been experiencing quite severe lag from early on even at times when there seemed to be very few AI around.
Even though I blew the mission each time it was still enjoyable to fight my way to extraction. I am loving the challenge of getting along the bridge to safety. As noted, on getting to the sandbags and killing a couple of AI that seemed to trigger a rush and I was taking a lot of fire from off the bridge on nearby buildings - that was fun. By the way I got the alarm to sound before I went over the bridge so if it hasn't been working I can report it is now.
All the best on getting it finished and I shall persevere with getting to Rosen undetected.
Excellent mission. Played through twice now and found no problems whatsoever. One AI seems to be trying to run through one of the doors in the building opposite the explosives where we detonate the switch to access the explosives hangar. Other than that all good - don't really see too much to change and I would suggest it is in such a complete state you could issue it tomorrow.
One thing I would say it's going to be almost impossible to find a way round without losing a life but it's going to be a lot of fun trying. Some of the AI are positioned in the cruelest of places particularly those guarding access to the roof with the M117's.
Something I was very concerned about is the boredom element and to alleviate the onset of boredom I would like to make the following request. Can you pls see if you can accommodate the following;
Dry ski slope in one of the empty hangars
A turbo trainer for my bike
Coffee making facilities with biscuits
60" plasma with Skysports subscription for 5 years
The entire works of Charles Dickens but with pictures
..and a change of wallpaper so that all of our European friends don't think we all live in houses decorated like it's the fifties.