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ApexMods

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Everything posted by ApexMods

  1. The unlocked*.xml keep track of what is unlocked for quick missions, while each campaign state is saved in *.csf files.
  2. This seems to fix a common failure to launch issue for Ghost Recon on Windows 10. Hope it helps some folks to get GR running again.
  3. Thanks, wombat. Really got to play with this soon. Sounds great!
  4. ApexMods

    Video Tutorial Series

    Got to admit have not tried exporting yet. Import works fine though. 🙂
  5. ApexMods

    Video Tutorial Series

    From what I hear, GR shouldn’t be a problem at all, no matter which Windows you run. For 3dsm I use a Virtualbox VM I can export for you, if you’d like.
  6. Rocky and I have been trying to get in contact with the CENTCOM mod team - without any success so far. All known email addresses are void, so if any of the mod team members still visit, please drop us a PM on how to get in touch. Thank you.
  7. Well, it’s been over three months, and you’re the only one responding, so that makes you the official spokesperson! 😬
  8. Thanks, Alex. I’ll have to dive back into your SDK. Your plugins require a specific hex editor, IIRC? Wombat, you’ve been using it, right? May have to pick your brain about it.
  9. Current Version (Mac & PC): Ghost Recon: Heroes Unleashed 1.0.1 (2018-05-15) Welcome to Ghost Recon: Heroes Unleashed! My fellow Ghost Recon fans, It is my honor to finally be able to make a contribution to our Ghost Recon family in the form of a new mod. I have been working on this "swiftly, silently, and invisibly" for many years, and now that the time has come for my mod to see the light of day, I am overjoyed to be able to give something back at last. Ghost Recon: Heroes Unleashed is my tribute to the Ghost Recon community. The mod's aspiration is to honor the makers and fans of this great game, to be a token of appreciation for everyone who helped to expand the ever-growing Ghost Recon universe over the years, with their support, ideas, enthusiasm, and sociability. All of you made our beloved game the timeless classic it is today. Enjoy the mod! Apex
  10. ApexMods

    Ghost Recon: Heroes Unleashed

    Fair enough. 🙂
  11. I really wish someone like AlexKimov would reverse-engineer a tool to strip lighting out of a map file. That would help a ton. Getting rid of hard-coded surface properties in the process would be a nice feat, too. 🙂
  12. ApexMods

    Ghost Recon: Heroes Unleashed

    So what’s holding you back? Get going! 🙂
  13. ApexMods

    Ghost Recon: Heroes Unleashed

    The easiest and often most visually rewarding retexturing can be done for larger surfaces like ground detail (grass, sand etc.), or walls, floors, ceilings. Do you know how to work in Photoshop?
  14. Yes, sadly the lightning tool won’t work well on lit maps, so you’re limited to small changes there. Picking a good skybox and altering darkmaps, grounddm, and of course fog is mandatory, and it can lead to great results with some trial and error.
  15. ApexMods

    Ghost Recon: Heroes Unleashed

    Guys, for the most part we’re talking about AI upscaling of existing textures here, which will not miraculously bring you a new game, but a lot of improvements here and there and, most importantly, an overall much less dated look throughout. Full retexturing is still ongoing, and will go on after the update, but I am only one man, and there are still tens of thousands of textures to work on. Any of you may of course feel free to retexture a map, or even just a single bush or tree. It’s not difficult and can be a lot of fun, but it involves time and effort.
  16. I am so looking forward to this campaign! If you need anything, please let me know. I may have some spare time. 🤣 But seriously, would gladly help.
  17. ApexMods

    Ghost Recon: Heroes Unleashed

    Another thing I should mention is that in-game graphics options will need to be set up in a new (and counterintuitive) way for this to work properly. I also need to e.g. embed mipmaps in all compressed RSB in a certain way to avoid the load time issue, and then mipmapping needs to be disabled in-game, while global texture compression needs to be enabled. Of course all this will be in the documentation, just wanted to give a heads-up about the confusing procedure I had to figure out for this. Looking at it now, it makes sense, but it took me a while to see my errors in thinking. Anyhow, all new opportunities await... 🙂
  18. ApexMods

    Ghost Recon: Heroes Unleashed

    Compression commencing... What a ride! DXT should be able to bring HU‘s install size down to around 40GB again. With the loading issue solved, that makes it a no-brainer, even with slightly degraded image quality. If I put the non-compressed maps in a separate download as an add-on mod, together both mods would take up about 100GB installed, but as that would be optional, people could decide if they want to spend the extra disk space. Sounds good?
  19. ApexMods

    Ghost Recon: Heroes Unleashed

    Yep, there’s a way to load DXT quicker. Hang on...
  20. ApexMods

    Ghost Recon: Heroes Unleashed

    The long DXT load times may be a result of an error on my part. Testing some more...
  21. ApexMods

    Ghost Recon: Heroes Unleashed

    Here‘s a question for you folks. Would you rather have a smaller installed size and wait 3 minutes for each new map to load (while having worse visuals), or free up 80 GB of disk space? I could indeed create two different versions of HU, but the workload would be insane (as usual).
  22. ApexMods

    Ghost Recon: Heroes Unleashed

    Might as well tell you folks now, that the next HU requires a 64-bit OS, which kinda lets the cat out of the bag... 😎
  23. ApexMods

    Ghost Recon: Heroes Unleashed

    Well, it’s not really a popularity contest, but yes, it would be possible, and I’ll think about it. Although I don’t like the idea all that much, so I won’t promise anything.
  24. ApexMods

    Ghost Recon Gameplay Videos

    Let‘s start a new sticky thread for this, as there are loads of nice new vids out there.
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