Jump to content
Ghost Recon.net Forums


  • Content count

  • Joined

  • Last visited

  • Days Won


Posts posted by ApexMods

  1. This is not really my expertise, as I don’t use altered game cams, but here’s what I can tell you.

    Richard‘s FOV mods where created with Cheat Engine, which allows injecting altered code into the memory space of a running executable (that‘s why such a mod often gets flagged as virus / trojan horse).

    Cheat Engine doesn’t really require any programming knowledge, but changing e.g. game camera perspective involves a lengthy process of finding the memory registers where the POV is stored and then changing its contents until you find the perspective you want.

    A good place to start would be to run Cheat Engine during (single player) gameplay and look what happens when using the “official” way to switch cameras in GR’s “observer mode”, which is done with respective key bindings (by default F2 to toggle observer mode, then F1 to switch cameras).

    It’s not a trivial undertaking, and IIRC Richard spent a lot of time adding more than just a new default FOV, but also new perspectives for leaning / peeking etc.

  2. Still learning what this old game can do. Loads of under-the-hood changes incoming. Lots of new dev notes, too.

    We have pz3 returning to GR modding (and 3dsm modeling - this WILL get interesting indeed), and it looks like Zee is rejoining our GR modder ranks, too.

    Oh yes, things are getting a lot more interesting.

    Meanwhile, HU has passed the 80 GB mark, but I plan for at least one „light“ version (~ 20 GB) for those with limited bandwidth or low on disk space.

  3. New VRAM budgeting will lead to various changes. So much more to consider now. Characters and equipment gobble up a huge amount of video memory, due to their sheer number in some missions and game types. Will have to do something about that. DXT compression can help, but in some cases the image quality just suffers too much, so it’s not a cure-all solution.

    • Like 1

  4. Guys, for the most part we’re talking about AI upscaling of existing textures here, which will not miraculously bring you a new game, but a lot of improvements here and there and, most importantly, an overall much less dated look throughout.

    Full retexturing is still ongoing, and will go on after the update, but I am only one man, and there are still tens of thousands of textures to work on. Any of you may of course feel free to retexture a map, or even just a single bush or tree. It’s not difficult and can be a lot of fun, but it involves time and effort.