Jump to content
Ghost Recon.net Forums

ApexMods

Admin
  • Content count

    3,068
  • Joined

  • Last visited

  • Days Won

    130

Everything posted by ApexMods

  1. Current Version (Mac & PC): Ghost Recon: Heroes Unleashed 1.0.1 (2018-05-15) Welcome to Ghost Recon: Heroes Unleashed! My fellow Ghost Recon fans, It is my honor to finally be able to make a contribution to our Ghost Recon family in the form of a new mod. I have been working on this "swiftly, silently, and invisibly" for many years, and now that the time has come for my mod to see the light of day, I am overjoyed to be able to give something back at last. Ghost Recon: Heroes Unleashed is my tribute to the Ghost Recon community. The mod's aspiration is to honor the makers and fans of this great game, to be a token of appreciation for everyone who helped to expand the ever-growing Ghost Recon universe over the years, with their support, ideas, enthusiasm, and sociability. All of you made our beloved game the timeless classic it is today. Enjoy the mod! Apex
  2. ApexMods

    Ghost Recon: Heroes Unleashed

    The full version will still be 80 GB, though.
  3. ApexMods

    Ghost Recon: Heroes Unleashed

    Okay, mipmapping has been fixed, automated compression is underway for another downsizing test. Looking good so far. I may be able to squeeze a compact HU version into about 20 GB install size. How‘s that for “lite”? 🙂
  4. ApexMods

    Ghost Recon: Heroes Unleashed

    It looks like mipmapping any RSB with Alpha 1 and materials alphas is a bad idea, irrespective of DXT compression, it just becomes more visually obvious with DXT. Will have to brush up on javascript some more, but should get this fixed soon.
  5. ApexMods

    Ghost Recon: Heroes Unleashed

    With a bit of javascript support, batching Photoshop is back on the menu. 🙂
  6. ApexMods

    Ghost Recon: Heroes Unleashed

    Correction: The problem is NOT the alpha 1 channel, but additional alpha channels for material surface properties.
  7. ApexMods

    Ghost Recon: Heroes Unleashed

    Back to HU, I had hoped for automating DXT texture compression via batch (which would still take weeks), but apparently compressed ARGB (alpha channel) RSB with embedded mipmaps cause unsightly clipping errors, and there’s no way to filter them out. Back to the drawing board we go.
  8. ApexMods

    Ghost Recon: Heroes Unleashed

    This is not really my expertise, as I don’t use altered game cams, but here’s what I can tell you. Richard‘s FOV mods where created with Cheat Engine, which allows injecting altered code into the memory space of a running executable (that‘s why such a mod often gets flagged as virus / trojan horse). Cheat Engine doesn’t really require any programming knowledge, but changing e.g. game camera perspective involves a lengthy process of finding the memory registers where the POV is stored and then changing its contents until you find the perspective you want. A good place to start would be to run Cheat Engine during (single player) gameplay and look what happens when using the “official” way to switch cameras in GR’s “observer mode”, which is done with respective key bindings (by default F2 to toggle observer mode, then F1 to switch cameras). It’s not a trivial undertaking, and IIRC Richard spent a lot of time adding more than just a new default FOV, but also new perspectives for leaning / peeking etc.
  9. ApexMods

    Ghost Recon: Heroes Unleashed

    Still learning what this old game can do. Loads of under-the-hood changes incoming. Lots of new dev notes, too. We have pz3 returning to GR modding (and 3dsm modeling - this WILL get interesting indeed), and it looks like Zee is rejoining our GR modder ranks, too. Oh yes, things are getting a lot more interesting. Meanwhile, HU has passed the 80 GB mark, but I plan for at least one „light“ version (~ 20 GB) for those with limited bandwidth or low on disk space.
  10. ApexMods

    Ghost Recon: Heroes Unleashed

    Things are getting more and more interesting. 🙂
  11. ApexMods

    Ghost Recon: Heroes Unleashed

    Let‘s talk. 🙂
  12. ApexMods

    Ghost Recon: Heroes Unleashed

    So, after days of calculations the VRAM budget works in theory. Will have to try and see if the maths adds up in-game. Please keep your fingers crossed!
  13. ApexMods

    Ghost Recon: Heroes Unleashed

    New VRAM budgeting will lead to various changes. So much more to consider now. Characters and equipment gobble up a huge amount of video memory, due to their sheer number in some missions and game types. Will have to do something about that. DXT compression can help, but in some cases the image quality just suffers too much, so it’s not a cure-all solution.
  14. ApexMods

    Video Tutorial Series

    Good to see you return, pz3. Looking forward to some awesome new models for GR from you! 🙂
  15. The unlocked*.xml keep track of what is unlocked for quick missions, while each campaign state is saved in *.csf files.
  16. This seems to fix a common failure to launch issue for Ghost Recon on Windows 10. Hope it helps some folks to get GR running again.
  17. Thanks, wombat. Really got to play with this soon. Sounds great!
  18. ApexMods

    Video Tutorial Series

    Got to admit have not tried exporting yet. Import works fine though. 🙂
  19. ApexMods

    Video Tutorial Series

    From what I hear, GR shouldn’t be a problem at all, no matter which Windows you run. For 3dsm I use a Virtualbox VM I can export for you, if you’d like.
  20. Rocky and I have been trying to get in contact with the CENTCOM mod team - without any success so far. All known email addresses are void, so if any of the mod team members still visit, please drop us a PM on how to get in touch. Thank you.
  21. Well, it’s been over three months, and you’re the only one responding, so that makes you the official spokesperson! 😬
  22. Thanks, Alex. I’ll have to dive back into your SDK. Your plugins require a specific hex editor, IIRC? Wombat, you’ve been using it, right? May have to pick your brain about it.
  23. ApexMods

    Ghost Recon: Heroes Unleashed

    Fair enough. 🙂
  24. I really wish someone like AlexKimov would reverse-engineer a tool to strip lighting out of a map file. That would help a ton. Getting rid of hard-coded surface properties in the process would be a nice feat, too. 🙂
  25. ApexMods

    Ghost Recon: Heroes Unleashed

    So what’s holding you back? Get going! 🙂
×