Jump to content
Ghost Recon.net Forums

ApexMods

Admin
  • Content count

    3,068
  • Joined

  • Last visited

  • Days Won

    130

Everything posted by ApexMods

  1. ApexMods

    [LASER CAS gun by CR_Bongo]

    Thanks, Hammer! Downloading now. Would still be nice if the CAS.zip turned up somewhere, though. For archival purposes.
  2. ApexMods

    Gr Mods On Dvd

    I'm gonna need another set to keep around at the office, Rocky. Love the new DVD case, btw!
  3. ApexMods

    [LASER CAS gun by CR_Bongo]

    Bump. Is anyone able to locate this mod? I don't think it's on Rocky's DVD Collection, but I'm not sure - don't have it handy right now.
  4. ApexMods

    Refresh problems ?

    Dump IE and use Safari.
  5. ApexMods

    The Making of Ghost Recon CD

    OK, I ripped all of the interview clips, re-encoded them (lossless h.264), put them together in one video file, and added no-frills intro and outro to 'get into the mood' (about 18 minutes total). Download 'The Making of Ghost Recon' Video If there is serious interest I'll do a YouTube version in 2 parts (they don't allow videos over 10 minutes in length).
  6. The main issue I was trying to point out here is Monsieur Guillemot's rather contradictory policy. While he explains how the addition of attractive extra content and accessories to the retail box of DS titles works great to entice people to purchase rather than pirate the games, he apparently doesn't see a reason to do the same for PC titles. On that front he prefers to fight piracy not by making the purchase more worthwhile in the first place, but rather by forcing legitimate customers to fumble around with some new and undoubtably cumbersome-as-ever DRM scheme, which - as we all know - won't make any difference whatsoever in preventing piracy. So unless his brain is completely void of logical thought, Guillemot must have other reasons for repeatedly going through the motions of DRM failure again and again. Whether Ron Carmel's argument makes a valid point or not - one thing is clear: Publishers know that DRM doesn't work against piracy. So the question remains - why do they still use it?
  7. ApexMods

    more proof that GR lives on...

    Very nice to hear! And good work on spreading the word, mig! I keep buying copies of Ghost Recon to give away as presents to friends (girlfriends included) and family for e.g. birthdays, Christmas, and I-don't-know-what occasions. Amazon must think I'm starting a retail store or something. By now pretty much everyone I know is playing - even friends who usually don't touch computer games at all developed a curious interest in military tactics and strategy and started to ask me about online multiplayer. It actually seems like there is quite a resurgence of good ole Ghost Recon. When browsing through other forums I keep stumbling upon new posts from people returning to tactical gameplay and rediscovering their love for GR. More often than not those posts begin along the lines of "I've had it with those brainless action games!", but it is surprising to see that even younger players, newcomers to GR - while spoiled by cutting-edge graphics of todays titles - don't mind the dated appearance of the game and are fascinated by its gameplay. I guess all is not lost when the next generation of gamers is still able to look beyond eye candy to recognize a game's deeper values.
  8. ApexMods

    GRT 2009 - Sign-Ups here plz

    Come on, it's been just 2 weekdays - give it a couple of weekends. But we should spread the word, people! So everyone better get a move on and inform their friends, post in forums, and spam every web site in any way possible! Permission granted to use excessive force if necessary!
  9. Yep. But I enjoyed it a lot! I completely agree. Sorry for wandering off there for a while. Very well put! An excellent summary of what I tried to express with my uncontrolled babble!
  10. ApexMods

    The Making of Ghost Recon CD

    Thanks a lot for that information, Giampi. Found a copy of the Ghost Recon Collector's Pack on Amazon and it just arrived at my door. Sgt. Atoa, I'm sorry for jumping the gun here, but I just couldn't miss the opportunity to get my hands on the original and add it to my Ghost Recon 'shrine'. I'll have a look at the contents and see what I can do about uploading.
  11. Sign-ups for Season 3 of the popular Ghost League competition are open! Ghost Recon Clans interested in participating should head over to the Ghost League web site and register as soon as possible. Last day to sign up is 1st of October. Gaming will start the 3rd of October 2009 - actual gaming concept will be build after sign-ups, for instance amount of groups, rounds, etc. There are revised rules for the new season and the Ghost League mod has been updated as well. As it stands, there is now a minimum of 3 players per match, so matches can be played 3vs3 and up. New clans are - as always - welcome to join in on the fun! May the best clan win!
  12. I really don't think there is any kind of disadvantage in customer support on the Mac side at all. On the contrary, when put in relation to the many inherent problems of the Windows platform with its archaic proprietary code foundation, lifetime support for PCs (which is not the norm) is the least they should do to at least try to keep those systems running in a semi-usable state for their - mostly extremely short - life spans. It comes as no surprise that Apple tops the customer satisfaction index for almost a decade, the last couple of years by a 10% margin over any competitor. If your computer just works there is simply no need to call a help desk - I never had to. Heck, I never even had to consult a manual and can probably count my trips to the help menu with one hand. IT departments and stores will always prefer to sell Windows - as it is a dream come true for payed support, repairs, and ongoing hardware upgrades, because it will always create its own market by breaking and self-decreasing performance. IT professionals hired to support a company-wide network of PCs are very aware that the vast majority of their jobs would simply be rendered obsolete if the machines ran an OS that just works without constant bug fixes, security patches, and a steady stream of help desk calls to figure out the most basic of tasks. And Windows has this 'great' build-in feature of performing worse and worse over time, forcing users to either format-reinstall (for the technically inclined) or buying new 'better and faster' hardware to tackle the issue (for the majority of users). So it's a win-win situation for anyone making money from hardware/software support. This includes (formerly) mainstream media outlets like PC magazines. With about 90% of their content being support-related like "How to keep your PC secure", "Increasing your PC's performance", and "How to fix your Windows problems" they have no interest whatsoever to enlighten their readers about possible alternatives, not to mention their fear of backlash from Redmond or the potential consequences on their 100% Windows-centric advertisement revenues. The inherent problem of this 'cartel of ignorance' is that it works on the presumption of uneducated end users. While the majority of people still has no clue about the technological background of different operating systems (some people are not even aware that there are alternatives to Windows), the age of media revolution (internet) is slowly but steadily changing technical awareness in consumers and begins to shine a light into those formerly dark corners of misinformation and FUD. Linux is certainly the most shining example of what can be achieved when a community of people 'in the know' decide to rise up against the atrocities brought upon us from The Dark Side. Linus Torvalds deserves a medal (well, he actually received quite a few) for shaking up the establishment and paving the road for new open standards, and it should be noted that Apple joined Linux on this road by adapting those open standards into the core technologies of its own operating system from the start. As a result, anything that runs on Linux can be compiled to run on Mac OS X by end users without too much fuzz - actually it just requires clicking a couple of buttons. Running a full Linux distro in dual-boot with OS X is just as easy as using Apple's Bootcamp software to dual-boot any Mac with OS X and Windows (but who would want that?). Just as any other secure operating system, OS X and Linux are both Unix-based, both run on open source foundations, and their main differences lie in their user interface and a couple of key API layers and Library functions. So to endorse multi-platform game development based on open standard technologies like OpenGL automatically means supporting all operating systems found in the world today, because even though Microsoft still fights desperately to keep open standards off their systems, every other software developer and hardware manufacturer has long since adapted those technologies - at least to some degree - and the open source community has not forgotten to develop technology bridges for easy open standard adaptation on Windows. Again, in the end it boils down to knowledge and awareness. As long as people can't shed their narrow Windows-centric world view it simply requires a lot of informing the public. The technological battle between Windows and the rest of the world has been long lost for Microsoft - and they know it. They will continue to do their utmost to keep the information at bay, and admittedly they have very deep pockets to fund their propaganda and suppression campaign for some time to come, but they are fighting an uphill battle with dwindling forces and once their war chest runs out of gold, the mercenaries will vanish from the battlefield and all that remains is a sad old dictator who hasn't been able to adapt.
  13. ApexMods

    A2 - Patch 1.04

    Sounds good. Lack of responsive controls is one major issue I have with ArmA2. Guess I'll have to give it another try some time. Thanks a lot for the heads-up, Tinker.
  14. ApexMods

    Advice on buying a PC

    Even the 'old' Crysis is still quite a bit more hardware-demanding than Far Cry 2 (e.g. have a look here for a direct comparison), so you will probably need loads of horsepower in the GPU department. Multi-card SLI can still deliver a mixed bag of performance on occasion, depending on e.g. how well a game is optimized for multi-threading, so I second Rocky's recommendation to rather buy one very good card than two good ones for the same price. For an overview of GPU performance have a look here.
  15. Well, I would give him the benefit of a doubt on the 'normal customers' / pirates thing, but to announce to do the right thing for DS while taking the lemmings route on PC strikes me as a rather 'unmistakable mistake' that can not be blamed on bad translation. And I think the 'Prince of Persia DRM-free' story has a different background than they would want us to believe. After Ubisoft's DRM disaster with Rainbow 6: Vegas 2 - which basically wouldn't allow legal customers to play the game at all - the only solution they appeared to be capable of delivering at the time was to steal a [Thing that should not be spoken of here] from a warez scene release group and then 're-label' it as their own 'update patch' for the game. After this complete and utter DRM shipwreck they needed to do something for positive PR, and there was also some speculation that they dropped PoP's DRM simply for technical reasons, with some sources citing Ubisoft's repeated incompetence to make its own technology work. Whatever reason they had to release PoP without DRM (maybe just to prove it's 'unfeasible'?), apparently they now feel compelled to jump on the DRM bandwagon once again. I've read a very enlightening statement by Ron Carmel, co-founder of 2D Boy (makers of World of Goo - which btw is DRM-free and multi-platform for Mac/Linux/PC) in a Tom's Hardware article some time ago. Here's an excerpt:
  16. Oh - my - god. A funny extra twist can be found in the very next paragraph of the interview: So, let me get this straight - to address piracy on Nintendo DS he plans to bundle attractive accessories with the games to improve the user experience for the customer and thereby entice sales. Wow - what a great and novel idea! Better products equal better sales! Whowouldathunk? But on PC he prefers to worsen the user experience with cumbersome DRM for consumers - from the 'normal customers' to the 'hardcore users that pirate lots of content'.............? Why.............? To avert sales?!? Here's another classic bon mot a la Yves Guillemot from the interview: Yep, everyone can see that works just fiiiiiiine! You know, in light of the recent financial crisis it became quite obvious to anyone following its circumstances with a keen eye that it was largely caused by the bottomless stupidity of a handful of people who - through some mysterious ways - reached the highest echelons of the economic decision-making process. I am somewhat inclined to say that here is another example.
  17. ApexMods

    GRPA: Reloaded

    Completely forgotten to mention that Punisher, Monoman, and RoeM have released their latest Ghost Recon mod some time ago. "GRPA: Reloaded" is version 5.0 of the extremely popular map pack for Mac and PC. It features over 30 new maps and 15 new weapons in one very slick package. "GRPA: Reloaded" Download for Mac and PC
  18. I think a very important factor of (original) Ghost Recon's superiority in online MP and international league competition is its very effective netcode, which e.g. is very forgiving when it comes to higher latency / ping response. Had a long conversation about this with Ben from GhostLeague.net in which he explained many of GR's technical advantages over other FPS' online MP implementations in some detail. Will try to find the corresponding emails.
  19. ApexMods

    Gr Tournament 2009

    Why not just sign up a couple of Gmail accounts for this?
  20. ApexMods

    GRT 2009 - Sign-Ups here plz

    Yes!!! :'> Great to see you energized for GR again, mate!
  21. ApexMods

    Video Teaser - are you ready?

    Mouth-watering video! Thanks a lot, Lighty!
  22. Here's a counter-argument to that claim: Blizzard Entertainment. One of the absolute best and most successful game developers (and publishers!) of all time - and btw - multi-platform for Mac and PC from the start. Strictly speaking, Blizzard could even be called an 'Indy' developer, because from their humble beginnings (founded by three UCLA graduates in 1991) they remained independent from the big publishers and kept doing almost everything in-house. Sure, they too were 'acquired' by some financial conglomerate early on, had their share of stormy merger & acquisition times and been changing hands a lot before finally ending up as 'Activision Blizzard' under the French Vivendi umbrella - but nonetheless they stayed true to their course. Blizzard offer several examples of excellent (and extremly successful) sequel policy. Here's one: From 'Warcraft: Orcs and Humans' over 'Warcraft II: Tides of Darkness' and its expansion 'Warcraft II: Beyond the Dark Portal' up to 'Warcraft III: Reign of Chaos' and 'Warcraft III: The Frozen Throne' - Blizzard took their brilliant game concept and kept expanding upon its core idea, refining it, modernizing it as new and better technologies became available, but never changing the underlying philosophy of the game. And they did this with an almost stoic patience and pace, taking more than enough time for each and every expansion and reiteration of the game to guarantee far above industry-average quality. But they don't stop there. Once a game is released, it seems they poor even more efforts into supporting it, e.g. with continuous updates - not to fix bugs (there rarely are any in Blizzard releases), but to actually enhance the game even further as customer feedback comes in. Yes, Blizzard actually listen to their customers very carefully and their paying attention to customers' wishes is reflected in each and every update patch they release. And those patches just keep on coming - just look at their 'Starcraft' title. A science-fiction spin-off of the medieval Warcraft series, released in 1998 and continuously (and frequently!) updated and refined to this very day. Which brings me to another important point. It's OK to do spin-offs - but maintain the core concept, philosophy, and quality of the original! Don't just milk a brand name with some half-hearted shovelware which is completely besides the point of the original. Stick to what is good and make it even better - that sums up a good sequel policy. This is neither impossible nor doomed to be financially non-viable, as Blizzard keep demonstrating to this very day.
  23. Yes Rocky, I see this in a very similar way. While my overall respect for Ubisoft is wearing extremely thin these days, I still hold a deep sympathy for Red Storm Entertainment, the company founded by Tom Clancy and his friend, Royal Navy Captain Doug Littlejohns, the company that created the tactical shooter genre with Tom Clancy's Rainbow Six, the company that turned the concept of first-person-shooters on its head by emphasizing brain over trigger finger, tactics over reflexes, realism over special effects. Although Red Storm was purchased by Ubisoft, and Tom Clancy sold the rights to his name as a game brand to them, I cannot help but wonder how he feels about his own name being raped for mindless mass-approval shovelware, not to mention Captain Littlejohns, who probably wouldn't want to see the fruits of his labor being dragged through the mud of cheap action shoot'em-ups, either. And while I don't know how many and who exactly of the Ghost Recon development team is still working at RSE, I am pretty sure the new crew is very much aware of the enormous legacy they inherited when the GR4 contract fell in their lap. Sadly, Red Storm's communication with fans here at GR.net is somewhat lacking, to say the least. But maybe they are listening closely, and secretly prepare a giant - and this time positive - surprise for us. As long as there is time for it, I intend to voice constructive thoughts about the future of Ghost Recon and maintain some optimism. Should 'they' fail us once again, there will be plenty of opportunity to unleash our never-ending wrath upon them. Oh, did this sound like a threat? Well, it is!
×