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ApexMods

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Everything posted by ApexMods

  1. ApexMods

    Ghost Recon: Heroes Unleashed

    Yes, this allows much nicer textures in the future. System requirements will go up considerably, of course. 4 GB RAM, 1 GB VRAM will be the new minimum. Installed size currently stands at 65 GB for the next version of HU.
  2. ApexMods

    Ghost Recon: Heroes Unleashed

    A reminder: When Ghost Recon was released back in 2001, it required a 16 MB graphics card. Now the game can shovel nearly a hundred times that amount of VRAM without breaking a sweat. Ike is a beast!
  3. ApexMods

    Ghost Recon: Heroes Unleashed

    I‘ll have to do more testing, but this change has huge potential. Even on my old Mac, inside the VM, the game currently screams along with 900 MB of texture memory loaded, and it should go up to over 1 GB if my calculations hold.
  4. ApexMods

    Ghost Recon: Heroes Unleashed

    Looks like >1 GB video memory can be used, after all. Retexturing is back on. 😁
  5. ApexMods

    Ghost Recon: Heroes Unleashed

    Just so much: NOW we can REALLY upgrade the game. 😎
  6. ApexMods

    Ghost Recon: Heroes Unleashed

    Problem solved. Details later. 🙂
  7. ApexMods

    Ghost Recon: Heroes Unleashed

    Ok, I've found the source of the problem. Apparently, DirectX 9 and earlier (as used by Ghost Recon) need to duplicate all used graphics memory in standard memory space, meaning to use just 512MB of VRAM will consume an additional 512MB x2 = 1GB of RAM, using 1GB of VRAM would (theoretically) consume 2GB of RAM. The problem is, 32-bit applications under Windows (irrespective of version) are limited to a total RAM address space of just 2GB. This would put the theoretical(!) maximum allowable VRAM budget for Ghost Recon at 960MB, to leave at least the bare minimum requirement of 128MB RAM for the game itself. However, in practice, anything over 512MB VRAM usage is prone to cause trouble. This is a major issue, as e.g. having many characters on the map (like in XXL game types or some missions) can easily push character video memory requirements alone to well above 300MB, leaving very little for map textures etc.
  8. ApexMods

    Ghost Recon: Heroes Unleashed

    I don‘t think that’s the problem. I‘m hitting the same bump in the VM (Win 7 emulation), as others in Win 10.
  9. ApexMods

    Ghost Recon: Heroes Unleashed

    Yep. On a GeForce GTX 1050TI 2GB it is possible to run 700 MB VRAM maps, but not 1GB (which CTD). Seems the game engine is the bottleneck.
  10. ApexMods

    Ghost Recon: Heroes Unleashed

    Limit may actually be 768 MB. Still testing things here.
  11. ApexMods

    Ghost Recon: Heroes Unleashed

    It looks like we’re hitting another engine limit. Apparently, over 512 MB of video memory usage are a no go (CTD), which puts a huge roadblock in front of retexturing efforts (and that’s not even close to full 2K map textures). It also stops any plans to upgrade character textures, as they contribute the most to total VRAM consumption (which I‘ll explain in the next dev notes).
  12. ApexMods

    Ghost Recon: Heroes Unleashed

    350 maps and counting. Plus texture work. Upscaling will take the next HU to 60 GB installed size, if my calculations are correct. So far they seem to be spot on.
  13. Jeremy Peele of Video Games 24/7 wrote an excellent article that outlines what would need to be done for the Ghost Recon franchise to rediscover its identity. It is, of course, just wishful thinking on the author’s part, as Ubisoft sadly has neither will, vision, nor competence to create a tactical realism shooter true to Ghost Recon’s roots and legacy. Still, a highly recommended read, even if only for the melancholic sentiment of Ghost Recon nostalgia. “... Like its environment, Ghost Recon is cold and cruel. There’s no damage indicator, because if you’ve already taken damage, you’re dead. Victory is decided entirely by which combatant gets the drop on the other. You’ll spend long, tense missions crawling on your belly, sending your squads forwards as spotters. In contrast to the drone-filled adventures to come, the original game doesn’t fill your pockets with gadgets designed to detect the temperature change caused by a bead of sweat on a terrorist’s forehead a mile away ...“ Link to full article: How can Ghost Recon get back to its original vision?
  14. Great to see and hear from you again, 101459. Hope you stick around. 👍
  15. This is gonna be AWESOME!!! Can’t wait! 😊
  16. ApexMods

    Ghost Recon: Heroes Unleashed

    Just a heads-up. We’re approaching 50 GB installed size... and will probably surpass that. I just cannot stop myself.
  17. Yes. Most mods come as an archived folder. Download, unpack, drop the folder into Ghost Recon/Mods, and activate in Options. Done. Details are in the wrapper’s readme.
  18. ApexMods

    Ghost Recon: Heroes Unleashed

    There's a neat comparison gallery to see the differences in image scaling algorithms.
  19. Good to hear. How's the wrapper's performance with your new MBP, jtibbitt? Screaming along?
  20. ApexMods

    Ghost Recon: Heroes Unleashed

    Oh wow! Thanks mate, just a little over 21,000 to go to catch up with you. 😉 It's based on this, which you can find here. But if you want to go all-out, read this, and this, and then grab this.
  21. Thanks for reporting back. It’s a load off.
  22. Can someone please check if the downloads in the OP work again? Thanks.
  23. ApexMods

    Ghost Recon: Heroes Unleashed

    Retexturing in full force. My poor old Mac is sweating bullets due to AI upscaling’s huge performance demands. Don’t have a dedicated GPU, and just an old i5 CPU, so cannot use the best software and routines, as those would take hours for a single texture on my machine. It’s a compromise of smaller beautification at higher speed. Don’t like it too much that I cannot go all-in on this, but I guess it’s better than nothing. Dug up an even older Mac to work on other HU stuff while the other one is processing textures. 🙂
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