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ApexMods

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ApexMods last won the day on May 21

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About ApexMods

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Profile Information

  • Gender
    Male
  • Location
    World Wide Web
  • Interests
    Seriously?!?
  • PC Spec
    Apple MacBook (Retina, 12-inch, 2017), 1.3 GHz Intel Core i5, 8 GB 1867 MHz LPDDR3 RAM, Intel HD Graphics 615 1536 MB, 512 GB SSD, macOS High Sierra 10.13

Previous Fields

  • Favourite Ghost Recon Mod.
    All of them!
  • Favourite website
    GhostRecon.net

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    http://www.ApexMods.com
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Recent Profile Visitors

28,867 profile views
  1. ApexMods

    Wachter's Attempts at Skinning

    Dude, stop teasing and give us a mod already!
  2. ApexMods

    2 new Calendar Events

    Maybe for once I could try and make it to this one.
  3. ApexMods

    DEDICATED SERVERS - List Them Here!

    Ghost Recon Hideout
  4. ApexMods

    Ghost Recon Hideout (GRHideout.com)

    Wish I had more time to play, myself. Checked in on the GRH Discord a couple of times and there's always dozens of players! Again, anyone looking for some multiplayer action, join the GRH Discord.
  5. ApexMods

    Ghost Recon: Heroes Unleashed

    Thank you. Always nice to hear. 😊
  6. ApexMods

    Ghost Recon: Heroes Unleashed

    Thanks, mate. Looking forward to your feedback!
  7. ApexMods

    Ghost Recon: Heroes Unleashed

    Nice work! 🙂 Yeah, I'm ambivalent about the auto-saving. Maybe will include a way to disable via add-on mod in the future.
  8. ApexMods

    Video Tutorial Series

    Yes, please. 🙂
  9. ApexMods

    Ghost Recon: Heroes Unleashed

    Full downloads for GRHU 1.0.1 and GRHU Demo 1.0.1 are up at ModDB: Ghost Recon: Heroes Unleashed 1.0.1 (Mac/PC) Ghost Recon: Heroes Unleashed Demo 1.0.1 (Mac/PC) I'm on the road and cannot upload to GR.net until next week. Maybe Rocky finds some time for this?
  10. ApexMods

    Ghost Recon: Heroes Unleashed

    Some maps do not allow setting AI waypoints due to their original setup. Please check the "KNOWN ISSUES & LIMITATIONS" section of the manual for details. Ghost Recon's command map supports maps up to 400 by 400 meters. Anything bigger than that and the CM won't work. This, too, is mentioned in the "KNOWN ISSUES & LIMITATIONS" section of the manual.
  11. Updated the wrapper again. Fixed some graphics driver issues with High Sierra (visual artifacts) and (hopefully) improved compatibility with different Mac / macOS combos. Should now also be easier to install GR and mods via executable, e.g. GOG installer. Auto-resolution for Retina displays and windowed play should work a little better, too. For those interested, Rainbow Six: Black Ops, Raven Shield, and Sum of All Fears all work too and are automatically added to the menu when installed at their default location (Program Files/Red Storm Entertainment/). Will probably try to make their detection less strict in future versions. I tried to get GameRanger to work, but so far no luck. Apparently, for PC that stupid thing needs the bug-ridden virus magnet Adobe Flash Player... didn't even know this relict from the stone-age still existed! 🤮 Would love for people to leave some feature requests! Dunno whether to work on e.g. Steam/GameRanger support first, or rather add automated/unattended GR dedicated server functionality, or expand support for other games, or...
  12. ApexMods

    Ghost Recon: Heroes Unleashed

    Thanks, boss. 🙂 I've thrown together quick bugfix update patches for both HU and HU Demo: Heroes Unleashed 1.0.1 Update Patch Heroes Unleashed Demo 1.0.1 Update Patch I'll be adding updated full downloads later, hopefully today.
  13. ApexMods

    Ghost Recon: Heroes Unleashed

    Thank you, Eisenhauer! Glad to hear. I appreciate the feedback. Sorry it took so long to fix, but the cause of the crash was a bit of a head scratcher at first.
  14. ApexMods

    Ghost Recon: Heroes Unleashed

    Sorry about the confusion, you only need the first strings.res file for full HU 1.0.0. The second file is for the HU Demo (which is a completely separate trial version of the HU mod).
  15. ApexMods

    Ghost Recon: Heroes Unleashed

    A little heads up that I found the culprit responsible for the HU 1.0 multiplayer issues. Turned out that a little error in "/shell/strings.res" causes the multiplayer crash in both full HU as well as the demo. I'm working on more elaborate updates for both, but in the meantime here are the fixed files for HU 1.0.0 as well as HU Demo 1.0: HU_strings.res.7z (for full HU 1.0.0) HU_Demo_strings.res.7z (for HU Demo 1.0) Just drop into the respective mod's "shell" folder to replace the old file, and you're done. Sorry for the inconvenience.
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