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ApexMods

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ApexMods last won the day on February 15

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  1. Currently testing the next wrapper on 10.13 High Sierra. Looking good so far... Still some new stuff to implement. Will upload when ready. Should be in a couple of days.
  2. Ghost Recon: Heroes Unleashed

    It‘s due to a typo, which will be taken care of in the full 1.0 release. Loads of fixes and essential restructuring coming, and at least a couple of new maps. Will be a big download (>8 GB) and install (>20 GB), but should be worth the disk space. Heck, some new titles with close-to-Zero replay value weigh in at hundreds of gigs nowadays, so...
  3. Ghost Recon: Heroes Unleashed

    Oh, and the M14 DMR comes with either TS-30 series Leupold Mark 4 or Unertl M40 scope, IIRC, both featuring 10x magnification.
  4. Ghost Recon: Heroes Unleashed

    As I said, for the full 1.0.0 release I mainly focus on fixing bugs and working on the mod's technical underpinnings, e.g. file and folder structure, model and texture properties and dependencies and so on, and consequently for now there (probably) won't be any changes to e.g. equipment/kit selection, ballistics, weapon sounds etc. The HK416/417s in question are modeled with Nightforce 2.5-10 x 32 NXS scopes (10x magnification), and the MP5SD you talked about before is fitted with an EOTech M550 Series Holographic Weapon Sight (no magnification) combined with an AN/PVS-14 Monocular Night Vision Device (no magnification either) on a QD lever equipped ring mount for the MP5. The manual/semi-auto fire rate of each weapon in HU is calculated depending on weapon category to provide (relatively) realistic manual shots, especially for AI, because with the semi-auto RoF set to the same as full-auto, AI (and some human players) will manually shoot their guns just as quickly as if set to full-auto, which I'd consider an unrealistic immersion breaker.
  5. Weapon modding, not modeling

    Nice! Need to download all this when I get home.
  6. Been a while..... HEY!

    Hey, Snake! Nice to see you drop in!
  7. Ghost Recon: Heroes Unleashed

    Full HU 1.0 is in the works. Mainly under-the-hood stuff, so don’t expect too much new content. Focus is on bug fixes and organization (stability, compatibility, modularity, modability). It’s still a mountain of work, but I’m getting there... soon. 🙂 PS: I love this game.
  8. Hex editing .map file

    Yes, Alex has done amazing work with his GR community SDK! While I didn’t find the time for trying them myself, the new 3DSM and PS plugins, as well as his 010 Editor templates should make life a lot easier for GR modders. Absolutely Inspiring work, Alex! Thank you so much!!!
  9. Hex editing .map file

    Thank you very much, Wombat, for your hard work on this! Everything will be worked into the next HU v1.0 Update.
  10. HU Addon: Cloak-and-Dagger

    Jack, thanks for the offer, but I have a slightly different approach in the base GRHU mod and don‘t want to deviate from the course, especially since I hardly find enough time to work on my own mod plans and ideas, as it is. 🙂
  11. Ghost Recon: Heroes Unleashed

    Of course! Glad you like the Legacy add-on. It was a lot of work putting it all together like this, but well worth it, even for the nostalgia alone. 🙂
  12. Anyone want to get together and play, I would be willing to post a server if we have Enough people to play on  a regular basis. email me at secret_squirrel_secretagent@yahoo.com.

    Golgo13

     

    1. Rocky

      Rocky

      Im available most weekends

    2. Golgo13

      Golgo13

      Know anyone else? Do you have a copy of recon log?

  13. Hex editing .map file

    Here I am.
  14. Weapon Moding - Results - Tutorial

    Wow, this looks very promising, indeed. Thanks for your efforts, Daedalean. Hope I can contribute some of my own findings regarding the GR damage model later.
  15. "Sharing is Caring" Mod Permissions

    Will have to update this later, assuming Jack Wachter is onboard?

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