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Serellan

Other Developers
  • Content count

    570
  • Joined

  • Last visited

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About Serellan

  • Rank
    Fan Turned Professional
  • Birthday 15/10/76

Profile Information

  • Interests
    PC Gaming, Xbox Gaming, Airsoft, Shooting, Gun Collecting

Previous Fields

  • Favourite Ghost Recon Mod.
    Ghost Recon 2: Summit Strike
  • Favourite website
    www.serellan.com

Contact Methods

  • Website URL
    http://www.serellan.com
  • ICQ
    0
  1. @ Zeelax, Sorry about the system spec error on the page. As soon as Valve decides to update the page with my submitted changes, the actual system specs will be posted, which can be found here: https://udn.epicgames.com/Three/UE3MinSpecs.html @Led, not sure what you are talking about re PC. The pre order is for PC. We developed on PC first and then ported to Xbox. Or are you talking about PS3? Also not really sure what my weight has to do with anything, but thanks for supporting the game. Thanks all, hope to see you online. Spread the word!
  2. Yep, all or nothing.
  3. Thanks all. This will be the grand expiriment. We'll see if what I was saying to the publishers for the past decade is true, or if the tacsim community makes me look like an idiot. It's really up to you guys. The more coverage we get, the better. Reach out to the news organizations and let them know, especially the hardcore ones.
  4. Let me know if you are interested in Seattle.
  5. I know that many of you will find this offensive, but I wanted to customize my Beretta to represent the games I have worked on, so I got some custom aluminum grips...and this is what I chose... I tried to just post the pics, but I guess I am not allowed to post the images...so enjoy... http://serellan.typepad.com/my_weblog/2011/04/my-ghost-recon-halo-beretta.html
  6. Thanks for your impressions on the game. I haven't picked up Reach yet but likely eventually will. (All my spare gaming time these days is going towards Starcraft 2 ) Christian "Serellan" Allen (many here remember he previously worked on the GR franchise at Red Storm) was a Lead Designer on Reach so I wonder how much of the more open gameplay in single player was from his input into the game ... I'd say quite a bit. Steve Cotton worked on it as well.
  7. http://www.1up.com/news/ubisoft-details-ghost-recon-predator Hmm....
  8. http://www.npd.com/corpServlet?nextpage=en...tegories_s.html
  9. Just subscribe to NPD and you can get the numbers.
  10. Doesn't everyone have a BAFTA?
  11. Whelp, I wasn't chosen by the producers for the top 10. Thanks for all the support!
  12. http://www.ghostrecon.net/forums/index.php?showtopic=54306
  13. http://serellan.typepad.com/my_weblog/2010...ox-sendoff.html I'll be online around 10PM PST each night.
  14. Yeah, I guess this whole discussion confuses me. IIRC, GRAW had more co-op players on 360 than on PC.