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petsfed

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Everything posted by petsfed

  1. Pretty sure I got R6 running on Win 8, just had to turn off hardware AA with Catalyst Control Center (I have AMD gpus). Haven't tried with COD yet. Edit: nope, that was Raven Shield. I'm sure there's a way to get it running though.
  2. The only compatibility issues that I've run into are with games designed to run under e.g. Windows ME, or on a 32-bit system. Max Payne and Max Payne 2 have been particularly problematic, as well as Freespace 2. I haven't gotten all the way through the workarounds for the last one. By and large, I don't run into problems with Win8. The big difference is the change in how you interact with the start menu, but if you ever pinned something to the left column of your start menu in Win7, you already know how the start screen works. The only thing I sincerely dislike about Win8 is that I prefer
  3. Unless you're using a solid-state drive to boot from, most of the boot-speed improvements are illusory, from a hack that will occasionally break in a panic inducing way. Basically, when you click "shut-down", Win8 hibernates. You may have noticed that, when you've got updates pending, you can shutdown, or you can "update and restart", but you can't tell it to just install the updates over the next time you cycle the power. This is why. Unfortunately, sometimes it will forget how to wake up, and you'll end up with a black screen upon wakeup, with no way to fix it short of pulling the batter
  4. petsfed

    Guess what?

    I appreciate the impulse to keep things separated, but most simply put, aggression is a ghost town, sister site or no. In the last 12 months, there have been, at most, 36 posts in 12 threads, 7 of which lack replies and were posted today. Before that, the most recent post was made in February, by a staff member. By comparison, there are 15 pages of active threads at ghostrecon.net, with who knows how many posts. There is a lot of crossover between the communities, but nobody talks about Rainbow 6 over here because it will be automatically banished to a place no one visits, where no one will ev
  5. First person to pm me with their steam id gets the free copy that Serellan sent out. I'll check back in the morning. I read the most recent update log, might be time to try this thing again.
  6. You're right. A feature that has been present in virtually every single-player tactical shooter since Rainbow Six is not something that a single-player tactical shooter player can expect (the only example of a similar, but still more robust, loadout restriction was Sum Of All Fears). The system in place makes perfect sense for a multiplayer specific tactical shooter. Infiltration, the mod for Unreal Tournament, used a very similar system, and it made sense for that setting, since there was absolutely no single player. Since I only play single-player, that sort of deliberate rush to get players
  7. I just don't understand how a design choice meant specifically to discourage that sort of behavior in multiplayer has any sort of use in the single-player experience, except perhaps because the single-player is in fact just tacked on training, in which case throw out the quasi-singleplayer experience and sell it as just a multiplayer shooter with off-line "training". I'm frustrated that Serellan wasn't up-front about that design choice in the first place.
  8. I don't think anyone complaining (here or on the Serellan forums) is really considering the full-context of their complaints: $15.00 The game costs just $15.00 Not four, five, or six times as much like the games many doing the complaining seem to be basing their absurd expectation on; it's a $15.00 game and well below what even well funded 'budget' SKUs retail for. My frustration was that I kicked Serellan $50 to support the Takedown Kickstarter, because I really wanted a return to Rainbow Six style tactical gaming, not Swat 4 style tactical gaming. I appreciate that this is
  9. Got it, played it for a bit, initial impressions based on exclusively single-player: I'm not that impressed. There's a lot that really shines here, but the utter lack of robust commands for your AI teammates, the really shallow team customization (the requires a lot of forethought, outside of the present mission) and the maddening loadout interface really interfere with my ability to enjoy the game. There needs to be a "save current loadout" button, and the ability to edit the loadout in the mission selection screen, not just from the main menu. There needs to be the ability to order your tea
  10. I was consistently frustrated by the clearly good ideas being defeated by narrative vision. The gameplay loop of "observe, tag, engage, move" is A LOT of fun. Its just that 90% of the game isn't that. Instead, there's this highly directed "go there, watch a cinematic, go here, watch a cinematic, endure an on-rails (but still on foot?!) sequence, watch another cinematic, mission over" process that happens in virtually every mission. Its incredibly frustrating. I actually found that the absence of real squad commands wasn't a problem because there was a lot of effort put into good ai-map interac
  11. Considering that no other single digital delivery system matches Steam's user base, I'd say that "nobody uses Steam" is patently false. Sure, they've managed to alienate large swathes of the market by being digital delivery (e.g. active duty military, Australians, anybody else who can't connect to the net on a weekly/monthly basis) but they've also managed to take huge bites out of the physical-disc buying market, to the point that other software fields are following suit. You cannot, for instance, buy a physical install disc for Windows or Office in the states without ordering direct from Mic
  12. More ram. Windows 7 does not have the mem. management that Win 8 has, so you'll want more to run on top of what you have now.
  13. Well, I don't mind weapon unlocks, since its the only way to introduce replay value for us single-player-only types, its just that it can be pretty frustrating when those unlocks are only really possible for mortals if they engage in online play. If I wanted to interact with other people, I wouldn't be in my house, alone, playing on the computer. As far as the door opening animations, I'd love it if, instead of fixed animations, we actually did have to watch our firelanes, and put enemies on the other side of the door so the guy pointing a gun underneath actually has something to shoot at.
  14. Bring back more squad commands than just tagging, cut out the cinematic garbage (specifically diamond formation and chopper gunner sequences), remove single-player weapon unlocks that require specific, difficult to perform actions.
  15. And still no fix for the Guerilla unlocks (e.g. Kard, Scorpion, etc) not unlocking.
  16. It also came up on somebody's blog, Will Wright maybe? Sent a bunch of people over to support it. Since GB came afterwards, in terms of Kickstarter, a lot of that crowd found themselves asking "wait, didn't I just support this game?" even though there is some pretty obvious differences. Given that I got my start with Rainbow Six, then went into Ghost Recon, I supported Takedown first. If I could've afforded it, i would've supported both.
  17. The reason the Brettzie animations are clunky is because there is no way to add additional animations with a mod. They are hard-coded into the game. As such, Brettzie's weapons pack is the absolute best you can expect from any such weapon pack.
  18. Ah, that makes way more sense now. I know I saw something similar in COD:MW3, with a red-dot sight, and in the KAC video they have a similar rig to that. I've definitely seen similar in ArmA II:OA, which comes in handy when you have an optic that isn't NOD compatible. I just found it odd that they'd tack on an additional M4-style front post right next to the regular one, but at 45 degrees. Maybe the troops of the Battlefield future, who are otherwise blessed with infinite funding for the newest toys, are still stuck with a service rifle that has a fixed front sight.
  19. I don't think the dog shooting thing will be much of a problem, actually. Nobody was all that upset over the chickens in COD:MW2, or the monkeys in COD:BO, and they were actually innocent bystanders. Attack dogs are fair game, I thought. Unrelated note, are extra iron sights actually a thing? I know about backup and flipup iron sights, but having them off on a funny angle in addition to the optic, that just seems silly. If they don't bring back the offline training mode from BF2, I'm not gonna get this one.
  20. Sorry, a little confused with the terminology here. Takedown is on unreal, thus uses UDK. CryEngine 3 is just CryEngine 3, so it presumably uses an SDK, right? Minor thing, I know, but I just wanted to make sure I understand what you're saying.
  21. When the US Navy "trademarked" that name, it was basically to emphasize that since the name is in the public domain, it can't be trademarked. It can be used for personal use by everybody, but you have to pay a licensing fee if you make money off of it. Red Storm had (no longer has) a very cozy relationship with HK, which was why in the name was used prominently in Rainbow Six and Rogue Spear, but not most of its expansions. You can almost always use government designations for things (e.g. M249, but not FN Minimi) because of the way governments make such information available/usable to t
  22. I can run with a full pack about 20 yards. And I'm not just limited to walking for 10 seconds afterwards either, I have to stop completely. While I don't like "exhaustion" as game balancing, I think ARMA II's sprinting is just as bad in the other direction.
  23. That occasionally happens on the user's end, especially if you've got an undiscovered trojan. Run a virus/adware scan, then see if you can recreate the redirect.
  24. RE: means "regarding" and has been used as a reply header since people were speaking Latin in Rome. Its also very common in the subject line of emails. I meant that I'm sorry you got screwed out of playing a game, refund not withstanding. Don't misunderstand me, I'm not an online gamer in any sense of the word, and I do resent sending good campaigns to the back burner in the name of online play. But even in that respect, i recognize that I am in the minority. Otherwise, they wouldn't keep making 5 hour campaigns and selling them for $60 US. A PC player without any kind of internet se
  25. I've never really minded having the internet connection, but then, I was only able to afford a second PC 2 years ago. I've been using PCs for more than 20 years now and the whole time, choosing not to connect my "gaming" PC meant not having internet connection period. Not only are you in the minority RE: total absence of internet connection on your gaming PC, you're in such a tiny minority as to be not worth catering to anymore. You can't get parts from the manufacturer for a Ford Pinto anymore, for the same reason. I'm sorry that you got screwed, but it says right on the box "internet c
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