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krise madsen

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About krise madsen

  • Rank
    Pointman - 2nd Class
  • Birthday 15/07/1971

Profile Information

  • Location
    Denmark
  • Interests
    tac-sims and all things military...<br /><br />...oh and women, and beer.

Previous Fields

  • Favourite website
    GR.net duh!

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  • Website URL
    http://
  • MSN
    krise_madsen@hotmail.com
  1. Was a good race, even if Sir Tom didn't get his 10th win.
  2. You don't have to find any C4. Like with the artillery, just walk down the small path to the base of the bridge (on the far side) and when you get really close the orange glowing silhouette of the C4 will appear, then hold X (at least I think it's X) to attach and press X to detonate.
  3. Pledge! KS username: krise madsen (though I may have pledged before this thread came up, does that count?)
  4. Well, there have been a few funny ones, like the time Ubi released a well-known crack to fix a D2D DRM issue, but failed to erase all traces of it's origin. My personal favourite though is when the new must-always-be-online DRM scheme went down for days, because most of the staff was on Easter holidays. I mean who would have thought that gamers wanted to play games in the holidays? Seriously though, I'm at the point where I'll make sure there's a fix if when DRM issues appear before I buy a game. The amount of crap (DRM and otherwise) being flung at gamers is incredible, especially conside
  5. Erm, silly question, but were you online when you entered the key?
  6. This. The vast majority of missions are designed from the players perspective. What you end up with is going from A to B to C with more or less scripted encounters along the way. Try turning it upside down and look at it from the bot's perspective: Put the number and type of players aside and start with the bots and their mission: What kind of warriors are they? Elite soldiers? Veteran insurgents? A bunch of untrained dudes with guns? What is their mission? Protect a bridge, radio station or other objective? Hunt for rebels? Ethnic cleansing? Sabotage mission? What would they do on the map
  7. I get one of these every one or two months. I just report them as a phishing scam and go on with my life. And, as the others noted. Neither Microsoft nor any other reputable organisation/website will ever ask you to put your password in an e-mail.
  8. Poita hit the nail on the head IMO. I recently played both GRAW PC games (single player only). GRAW 2 in particular comes tantalizingly close to giving us what we want in most respects: Generally good implementation of movement and firing weapons (not perfect, but almost good enough), enemy AI that did interesting things (like dive for cover, cover when fired upon and switch positions laterally) and a pretty good (though lacking soul switching) squad command system. In fact, in almost every respect it was way ahead of GR. Then why did it leave my so dissatisfied? Because of the maps. Even thou
  9. BI games do tend to be very buggy on release, I'll give you that. But, as the others noted, they support their games well; working long and hard on fixing bugs and taking feedback from the community. The alternative these days is usually a game with fewer (though still some) bugs where developer support is dropped after a few months. Or there's the Bethesda model: Release a bug-ridden mess and wait for the modders to fix the bugs themselves.
  10. And I think that resulted from UBI exerting considerable creative control over the GRAWs. I think the concern was that if we really were allowed to do whatever, then all the NARCOM stuff wouldn't occur in the right order, and then UBI would have to pay to make more (as if we actually wanted the squawky guy in the corner to begin with). I actually played GRAW1 today, and it was even more horribad than I remembered. For all it's flaws and warts, it did seem to have potential, and many of these wrinkles were ironed out in GRAW2. However, the single most atrocious flaw, the one that kept it
  11. No it wasn't (hey, you have your opinion, I have mine, and that's fine) i understand what you are saying, but graphically it was ahead of it's time, so i'm told. i wasn't playing it when it was released. *shrugs* Apart from a few minor niggles, the GRAW graphics looked fine and dandy to me, but then I'm notoriously poor at judging whether graphics are particularly better or worse by contemporary standards. As far as I'm concerned there wasn't much that couldn't be solved with more tweaking and development (like the absolutely horrid pathfinding for the MULE in GRAW2), except for t
  12. No it wasn't (hey, you have your opinion, I have mine, and that's fine) What GRIN did do right was listen, interact with the fans (i.e. us here at GR.net) and take the comments, suggestions and criticisms to heart. And by that I don't mean that they implemented every suggestion wholesale. They actually listened, thought it over, analysed it and implemented what could conceivably be implemented. And that's why there were considerable improvements in small but important elements from GRAW to GRAW2 (such as the weapoms selection and the squad command system). That kind of community interaction
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