Cody-7
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Okay, I guess I mis-used the term "Port". What I was trying to say was that, since they designed an XBOX, 360, PS2 and a PC version, they weren't able to optimize it as well for the PC. It runs alot different. If you take another game that was designed specifically for the PC, it is alot more complete and runs smoother. I'm just saying that they had to try and design it for every console on the face of the earth -- and the PC one didn't turn out as well. If you take Rainbow Six: Lockdown for example, THAT is a port of a game onto the PC. The worst Rainbow Six game I ever played
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Well, first off I think you should try similar tactical-syle games (Like Rainbow Six 3, or the [Ghost Recon]) before you try GRAW. Even on the best of PCs, GRAW doesn't run very smooth, so i don't think it would nececarially be the best "first time" experience if you're getting into gaming. And yes, an AGP or PCI-express video card is required. Really, the best you can buy if you really want to run GRAW because it's a very hardware-demanding game, but like said above, it's very hard to upgrade a notebook, and most likley yours cannot have a seperate card put in because the video chip is already built in. -Cheers~!
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Lol, well... first of all, the PC version looks jagged most of the time because you are usually playing it on a monitor (Much clearer than a TV) and you actually have to use a tweak to get the textures on the High detail. Not to mention, we are having lots of issues with the performance of this game on the PC. I think the likley answer is: I belive GRIN / Ubi didn't optimize it for the PC, so it runs like crap and is missing some features. That's what happens when you design a game for the Console and port it to the PC... it just doesn't work very well. P.S. I'd take a mouse + keyboard over a controller any day! You can alighn your signs on someone tons faster with the mouse. I always end up shooting at the sky with a controller!
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grin ? what did i find in the demo credits ?
Cody-7 replied to sui317's topic in GR:AW (PC) - General Discussion
I don't see any mis-information there. I just got done playing the first mission, and you can hit Tab to open up the map (Cross-com) to order drones (Via the map, also known as sattelite view) to move where you want to (Using the middle mouse button). Then, you select the Drone with your middle mouse button and point your crosshair where on-screen you want to to go, and click the middle mouse button and select Move. So, It looks like they are telling the truth -
Question to Grin on their choice of lighting
Cody-7 replied to LT.INSTG8R's topic in GR:AW (PC) - General Discussion
I think your thread question is legit and interesting... THANK YOU! I was about to quote that part from the article myself. It looks like Deffered Lighting is used to be exact, and presice and be a seamless form of lighting. But, it seems like GRAW is the worst game to implement this in! As I said in another thread: Wouldn't it be better to use this type of lighting in a game like FEAR or Doom 3? With smaller invironments with multiple lights that are often at night? That's what the article says DL is optimized for. It's a win when [it's used in] Nighttime scenes with many dynamic lights! to quote the article exactly. Yeah, seriously. Can we get an article that explains deffered lighting a little more down-to-earth? I don't think we need light equations and occlusing jargon for our purposes. Have you looked up PDFs of simple terms like bump-mapping on Nvidia's site? I thought I knew what Bump Mapping was until I read the article... damn it gave me a headache! -
Thanks! I actually understand part of why they made the descision. Maybe you could explain a little more about the concept to me sometime And yes, that linear fog does get annoying in America's Army! Have you ever disabled the fog in a game liket that? It turns out that you can see exactly where those types of games stop rendering without the fog... it's pretty sad actually. But, let's take another view (So to speak, haha). Far Cry boasted when it came out, it's impressive 1.2KM draw distance. If GRAW used a similar way to render thier game as Crytek did, it would run MUCH better on today's hardware. Then again, the new games by Crytek being developed will probably melt current-day video cards I just can't seem to enjoy plaing this game at a constant 25-35 FPS. I actually just got done playing around with alot of the settings - I turned post-render effects OFF, put dynamic shadows + Lighting to OFF, and set everything but textures on LOW. You know what the wierd thing is? It barley made a difference in my framerate! The only thing that seems to make a large difference (8-10+ FPS difference) is turning down the resolution. But I refuse to play in lower that 1024x768. come one, playing 800x600 in 2006? I don't think so...
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I finally updated and got the edge-smoothing option. You really only have 2 choices: 1) Play with a crisp screen but have shummering jagged edges EVERYWHERE 2) Play with a slightly blurred screen, but have very few jaggies, with no shimmering. Personally, I chose option 2. USMC, Don't take offence or anything, but I think the only reason you agree that the blur filter sucks is because you have an X1900 512MB video card -- and you can run at fluid framerates un-like the rest of us. Even at 1024 with some settings at medium, my FPS rarley leaves the 20's. Let's just say jagged edgies are more noticeable to us "Slideshow framerate people". Maybe now i'll go play some Battlefield 2 at 1280x1024 resolution, with all settings on high including 4xAAA (Adaptive anti-aliasing) with framerates in the 40s and 50s and take TRUE advantage of my $300 video card. P.S. @ Wille: That's the 3rd time i've read the article, I just cant seem to put those vague yet complex terms in the same baseball park as what's happening in GRAW. It's like reading something in a foreighn language. If you read terms you don't understand in every sentence, the whole concept is hard to get. See what I mean?
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Okay, well that's the article I was talking about feeling "greek" to me... Like I said, i don't often say that. Let's see... I belive i'm fimilliar with "conventional" techniques, but what the hell are "Image space techniques"? Okay, that doesn't sound good. So if a scene (Or in game terms, a level) have multiple lights, it's hard to do? Rarley anywhere in life is something lit with just one light. And "high hardware specifications" ? That artilce is a bit too vague I think. So, from what I can tell -- it makes things like shadow maps "cheap", (easier and faster to render i'm guessing) yet it introduces new hardware-taxing techniques. Just great. Ubi / Grin chose an engine which makes already easy-to-do thing easier, and gives you a handful of "things" that bring even an X1900XTX to it's knees! Nice! I think we need a better article defining deffered lighting. That one is just way too complex and vague... What I said above was just about as much meaning I could pull out of it
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Thanks, Instg8r. I'm glad that you agree! I'm sorry if I came across as a bit rude in that post, but I was a bit upset. I'm upset that the new games Ubi have been pumping out (GRAW, Rainbow Six Lockdown) only perform well on high-end PCs (I mean HIGH end) and don't look good at all! I'm extremely dissapointed with RS:Lockdown especially. Looks like i'll be playing Rainbow Six 3: Raven Shield for a while! Can anyone here post a link to what "Deffered lighting" is? all I see in GRAW is a uniformly-lit level, with some glow effects. Every once in a while, the colour or "mood" will change becase of the post-render effects. On the Tom's Hardware forums, one person posted a link to a page discussing deffered lighting but it was at the greek level of simplicity (Not easy to understand, if you know what i mean). You will rarely hear me say something related to computers sounds greek! I've got an open mind, you really have to make something confusing for me not to understand it. I think the main problem is, Deffered Lighting would be good on a game like FEAR or SWAT 4 with smaller levels. But, on a large-scale like GRAW, it impacts performance horribly! Not to mention, you never even notice it! On a side note the "dynamic shadows" are very light and hard to see, and are horribly pixelated like BF2s. Dissapointing. P.S. On 3D Gamers and Gamershell.com I only see the v1.20 and v1.06 updates for GRAW. They must of taken down the v1.16 updates -- i'll download the .20 one. -Cheers!
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Can i say a few things as a new member of this forum who has reasearched this topic extensivley? 1) HIGH DINAMIC RANGE HAS NO EFFECT ON ANTI-ALIASING! You can use ANY kind of HDR, whether it's on Shader Model 2.0 (Like in HL2) OR if it's Shader Model 3.0. Get it through your skulls that it's DEFFERED LIGHTING causing the problem! 2) Please, Can I ask a favor? PLEASE stop reffering to "Oblivion" in every freaking sentece you people write! I've had enough of this on the Tom's Hardware forums! PLEASE! A comparison to HL2 or other games is much more reasonable. 3)To something that whc said in the quote above: HL2 HDR IS true High Dynamic Range! Where did you guys get the idea that it wasn't? 4)Anothing thing whc said: Grin can call this "Photoshop Blur Effect" or "Edge Smoothing" Anti-aliasing just like whc said... he's completley right. Anti-Aliasing just means anti-jagged... if you want to call it that. Anything that lessens jagged lines / edges can be called Anti-Aliasing. I would love to try out this edge smoothing, but for some reason in my version of the game (v1.06) i cannot find this setting anywhere. Strange, eh? I don't know what the hell Deffered Lighting does, but i don't like it. What is so different about GRAW with the lighting? It looks like they took average, mediocre textures and slapped so many post-render effects (Like HDR) so you don't "notice them" and in turn, many of us get framerates in the 20s with a recently new card. Battlefield 2, FEAR, Far Cry and Doom 3 all used some form of dynamic lighing and shadows, what's so great about this horribly resouce taxing "Deffered Lighting" crap?
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