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About Rajveer

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    Recruit - 3rd Class
  1. great work! really helped me alot! cheers grin
  2. Rajveer

    Creating new .DIESEL is already possible!

    so if im in the process of making a map, currently in custom_levels/work/my_level and a prop ive made (with the 2 xml files) in custom_levels/work/my_level/custom_prop1 then i create an xml called u_my_level.xml in custom_levels/work/my_level right? what goes into this xml?
  3. i second that will the plugin for 3dsmax 8 be released too? built a cool prop which i wanna import to my map!
  4. Rajveer

    tdm mpa "schoolhouse" in the works

    when exporting you're choosing draft and 1 pass in the lightmaps options right? cos if not its gonna take a looooooooong time! im guessing it does it quickly when you dont have props because it doesnt have much "lightmapping" to do unlike when you add props, in which case it has to create lightmaps for each and every object. sorry if this doesnt help
  5. Rajveer

    diesel exporter

    yo grin, just wondering when you guys expect the new tutorial/3dstudio max 8 exporter to be ready? not bugging you guys! but just need to know whether i should continue creating new props waiting to be exported or whether i should just finish up my map without them (depending on the time for the release) cheers!
  6. Rajveer

    a little tip

    use draft and 1 pass and it will take less than a minute to export
  7. Rajveer

    a little tip

    yeah same here...looks like ###### but gets the job done!
  8. Rajveer

    Editor to Game texture problem

    cool, cheers once again! now just waiting for that tutorial on adding your own objects/textures to the game and my map should be set!
  9. Rajveer

    Editor to Game texture problem

    cool, cheers for your help bumbi! do all game developers give this much help to the modding community nowaday?? just one question: if i added one historical texture to my city set, wouldn't everybody who plays my map have to do the same? or would the "new" texture be stored in the map's bundle? p.s. ill probably go with the red, just wondering for the "education" factor
  10. Rajveer

    a little tip

    yeah but for people who dont know about different sets (as a few people have posted) its a quick way to check what shouldnt be used with their selected set...jus something i found i thought id share...
  11. Rajveer

    Rotating objects

    perhaps you're scrolling? its a mouse click you need
  12. Rajveer

    Editor to Game texture problem

    could i not just include a specific prop from another set if i unbundle the bundle? i.e. treat it as a prop that i made in 3dmax and exported? really want that historical high wall! otherwise im stuck with that green one :-D
  13. Rajveer

    error b/c of 1.16 patch

    same problem, gave up on sp after this crash 1) tried upgrading from previous patch AND clean install with 1.16 2) no mods 3) selected retail (correct setting) 4) p4 3.4@3.6, 2048mb ram, 7800gtx
  14. Rajveer

    a little tip

    before you render the lightmaps for hours on end to find that you included a prop from the wrong set, press backspace in the editor and any props in the wrong set will become checked like when run in the game
  15. lol least they beat gr2 :-D p.s. dont take the insults to heart grin, you're doing a great job and so far i like what im seeing, at least they're trying to support the modding community patience is a virtue people