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  1. 4 points
    It is just unbelievable how much I still need to learn about this game, and what it is capable of. Hold on to your butts!
  2. 3 points
    I've added a 7z and a RAR version of this mod to the download page, seems to be downloading fine now.
  3. 2 points
    Thanks Wombat - works a treat! Strange it wasn't with all the other map textures (under \Map\m11_POW_Camp), but then the vagaries of modding GR can make for a long discussion...
  4. 2 points
    Ok, I've found the source of the problem. Apparently, DirectX 9 and earlier (as used by Ghost Recon) need to duplicate all used graphics memory in standard memory space, meaning to use just 512MB of VRAM will consume an additional 512MB x2 = 1GB of RAM, using 1GB of VRAM would (theoretically) consume 2GB of RAM. The problem is, 32-bit applications under Windows (irrespective of version) are limited to a total RAM address space of just 2GB. This would put the theoretical(!) maximum allowable VRAM budget for Ghost Recon at 960MB, to leave at least the bare minimum requirement of 128MB RAM for the game itself. However, in practice, anything over 512MB VRAM usage is prone to cause trouble. This is a major issue, as e.g. having many characters on the map (like in XXL game types or some missions) can easily push character video memory requirements alone to well above 300MB, leaving very little for map textures etc.
  5. 1 point
    I have a good start on winterizing several maps from Origmiss. I have received permission to use a topnotch campaign from "a blast from the past". I only wrote him today and he replied back promptly much to my surprise.
  6. 1 point
  7. 1 point
    First of all, I’m not blowing up the mod’s size for the sheer fun of it, but to raise visual quality and add valuable content. I’ve looked into DXT compression as an option to reduce the size significantly, but the image quality degraded too much, and the long load times (2-3 minutes for a map) are not justified, IMHO. Of course, downsizing textures allows for a smaller, “more accessible” mod, but then why play HU at all? It’s big, it’s hard, it’s unforgiving. And it tries to capture twenty years of Ghost Recon gaming and modding history, while giving the game a lick of fresh paint and the most hardcore tactical gameplay possible. I think Ghost Recon deserves to be big. It deserves to be huge. It deserves a humongous chunk of my disk space, just as it deserves a sizable part of my time, and HU is probably most suitable for people who feel in a similar way. Anyhow, I’ll think about it while I set up an 8 terabyte hard drive a friend just donated to me. 🙂
  8. 1 point
    Why do I feel like this is going too far?
  9. 1 point
    I didn't even think DXT was possible in rsb files, I'm rusty!!
  10. 1 point
    Of content which is also In use and not for tracking, archiving or future mod development?
  11. 1 point
    FYI: Yes, I will probably be using DXT texture compression, but to implement this for all of the map textures seems just unfeasible for a variety of reasons, e.g. long level loading times, as some of the bigger maps would take several minutes to load on reasonable hardware.
  12. 1 point
    Lots of calculations required. Memory budgeting will still be a major concern going forward, albeit a lot more relaxed with the solution I found. One gigabyte of VRAM is nothing to sneeze at, but with hires map texturing that amount can easily be exhausted, and it may leave (too) little for e.g. character textures if we go all-out. Still, a huge amount of beautification is possible now, and going from an average 128 MB texture memory in the original game to 1 GB in Heroes Unleashed will allow for some nice visuals in the future.
  13. 1 point
    That seems to have done the trick. Thanks
  14. 1 point
  15. 1 point
    You may get your wish, eventually. 😉
  16. 1 point
    Yes, this allows much nicer textures in the future. System requirements will go up considerably, of course. 4 GB RAM, 1 GB VRAM will be the new minimum. Installed size currently stands at 65 GB for the next version of HU.
  17. 1 point
    That's exciting. Pump those textures up! 😁
  18. 1 point
  19. 1 point
    Just so much: NOW we can REALLY upgrade the game. 😎
  20. 1 point
    5Kurz Go to Origmiss/ textures and copy the file m11_groundcover.rsb, then paste it in your mod. Open in Photoshop and fill the alpha channel with black. Cheers, wombat
  21. 1 point
    350 maps and counting. Plus texture work. Upscaling will take the next HU to 60 GB installed size, if my calculations are correct. So far they seem to be spot on.
  22. 1 point
    I knew about the first mod but had not heard of the second one by Firestar, Thanks die.
  23. 1 point
    @wombat50 excellent work, looks really amazing ..was not aware that we have such nice skybox's...btw. you are probably aware of http://www.ghostrecon.net/files2/index.php?act=view&id=246 and http://www.ghostrecon.net/files2/index.php?act=view&id=952 maybe there you can find something or it can save you time
  24. 1 point
  25. 1 point
    Cold, colder and coldest. 🎅 Guess I'll have to dig out my winter battle gear. Looking good and curious as to what campaign you'll be using.