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  1. Well that was a long hour! Tip - never do a board update at the weekend when the support team do not work weekends! If anything is amiss, let me know!
    4 points
  2. The download section is currently unavailable due to an ongoing security incident. Rocky is working tirelessly to get the download section up and running as soon as possible. In the interim please place a request here for a mod to download and I will attempt to seek it out and upload it to my google drive for you I have all Ghost Recon Mods (including GRAW/GRAW2) up til 2015 on an external drive. Any later mods I will attempt to contact mod authors as they may still be active in the community. I will edit this post continually with frequently requested mods. 1. Ghost Recon
    4 points
  3. I believe that there was an amazing confluence of opportunity, timing, talent, and game design that has not only made the 'original' Ghost Recon an exceptional high water mark in tactical realism game design, I think it may never happen again, may actually be something we should value, and a good thing! Ghost Recon was developed during and set at the height of the Cold War, where covert warfare peaked in terms of skill based tactical operator intervention. Not that this still isn't a thing today, but contemporary warfare, weapon systems and intervention are designed to obviate operator sk
    3 points
  4. More like normal map files, except normal means totaly different structure. Same for playstation version of the game. I mean that files (even with the same extension) for pc differs from console ones. There must be a reason for this (optimizations, new engine, console specific things, whatever), but once again it's just files with specific structure, 7zip or any other archiver can't help here.
    3 points
  5. One of the weapons C419 ported over, the Arctic Warfare Covert. Good sound too.
    3 points
  6. Saving Pilot Ryan Reprise Campaign Link A big thank you to Jack57 for letting me feature his Saving Pilot Ryan Campaign in my mod. SPR Reprise is a version of Jack57's campaign named Saving Pilot Ryan which he made in 2004. It is set in Colombia, South America and is a seven mission campaign against drug cartels. -Missions are locked and can be played from the campaign menu. -The first six missions have an unlockable specialist. Requires: Desert Siege and Island Thunder patched to version 1.4. Installation: -Unzip the downloaded archive and place the SPR Reprise
    3 points
  7. Honestly I have aged 10 years over the last 3 days. Apparently progress is being made, the hacker used an API to gain access to passwords off my server. What you guys maybe don't realise is, apart from GRNET which is my baby, I am responsible for 60 other sites, and that hack you see above was deployed against them all. I was ready to throw in the towel, so I hope this is real progress by the security team and we are heading out of the woods.
    3 points
  8. Hijacking my own thread to say it was a busy day yesterday... File Header Location Length Type Description Value 0 1 Int File Length Variable 4-7 4 String/Date XQOB File Header – Contains Date XQOB - 04/03/2005
    3 points
  9. Hi all, Thanks again, Wombat50 for your support years ago when this idea was first conceived! For those who don't know, he edited the bulk of the .RSB files that still remain to this day inside both mods. I'm releasing a 2.1.1 update for both mods, a few fixes and additions the the UI, notably a reworked Soldier Kit screen! Be on the look out for a 2.1.2 for any sorts of fixes! Ghost Recon Xbox Conversion 2.1.1 Download: ***Removed to conserve space, please see newest release, 2.3.1*** Island Thunder Xbox Conversion 2.1.1 Download: ***Removed to conserve space, please see n
    3 points
  10. I think I will have it ready this week. The specialist were giving me trouble and as I suspected it was a naming convention that was tripping me up along with an outdated .csf file in the save folder. Thanks to Apex for pointing me in the right direction.
    3 points
  11. Okay, mipmapping has been fixed, automated compression is underway for another downsizing test. Looking good so far. I may be able to squeeze a compact HU version into about 20 GB install size. How‘s that for “lite”? 🙂
    3 points
  12. Hi All! I know GR2 is the long abandoned red headed step-child of the series. But I've been able to pull out some material from the 'Extras' Section of the game. seeing as the GR2 section is read only, I'll pop it here This for the most part includes concept art, images regarding gear and the Natick Soldier Center Future force warrior concept. Go Wild! DOWNLOAD Some of the pulled images below: https://imgur.com/ltsLKaX https://imgur.com/VBPvCrq https://imgur.com/Y6TgZdf https://imgur.com/HG4kvc5
    2 points
  13. Hi all, It has been quite a while since I've played the OGR on PC. I managed to get copies of OGR and Island Thunder on the Xbox which is where I've sunk a lot of time into. But even then: I've still taken a break from Ghost Recon (at least, the original anyway,) for quite some time. Now that I've returned to it, I really enjoyed the modifications that were done to it through the Xbox Conversion mods, though I still think the Xbox version is superior with all of the extra context it had at release, as well as its user interface and sound which was the main reason for starting the Xbox Con
    2 points
  14. today I got question in discord channel how I can incr/dcr fog and max spot distance continuously since the above lab(example) will run just once (it will move fog far the till does not reach 120m, and it will reduce it again back to 60m) after that it will stop Now to run that infinitive increasing to 120 and then lowering to 60 then increasing to 120 and so on ...you need to adopt you routine, and you need to reset the values of fog-far (in this case Lightnes and Darknes) .. basically I was even able also to reduce code...so thank you for asking this.... working solution example i
    2 points
  15. Hi all, I'm releasing a small fix update for both GR:XC and IT:XC. There were some errors with some of the multiplayer kits that would cause the game to crash and some kits appearing even when the restrictions should have prohibited those kits. Huge shout out to Wombat50 for checking through for bugs I missed! Ghost Recon: Xbox Conversion 2.3.1 Download: ***Removed, newer version available*** Island Thunder: Xbox Conversion 2.3.1 Download: ***Removed, newer version available***
    2 points
  16. Here some short Igor editor movie how to get drones (or remote explosions or what ever) in use https://drive.google.com/file/d/1f4ZnstU_ec6VGOYVzNgEzgac9EMhzt60/view and attached is the script part which shows how was it made in detail drone_tutorial.txt and here almost final version https://drive.google.com/file/d/1oMw7CW42QZy8QwkidzlzdMj2-jyGDmhj/view
    2 points
  17. Challenge accepted... I've played FPS for as long as there has been a PC (never been a total fan of consoles, especially in a FPS)... Loved Return to Castle Wolfenstein "3D", DOOM (I and II), and quite a few clones that came up around those days. Later on, I discovered Rainbow Six: Rogue Spear... and ever since I've loved tactical FPS above every other game (I stil love RS, but that's a another story). Now, when OGR was released (in my country) I absolutely loved it (and the oficial expansions), but it was this web that turned into an adiction... the quality of the modders, new maps,
    2 points
  18. Your efforts are much appreciated. Thanks Rocky
    2 points
  19. Its online now, but I can't say for how long... http://www.ghostrecon.net/files2/index.php
    2 points
  20. This will improve in final release, in many aspects..for now demo shows the AI strength in full beauty:) and some new script approaches as well many great custom objects..however I was able to finish all missions as one man army after ..let’s say 20-30 try’s
    2 points
  21. I had a message that after clearing the tent camp in J02, campaign mission on Caves, they had a CTD. I had one crash testing this before I released the mod. Since getting the report, I have tried replicating the CTD but no luck so far. If you have a crash in this mission please report it and say what was going on at the time of the crash. Any clues from the ike.log relating to it would be helpful. For me the ike didn't write errors for it. die7 also reported some other errors reported in his ike.log. These don't cause crashes but need correcting. Some male voice entries are throwing err
    2 points
  22. Thanks for the feedback! It was easy for the most part, adding the weapons in the game files and referencing them was the harder part to get it to cooperate so I could directly port it over. I'm thinking of further tuning the weapons. I based the weapons off of the most similar version when I ported them, making a few adjustments to stabilization and the tightness of the reticule. I just remember the G36 being super satisfying to use, as a blend between the stopping force of the M16 and the mobile, fast reacting M4, and I think I recreated that quite well. And staying in tune with that, t
    2 points
  23. Nice. Played with it and enjoyed the Xbox weapons. Was it a lot of work to get them in the mod or just a matter of copying the files over?
    2 points
  24. Despite the recent setbacks, mod work is almost back on track, albeit quite a bit behind schedule. Will be tough to make up for the lost work and time, put I‘ll push on trying to at least get some form of “teaser” out the door (relatively) soon.
    2 points
  25. your passwords are stored as hashes on a different database. The API key exploit is explicitly targeting the server control panel itself. if your passwords are weak, now's the time to update em!
    2 points
  26. Greetings, all! I'm releasing another massive update for my Xbox Conversion mods, inching it even closer to a final release. This update brings exciting new features, such as three new, Xbox exclusive weapons! The G36K, the G3A3, and the suppressed Arctic Warfare. Notably, it also has changed soldier stats to reflect the Xbox version, and includes additional specialist kits intended for completing challenges in the Xbox version. Ghost Recon Xbox Conversion 2.2.0 Download: ***Removed to conserve space, please see newest release, 2.3.1*** Island Thunder Xbox Conversion 2.2.0 Down
    2 points
  27. I know you are doing all you can. Hoping for the best.
    2 points
  28. 2 points
  29. I have downloaded the second version and glad to report I had no CTDs with any of the missions. Now I have the pleasure of playing these missions. So far I really like the intros, sounds, music and atmosphere you have created with the maps. Now if I could keep from being killed. 😀
    2 points
  30. very nice mod, main menu is a really cool, one of the best I saw, also music , just perfect..winter maps, skyboxes ..big respect Scripting..oOooO yeaaahh Jack57 grand master at work ...very hard missions with a lot of high level scripting, nice story...THANK YOU Jack57 and especially you mr.Wombat50
    2 points
  31. I think the phone just didn't recognized it. We had over 800+ pictures and videos, it took a while to probably "build" a cache of "thumbnails." Zee called it correctly. Glad that is solved. Unfortunately, there were some documents, downloads, and notes that we won't find out if recoverable by the technician. Time to find a replacement smartphone that automatically backs up every chance possible and upload to the Clouds. Maybe, time to get a Google Pixel since the reviews rave about the camera and Google pretty much "appropriates" everything nowadays. Looking at Goog
    2 points
  32. Ever wondered what happens when you mix a 20 year old engine and cutting edge material generation tech? 🤔 I guess we're about to find out...
    2 points
  33. Still Any one playing this game? Lets make a group and play this game whenever possible .Let me know If any one is interested .
    2 points
  34. ok, vacation is over..scripting can continue ..working now on inGame movies
    2 points
  35. This is my readme file so far: SPR Reprise is a version of Jack57's campaign named Saving Pilot Ryan which he made in 2004. It is set in Colombia and is a seven mission campaign against drug cartels. Requires: Desert Siege and Island Thunder patched to version 1.4. Installation: Unzip the downloaded archive and place the SPR Reprise folder in your Mod Folder. Activate with a higher priority than Desert Siege and Island Thunder. -There is a choice for Female Voice. Either censored or with expletives. Unzip the archive in the sound folder that you prefer. -Change
    2 points
  36. Here some short Igor editor movie as last part which deals with dynamic weather. In this movie you will see : Rain change dir - rain, wind, fog, change directions every 30 sec Fog changes distance - fog will be reduced from fog far 60m till up fog far 120m - Max Spot will be increased from 80 to 140m and opposite - fog will be increased from fog far 120m till up fog far 60m - Max Spot will be reduced from 140 to 80m Night falls once the fog is on 60m and max Spot on 80, night falls part will start and it will change color of the fog (get darker
    1 point
  37. ground control to Hana...if you are alive please release this
    1 point
  38. For what it's worth, the skybox model xa02_city_sky.pob works in OGR PC. I used Mike Schell's Skinner to add some textures, the only difference was that you also have to define the DN (i.e. bottom) texture (which in OGR PC seems to use the UP texture) - not sure the utility of that, the only time I'm aware of where you can see the bottom is in Igor, if you look below the 'floor.' When reskinning the skybox, this was typical of the original config: kimk.redstorm\my documents\_gritx\_texture work\for pete\city multiplayer\skybox\xa02_city_fr.rsb don't know if there is some clue in that
    1 point
  39. Hi all, I'm releasing another small update. This one addresses a few sounds that wouldn't play correctly (the M24 and crouch + prone sounds) and added much higher quality weapon sounds used in the Xbox version for all weapons. Ghost Recon: Xbox Conversion 2.3.3 Download: https://drive.google.com/file/d/1eyEe8FICYZoVcR7_kd3dN7oQYHvgm0LB/view?usp=drivesdk Island Thunder: Xbox Conversion 2.3.3 Download: https://drive.google.com/file/d/1fpV8v47bNGarCYhXvdxky7iU61pcF-B1/view?usp=drivesdk
    1 point
  40. As always, regardless of what you go with if you need some eyes on what the programmer gives you from a security perspective, you know where to find me. it's been a little while since I've red-teamed but I should know enough to get by and I've done enough code review to get a good idea of whether or not its secure.
    1 point
  41. Lost more work than I thought. Still fighting to restore stuff, but lots needs to be redone from scratch. Depressing. Need a better backup routine (and discipline).
    1 point
  42. There are a few in HU‘s XTRAS, several .max files for maps, weapons, characters. Don‘t recall if there are vehicles, too.
    1 point
  43. No, the attacks are aimed at Office 365 users. absolutely.
    1 point
  44. Tough couple of days. System troubles. Lost a ton of work. May need a break, once I get the machine up and running again. Apple is not what it used to be.
    1 point
  45. Wish i could remember who it was for, and still have them :-(, but i made all the shadow crash fix. I remember the day he asked me, he was tired of all the shadow crash, he had some missions that did that, i was like always ready to help,so i wrote i can help out, since i did that with my missions(miracles 7 missions), he was like oh sure, u can do 700+, i was (in my head laughing 700+), 1 sec later i thought it can be done with macro, so i boldly said, YES send it to me it will be done in a week (done in 2 days). hmm, i never recived a thx, either it was a failure or ?, naa i know
    1 point
  46. It looks like mipmapping any RSB with Alpha 1 and materials alphas is a bad idea, irrespective of DXT compression, it just becomes more visually obvious with DXT. Will have to brush up on javascript some more, but should get this fixed soon.
    1 point
  47. Correction: The problem is NOT the alpha 1 channel, but additional alpha channels for material surface properties.
    1 point
  48. LOL, this is snowballing, NICE!
    1 point
  49. Glad to see mod talent is still here keeping the fire going. I think dropping mod support for the franchise was the biggest and most unrecoverable mistakes Ubisoft made; GRN is a great site, but there used to be thousands, in many languages, some were even GRNs equal -- surpassed it in some regards not as good in others... The lack of a current gen mod-able Ghost Recon game, the long term continuity that offered is something Tactical Realism fans value (look at ARMA) and is an enormous loss here to fans of the genre, as well as all the free marketing which is an enormous, and very well e
    1 point
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