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Showing content with the highest reputation on 08/07/20 in Posts

  1. Six years later. Time for another bump. 🙂
    2 points
  2. Hi all, since I would like to save your time here some starter help movies Chapter 1: start editor ref to documentation create own mod create new mission adjust weather activate the mod test new mission https://drive.google.com/file/d/1NFB2fE5xWfFmNwXRJThrNLNLTJ8HAOAV/view?usp=sharing other chapter will follow ...
    1 point
  3. thank you Apex, I will provide at least 3-4 movies more to complete serie
    1 point
  4. @Cheimison, Ground Branch will have 8-man co-op. It's now available at Steam as an Early Access game. It looks decent and so far, it seems, feedback is good. This game looks like it might be more similar to Rainbow Six 3: Raven Shield than Ghost Recon but we'll see. If it sort of adheres to "tactical realism", GR fans may be happy. I'm keeping an eye on it and am wishing them the best. I became a supporter a LONG time ago. @Milgeek, isn't it funny that when you hear some news about a "tactical realism" shooter, the first place you think to go to talk about it is ghostrecon.net? That's exa
    1 point
  5. Wow, how did I miss this? Great thread, die7! Great thread, indeed.
    1 point
  6. yepp, maps only (or missing maps)
    1 point
  7. might wanna cover that IP with something breh, my inner infosec analyst is going nuts
    1 point
  8. We talking assets or code? I'm sure there's a Ghidra plugin for the code I could dig up. Assets wise... is it worth it? I always thought JS was pretty low quality
    1 point
  9. that would be awesome, maybe if I find time I will take look to give a try to extract them
    1 point
  10. Hi, chapter 3 is done and it covers: Chapter 3: Adding static and dynamic (triggered) plans to enemy's Adding (multiple) zones to the patrols (master trick) Adjusting engine's AI by adopting/adding : Pace, Alertness, Combat ROE, Movement ROE Creating and using defending zone and stations Creating Intro movie (placing and switching to different cameras) Playing music file by trigger Debugging/Fix :))) Consulting Igor editor advanced documentation PC Cheat codes for mod development (airoe, aiinfo, names, superman, ran
    1 point
  11. Please try again the download did not get stuck when I tried - let me know.
    1 point
  12. Bonjour 😊 C'est intéressant ! De mon côté j'ai remis mon nez dans Igor pour le mettre en français, et ainsi profiter pleinement du logiciel et de comprendre son fonctionnement. J'ai réussi à créer/modifier une mission. A présent je cherche à mettre des otages/otages alliés, etc... Plutôt des otages alliés comme des soldats par exemple. Est-ce que à tout hasard vous savez comment faire ? Ma version de Igor c'est la 1.0. Chez-vous aussi ? PS : Moi non plus je ne suis pas trop l'industrie des jeux d'aujourd'hui car j'ai pas une carte graphique de compétition "lol" 😂
    1 point
  13. Thank you Giampi, my wish is to keep this great game alive by creating mods/mission etc. but also to motivate other players for modding. Well, I'm not sure regarding Youtube or Udemy since is my English is definitely not perfect , and I do not have to much experience with creating e-learning movies but I try my best to explain, but it could be a thing. Hope I will get internet next days (moved to new house) so I can deliver chapter 3 and 4 on coming weekend.
    1 point
  14. If this was done 10 years ago it would have been a blast. Nowadays it is however still very interesting. It would be interesting to put the videos on a Youtube channel or even better set up a course on Udemy.
    1 point
  15. Hi, chapter 2 is done and covers: Chapter 2: create Company create Platoon Create Team Add Actors to > Team Change Actor, kit, position Create objectives Mission was created which contains 3 objectives: Kill Patrols Kill BigBoss Go to Extraction Create script which: Set flags for Patrol1, Patrol2, Player Platoon, Big Boss Set Variable for Player Platoon Check if patrol1 is killed check if patrol2 is killed check if BigBoss is killed C
    1 point
  16. Sure I understand your worries , and exact that's one of the reason why I've started, beside of that I do not play newer games and know lot of other ppl which not follow today's games industry , and regarding Igor movies can say as long one person is helped I see my duty as done
    1 point
  17. I just noticed that some letters I put in my earlier post for an abbreviation for “whiskey tango foxtrot” was changed to #####. Lol. I am sorry if offended some algorithm or carbon based life form. I didn’t mean to do that. But serioisly. ###### if you can’t say ###??? 😂😂😂😂
    1 point
  18. I saw in a post (by Apex Mods) that 2560x1440 was possible on an 27" display That option is not available in the graphics setup. Is there some way to make that possible. Getting ready to buy a 27" 2560x1440 monitor but what is the point of that if it won't work. Using Heros Unleashed mod, btw.
    1 point
  19. Okay... updated to nvidia 391.35 (which is the most recent for 32 bit windows) and now it works.
    1 point
  20. Cool ! You can also get 2K & 4K resolutions on a 1080P monitor if your using an Nvidia GPU by enabling DSR in Nvidia's control panel. Saves money and looks close to native 2K & 4K as far as I can tell.
    1 point
  21. Ok.. borrowed 2560x1440 monitor.. connected to video card.. started GR and it works. And OMG!!
    1 point
  22. One of the amazing things about Ghost Recon is that the game is over 17 years old and mods are still being made for it. So hardware requirements are pretty low. Having just installed the new HU I have renewed interest in the game and am going to upgrade monitor and graphics card from an old radeon hd4850 and 22 in 1650x1080 display. I assume it will play just fine with all settings maxed out with something like a GTX 1050i 4 GB with a 27" WQHD 2560x1440 display? (Might need a deeper desk!) I'm still on Win 7 and all the new AMD cards insist on Win 10 so I am ok w
    1 point
  23. Make sure the vehicles are actually destroyed. For the tank that's rockets. For the jeeps, that's using a grenade launcher or throwing a grenade at the engine. Should hear some form of hissing sound when the jeep gets destroyed.
    1 point
  24. A little digging and here's what I found as far as Diaz goes:
    1 point
  25. Definitely a gameplay essential. Makes kit setup much quicker and easier. I had no idea you made a standalone mod for this feature Apex, cheers!
    1 point
  26. Character animation is stored in BMF files. Take you character, attach bones (pyggyson ones), animate it, export as BMF (check animation only in exporting settings and choose bmf file extension) and rewrite some of existed animation file with created one. So, how to animate your character? Use motion capture or read some manuals around the internet. Technically there is no difference between animating a door and animating a character walk. in russian: Очень общий вопрос на самом деле. Если на него отвечать по существу, то получится пара томов Льва Толстого. Я серьезно. Я не знаю
    1 point
  27. Hello to the forum, and thank you Rocky the dedication to Ghost Recon and UBI. I am the person that is putting together 3 to 5 maps from the original Ghost Recon. To a lot of my fellow modders I want to say hello. Tinker and wombat50 also Apex. It's been along time. To all the gamers who read this post, thanks to Rocky these maps will change the run gun game. I can't say who I am for legal reasons. I can tell you I have been modding since Combat Flight Simulator days and Rogue Spear. I am fluid in 3D Max, Cinema 4d, Cry Engine and Unreal Engine. Also fluid in C++ and
    1 point
  28. This is great. It is now incorporated into the C&PD2 update! Thanks!!
    1 point
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